We are excited to announce that the Inferno Update for Earthfall is now available for FREE on Xbox One, PlayStation 4 and Steam. With this update, players can access a brand new level, Inferno, which has the player surrounded by a forest fire as the aliens approach. You must work as a team to survive and use all the weapons you can find, including the new xP9D Compact SMG. Players looking for a little individuality will be thrilled with the new Fire Themed Weapon Skins and new player skins. All available for free!
Since the launch of Earthfall, we have listened to the community for issues and features. There are hundreds of fixes and updates included in the Inferno Update including resolving a performance issue with the Glintec Sniper Rifle, various Achievement issues, PlayStation 4 voice issues, and customization selections not saving correctly. These are just a few of the items included with the Inferno Update! Read the entire changelist below.
We didn't stop there, we also made some other quality of life changes to improve the overall quality of Earthfall. One community request was something we’ve wanted to fix for a long time: Drone hit reactions. We went back and tweaked the hit reactions to make them look and feel more grounded. We are happy with the results, tell us what you think!
The Inferno Update is just the first free update for Earthfall with Militia and Invasion coming soon! For all the latest news and updates on Earthfall progress make sure you follow @EarthfallGame on Twitter, Like Earthfall on Facebook and talk with fans and the development team on the Official Earthfall Discord.
Earthfall Inferno Changelist:
- New Inferno Map
- Added xP9D Compact SMG
- Added Fire Spitter Enemy
- Fixed performance on Glintec Sniper Rifle
- Added Fire Weapon Skins
- New reaction animations for enemies
- Weapon and character customizations now save
- Resolved issue causing the cursor to move without controller being touched
- Added Fire Sapper Enemy
- Added AFK timer to player lobby
- Fixed settings to save even after relaunching
- Fixed collision of van in high ping scenarios
- Updated gun skins to display correctly for join in-progress players
- Updated revive animation to sync correctly
- Added Welding Torch for Inferno
- Updated Smoke and Fire FXs
- Added D-Pad support for scrolling through customizable items
- Fixed issue not allowing clients to chat in lobbies
- Fixed issue when in ADS the 'x' from the main reticle stays on the screen.
- Updated AI to prevent safe zone in Revelation near the drawbridge
- Fixed Thresher animation and logic when player is pinned
- Fixed Sapper blood spawning in mid air after death
- Resolved delay on Valkyrie Plasma Ball explosion
- Updated Harbinger audio playing correctly on clients
- Updated master volume to include car alarms
- Performance optimization for Sapper
- Fixed logic that prevented throwing grenades on medium or low video quality in rare occasions
- Updated FX for Heavy Drone
- Fixed issue causing players to get stuck in Extermination
- Updated Harbinger sound to be heard correctly on all clients
- Fixed collision in Breakdown that caused players to fall through the world
- Fixed issue related to Valkyrie effects display to clients
- Fixed audio issue with Reaper between host and client
- Fixed seeing through Glintec and CVA
- Updated performance and lighting on prefabs in Radio Silence
- Updated various sound effects in Extermination
- Updated visibility of satchel charges in Extermination
- Updated Thresher for performance and animation
- Updated Sapper gas and audio to sync correctly
- Updated Harbinger audio from getting stuck playing after firing
- Updated Turret audio to be audible in 3rd person
- Not all Clients are hearing the Reaper firing audio
- Fixed issue in Breakdown causing players to get stuck
- Fixed issue in Trailer Park causing players to fall through the world
- Fixed issue related to Jonas’ beard
- Fixed collision on birch trees in Suburbs
- Fixed pathing for Blackout in Revelation
- Fixed issue in audio repeating when joining an AI player with a shotgun
- Fixed issue related to player getting "Cannot carry more than one Harbinger" message when they are not holding a Harbinger
- Updated prefab floating in Radio Silence
- Updated collision on prefab in Extermination
- Resolved inconsistency in Grace between in-game and lore entry