Store Economy updates
We’ve done numerous changes to the Silver Key prices due to the increased ways players can unlock Silver Keys from the addition of accolades and other Silver Key gains. Part of this change was making sure it was clear what the value of specific items were and creating consistent prices across the store. We have also increased the end of round Silver Key earnings to help compensate for some of the price increases.
Store Content
- Val Phoenix Weapon Skin[/*]
- Kraken Carnivore Skin[/*]
- Silver Key Goliath Badge [list]
- 100,000 Keys - Includes foreground and background[/*]
Coop Updates
- Various improvements to current Monster AI[/*]
- New AI Monsters: [list]
- Gorgon has been added into the Coop vs AI queue[/*]
- Meteor Goliath has been added into the Coop vs AI queue[/*]
UI Update - Grid Badge editor in the profile
- e've added a new Badge editor to the profile system. This will make it much easier to view all the badges you currently have and what is left to unlock. Let us know what you think![/*]
Balance Changes
Damage Over Time will no longer cancel armor channeling
- assive damage (Poison, Burns) will no longer cancel Monsters channeling armor inside the Dome[/*]
Slim Refactor
- Healing burst [list]
- His healing burst is now a toggle on/off ability. While on, anyone who is damaged in the area around Slim will trigger the healing burst. [/*]
- Mutated Adrenal Gland is an active ability that will grant Slim self healing, movement speed and jump height. [/*]
- You can see the full stats breakdown of Slim’s changes in the balance changelist below[/*]
General Hunt Changes
- Mobile Arena changes (Dome) [list]
- Stage 2 health loss in dome 7.5% from 6.5%[/*]
- Stage 3 Health loss in dome 9.5% from 8.5%[/*]
- Time dome stays up without a hunter present 5 from 10[/*]
- Successful dome prompt linger 3 from 5[/*]
- Time per incap increased to 15 seconds from 13 seconds[/*]
- Max dropship timer increased to 145 seconds from 130 seconds.[/*]
Solo Matchmaking Benefits
- Rank buff 2 (2 solo players) [list]
- Health bonus increased to 15% from 12%[/*]
- Movespeed bonus to 9% from 6%[/*]
- Jetpack Regen Speed bonus to 9% from 6%[/*]
- Health bonus increased to 12% from 9%[/*]
- Movespeed bonus to 7% from 4%[/*]
- Jetpack Regen Speed bonus to 7% from 4%[/*]
Monsters
General
- Energy gained per Hunter incap reduced to 2 Evolve energy from 3[/*]
- Decreased sneak pounce grab radius of all Monsters[/*]
- Sneak pounce cooldown increased to 4 seconds from 2 seconds[/*]
Behemoth
- Rolling reduces damage taken by 25% (Does not stack with anything)[/*]
- Jack Repulsor drain per second increased to 50% from 40%[/*]
- Tongue Grab [list]
- Max grab radius increased to 4 meters from 3 meters[/*]
- Stack duration increased to 6 seconds from 4 [/*]
- Damage threshold to activate a Living Armor stack reduced to 65 damage from 75[/*]
Major Perks
- Mutated Claws [list]
- Damage per second reduced to 13|14|15 from 14|15|17[/*]
- amage per second reduced to 5|6|7 from 7.5|8.5|9[/*]
Superior Perks
- Evolved Claw [list]
- Damage per second reduced to 21|23|25 from 24|25|28[/*]
- amage per second decreased to 8|10|12.5 from 19|20|21[/*]
Hunters
Slim
- Leech Gun [list]
- Cooldown reduction per leech increased to 2 seconds from 1[/*]
- Max cooldown per shot set to 6 seconds[/*]
- Heal other reduced to 165 from 200[/*]
- Self heal reduced to 155 from 175[/*]
- Now toggles on and off[/*]
- Automatically cast if a hunter is missing health and in range when toggled on.[/*]
- 6 seconds active time, 25 seconds cooldown[/*]
- While active Slim heals 80 health per second, moves 25% faster, and has 300% increased jump height[/*]
Electro Griffin
- The Final Lockdown [list]
- Reload speed increased to 4 seconds from 3.25 seconds[/*]
Quantum Caira
- Damage reduction increased to 55% from 50[/*]
- Heal burst cooldown reduced to 16 seconds from 18[/*]
- Heal burst healing per second increased to 88 from 80[/*]
Val
- Medgun [list]
- Healing per second increased to 115 from 110[/*]
Rogue Val
- Healing field [list]
- Healing per second increased to 38 from 35[/*]
- Incap healing per second increased to 60 from 56[/*]
Tech Sgt Hank
- Orbital Laser [list]
- Cast time reduced to .75 seconds from 1[/*]
E.M.E.T.
- ropship Beacon cooldown increased to 60 seconds from 50[/*]
Paladin Parnell
- Mutagen Shotgun [list]
- Damage per pellet reduced to 7 from 8[/*]
- Cooldown reduction per pellet increased to .9 seconds from .45 seconds[/*]
- Max cooldown per shot set to 3.6 seconds[/*]
- eal other reduced to 120 from 125[/*]
- educed to 475 from 500[/*]
- Damage reduction reduced to 25% from 30%[/*]
Bug Fixes
- Removed various geometry on Weather Control that would cause toxic fighting locations[/*]
- Removed various geometry on Distillery that would cause toxic fighting locations[/*]
- Fixed an area in Orbital Drill where the player could get stuck between a light and a rock wall. [/*]
- Fixed a cliff in Orbital Drill that the monster would have trouble climbing. [/*]
- Fixed a pillar in Orbital Drill where Hunters could hover at the top infinitely. [/*]
- Fixed an issue that was causing the previous level’s max value to be shown instead of the progress number in accolades. [/*]
- Bucket is no longer malfunctioning and will no longer say random, unfitting lines in the dropship. [/*]
- Fixed an issue where new users would wait for long periods of time for a coop match. [/*]
- Fixed a typo in the accolades relating to Kraken. [/*]
- Fixed Meteor Goliath’s and Elder Kraken’s Elite and Prime skin unlock animations displaying incorrect or missing images on the post round screen. [/*]
- Fixed an issue causing Elder Kraken challenges to not appear.[/*]