Missions Disabled
Missions have been turned off while we take a more detailed look at the system and how it impacts the economy. Pilots are free to submit proposals on the newly designed petitions interface. Link is below.
Improvements to the Economy
There will now be Alliance buy orders available for any in game item at varying prices. So there should be no reason to hold onto items you don't need in your station's cargo hold. Check the Market interface on your PDA or on your Account page for more information.
Crafting - No Minimum rank requirement
Craft anything, with no limitations. If you have the parts and a space station, you should have everything you need to begin crafting any type of item. Pilots still receive various bonuses based on HT Level and station type.
Galaxy Map Updated
The galaxy map has been improved to better show pilots the direction they should be travelling to a destination. Keep in mind the map only shows "The Core". Everything out side of this zone is uncharted. Don't forget, you can also use the Galaxy Map out of game, we've included the parameters in the url below:
http://galaxy.epicspace.net/?pointa=3x-6&pointb=-10x3&pilot=2&angle=220
Loot Rarity
Loot comes in 5 separate color coded categories. You'll also receive better quality loot when scanning with a higher HT Level. This a very in depth game play change, you can find more information here: http://news.epicspace.net/Important-Changes-to-the-upcoming-War-Game-Update.html
Radar 2.0
The Radar system has been revamped and combined with the scanner. In space, hit the "RDR" icon to start scanning your current sector. When you encounter a contact, hit the contact's name on the right hand side of your Hud to begin scanning it for loot. Only celestial objects will yield loot. HT Rank increases your scanning range up to a maximum of 3km.
Improvements to Mining
Mining is now tied to the radar system. After an object has been detected, scan it, then select the "HARVEST" option to begin mining. The process will continue until the celestial object has no more health or you have no more cargo space.
Important changes to the Scanner
The Scanner and Radar have been combined into one single device and are automatically available on all ships. Increasing your HT Level increases the radar's range up to a maximum of 8km and the scanner's range up to 3km. Your scan range will always be half of your Radar range. (Minimum 1km).
Player Petition System
A place for pilots to submit petitions to the Epic Space development team. Currently only Beta testers can submit, vote, and comment on petitions. See the new petition system here: https://www.epicspace.net/account/petitions.php
Hud Change: Speed / Heading
Heading and speed now appear on the lower right of the Hud. As a result, the heading and speed indicators no longer appear near the ship and fade in and out as before. Note: This part of the hud will most likely be covered by the Steam Overlay unless you have this disabled.
Cannot disassemble ship if it contains cargo.
Used to be a great way to massively destroy items, not anymore... sorry.
Improved Full Screen Support
You can toggle full screen on or off in the PDA. The game will remember the next time you run it.
Market Interface
Items are now listed by distance from the player's current location.
Master Server overhaul
The net code for the master server has been completely redesigned for optimization and to better support upcoming expansions. We do expect to encounter problems while we test these changes during this phase of the Beta. The great news is that players will now be notified in game if we plan to initiate a server shutdown for maintenance purposes. This will also give pilots ample time to dock and tie up loose ends.
Have a Steam Key[/b]
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Ship and Station Wreckage
When a station or ship has been destroyed, there will be wreckage left behind that contains a small percentage of the target's cargo.
Combat Log
A list of events involving your ship or faction is now visible on the My Account page.
War Games Status
We took a different approach with War Games for the sake of simplicity. Most of which couldn't go into effect until the server overhaul was complete. This expansion is now due on or before Release 10.
Upon launch the following will be in effect:
- Only High and Low Stakes Team Deathmatch games with 8 and 16 player servers will be available.
- Low stakes will have a buy-in of 100 credits whereas high stakes will have a buy-in of 1k.
- You need only be in the server and on a team at the conclusion of the final round to be eligible for your cut of the jackpot.
- Purchasing extra ammo, ships, and health increases the amount in the pot.
- If you don't have the necessary credits to buy into a game, you'll need to sell loot you've discovered in the primary universe.
We need to spend a development cycle updating the Red Wiki with the recent changes before we release the first rendition of War Games.
Restart Steam to grab this update. More information is forthcoming.