Now that the beta builds have been tested and fixed up, we’re ready to push this thing live! HUGE thanks to the community for taking the time to jump in and play the new beta builds, giving us feedback in our discussions here (and in the Discord server) so we could make more improvements and get it ready for prime time. So without further ado, we bring you our latest production build on Steam, Xbox One and PS4.
As we stated in our May 2019 announcement for the beta build, the biggest update was to make the jump from Unreal 4.16 to 4.21. The engine jump introduces widespread improvements across the board and touches every aspect of the game, so while it’s impossible to document every change and bug fix, we did want to cover some high-level changes, specifically:
- Performance improvements in both graphical rendering and in the game logic code
- HDR mode now renders correctly
- The graphics on both PlayStation and Xbox are greatly improved
- For Xbox users, the game will now identify Xbox One X and Xbox One S consoles and provide 4K and HDR as appropriate
Of course, there are many bug fixes in the engine itself, so players who used to have odd, one-off configuration issues may now find those issues resolved.
In addition to the above-mentioned fixes, we also have some new features:
- A new enemy that combines a Beast and a Blackout
- A new Invasion map that takes place at the Service Station from Breakdown
- Matchmaking now allows searching for any map in a specific game mode (Campaign or Invasion)
Additional changes and fixes:
GENERAL:
- Fixed the ability to Play Solo, with no network connection.
- Significant improvements to AI pathfinding
- Fixed AI collision problems with cars and trucks
- Fixed menu cursor navigation when using a controller on PC
- Fixed a problem in which the Gameplay Tips screen could disappear and also hide the main menu
- Fixed barricades to no longer cast the shadow of a propane tank that is not there
- Added in the ability to override the HDR settings for PCs where the HDR is detected but not represented correctly on the monitor (i.e., the game looks overly or under saturated) - Please check the included KnownIssues.txt in the root folder of the install for more information
WEAPONS:
- CVA: Fixed a small graphics problem with the scope when not in ADS mode
- F4-NG: Fixed reload audio
- Shard Grenade: Fixed a small graphics problem with the grenade model
CAMPAIGN MAPS:
- Revelation: Fixed the Beast's ability to climb up scaffolding, over railings
- R&D: Fixed a turret placement location in the final warehouse
- The Diversion: Fixed an area where the Whiplash could drag players out of bounds
- Into the Breach: Players should no longer be able to get stuck in the resistance crate
- Into the Breach: Fixed AI navigation through building window
INVASION MAPS:
- We changed the level 3 Health perk so that now it generates your health up to 35% (was 15%).
- Nuclear Facility: Fixed areas where AI could get stuck
- The Mines: Fixed the Beast's ability to climb to the upper back area
As always, if you have any questions, concerns or issues, please post them in this thread or in our Discord #bugs channel, here:
https://discordapp.com/invite/earthfall
Build #27762