Greetings Assassins, ????♀️????♂️
We've been working on restructuring the code so afterward, it will allow us to push new content updates more often. Following that, the code refactor that we've done should have a greater impact on improving game performance, visuals, and ensuring more-stable networking. Besides that, this update brings some bug fixes, other improvements, and adjustments to the game. Let’s dive right in:
???? 1.3.1 Steam Update:
???? Updated:
- SteamVR SDK,
- Steamworks SDK,
- Unity3D Game Engine to a newer version,
- Networking SDK,
- the mechanics of handling spells sound effects,
- ElvenTown image on the map selection screen,
- spells selection (Players now don't have to push the button to choose spell),
- enemies spawning algorithm (from now on there will be more enemies when there are less than 4 players active in a game),
- region selection (Game is no longer checking ping while choosing a region to load),
- hands position (better representation the real-life counterparts)
???? Fixed:
- duration of Meteor Shower spell sound effect,
- many typos and corrected spelling,
- the bug where the player could still shoot while being dead if the dominant hand was set to the left hand,
- the bug with a bow that could disappear from the shop in Main Menu,
- the bug where wave could end if the first spawned enemy was killed too early,
- bugged troll screaming sound when paused game during shouting at ElvenTown map,
- infinitely playing the sound of orcs axes while being in the pause menu
???? Improved:
- Client-Side Networking System & Networking optimization (reduced disconnection rates),
- crash reporting system,
- enemy system (spawning, movement) for better performance,
- enemy routing,
- spells system (spawning) for better performance,
- spells visuals,
- quality of the environment around the player,
- UI,
- textures quality,
- player ghost materials
???? Added:
- option to enable/disable vibrations,
- freezing enemies effect,
- the mechanism for handling lost connection in Main Menu
???? Adjusted:
- position of torch on SupportHumanCastle map,
- troll death animation,
- troll falling sound (it is now being played correctly when the troll actually falls down),
- Removed controller pointer reflections in the mirror in Main Menu,
- Optimized bleeding effect & platform system, decreased the time between updates on different platforms
Stay tuned for our next updates. We have very exciting things to share with you guys!
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