Behemoth is now released to all players
After some major tune ups, Behemoth (Bob) is now available for all players in Stage 2.
- Quick run down of his changes below: [list]
- New Passive: Living Fortress [list]
- Behemoth will gain stacks of damage resistance after a certain damage threshold. [/*]
- Each stack lasts for a short time. The main goal of this is to block burst damage during combat. [/*]
- As Behemoth gains stacks, his armor will start glowing brighter to inform players he is taking less damage. [/*]
- Current tuning: [list]
- +75 Direct Damage to apply a stack.[/*]
- 4% Damage Reduction applied per stack.[/*]
- Stacks will expire after 4 seconds.[/*]
- Stacks max out at 10.[/*]
- Maneuverability has been increased dramatically to give Bob more control.[/*]
- No longer blocked by wildlife.[/*]
- Can quickly change directions while in the roll. [/*]
- Gravity has also been increased while inside the roll. [/*]
- No longer grants 50% damage reduction while inside the roll. [/*]
- The ability has undergone a complete code refactor to assure it will properly work when cast near Hunters. [/*]
- Slabs will always spawn at the cursor’s location when casted. [/*]
- Minimum cast range was decreased to allow closer casts of the Rockwall.[/*]
- mproved consistency when cast near cliffs and hills.[/*]
- Behemoth is now able to aim the ability until it is casted. [list]
- (Similar to how Goliath can aim rock throw)[/*]
- Improved overall consistency with the ability. [/*]
- Targets within the visual effect will be grabbed unless a major portion of the target is blocked by geometry. [/*]
- Visual effect will light up when a viable target is inside the effect radius.[/*]
![](https://www.eprison.de/pics/games/http://cdn.akamai.steamstatic.com/steamcommunity/public/images/clans/5680384/ad6f7a8eb1f7830c1c9fe17edfa09c9c664f7167.jpg)
Tutorials are now mandatory again
- If you have not played a tutorial, this is now forced before playing a multiplayer match. [list]
- Note: If you have not played a Co-op vs AI match there is now a 3,000 Silver Key reward for completing one match in Co-op vs AI.[/*]
Store Content (all live today)
- Weapon Skins [list]
- Lennox Gold[/*]
- E.M.E.T. Gold[/*]
- Crow Gold[/*]
- Kala Gold[/*]
- Behemoth Gold[/*]
- Behemoth Blood Rock[/*]
- Behemoth Sandstone[/*]
Balance Updates
All Monsters now gain energy when dealing damage to Hunters
- After 3000 damage dealt to Hunters, a Monster will gain 1 bar of Evolve energy. [list]
- This only works when dealing damage to Hunters.[/*]
- Armor is not gained when the energy is gained. Hunters[/*]
Lennox
- Autocannon [list]
- Travel speed increased to 240 from 120[/*]
- Explosion radius increased to 3 meters from 2.5 meters[/*]
Parnell
- Rocket Launcher [list]
- Damage reduced to 83 from 90[/*]
Abe
- Stasis Grenade [list]
- Slow reduced to 45% from 50%[/*]
- Radius reduced to 14 meters from 17 meters[/*]
- Reduced to 13 seconds from 15 seconds [/*]
Kala
- Teleporter [list]
- Toss distance increased to 10 meters from 7 meters[/*]
- Health increased to 150 from 70 [/*]
- Activation radius increased to 1.8 meters from 1.3 meters[/*]
Bucket
- urret toss distance increased to 10 meters from 7 meters [/*]
Cabot
- Damage Amp [list]
- Capacity reduced to 315 energy from 350 energy[/*]
Bug Fixes
- Fixed an issue where the wrong loading screen would display for specific characters. [/*]
- Fixed an inconsistency with Goliath’s Leap Smash indicator not properly displaying the correct size.[/*]
- Fixed an issue where selecting a preferred role would give the user a random role in Arcade matchmaking. [/*]
- Fixed an issue where hunters can shoot through Behemoth Rock Wall. [/*]
- Fixed Random Role Preference not actually being random. [/*]
- Added Wraith’s missing image to the Deploy screen and Versus screen in co-op matches. [/*]
- Accolades have been re-sorted. [/*]
- Paladin Parnell’s Rocket Launcher now plays an explosion sound in multiplayer. [/*]
- Fixed the incorrect mode being displayed in lobby when joining on a friend.[/*]
- Fixed an issue where AI Wraith would not use abilities for long periods of time. [/*]
- Loading screen will no longer show Goliath while it’s loading the selected character’s loading screen. [/*]
- Bucketfall weapon skin preview has been added. [/*]
- Text fixes and character ability clarification and consistency fixes.[/*]