Another day, another patch for Dungeons of Sundaria. Thank you for all of the reports as we continue to work through improving performance and fixing bugs.
This patch brings a number of balancing changes to the game. We've reduced the amount of scaling enemies receive from Heroism and we've reduced some scaling multipliers based on the Difficulty setting of a dungeon. With these changes, we have also made several adjustments to class abilities, and have added some CC break effects to existing abilities.
Heroism Changes:
- Reduced Heroism scaling on enemies by approximately 52% less health and 22% less damage.
- Removed additional enemy Heroism scaling on Hard and Nightmare difficulties. Heroism enemy scaling will be the same across all difficulties. Previously, enemies on Hard and Nightmare had additional scaling from Heroism.
Class Changes:
Champion
- Bind Wounds cooldown changed to 16s
- Skin of Stone cooldown changed to 18s
- Unstoppable duration reduced to 6s
Cleric
- Regen duration changed to 6s
- Regen Rank 1 healing amount increased to 10%, Rank 2 to 15%, Rank 3 to 20%
- Regen cooldown changed to 12s
- Channel Heal should again heal the Cleric
- Channel Heal ranged increased by 15 meters
- Heavenly Strike now removes all loss of control effects on the Cleric when used
Ranger
- Healing Vapors cooldown changed to 16s
- Ranger's Flask now removes all loss of control effects on the Ranger when used
- Ranger's Flask duration changed to 4s
Rogue
- Removed the target requirement from Phantom Strike
- Phantom Strike cooldown changed to 12s
- Shadow Mend cooldown changed to 16s
- Shadow Cloak duration changed to 6s
Wizard
- Fire Armor now removes all loss of control effects on the Wizard when used
- Cauterize cooldown changed to 16s
Improvements:
- Improved performance in Ragewind Castle
- Improved performance in Grasslands, Crypt of Horrors and Dark Hollow.
- Moved the chest in the final Tower in Dark Hollow to make it more easily lootable
- Improved scrolling functionality during Character Creation in splitscreen mode
Bug Fixes:
- Fixed various enemy sound issues.
- Fixed a scaling issue with Clones created from Ember Eruption, both on the baseline ability and the Void Clones spawned from the Chaos set.
- Fixed an issue with Phased Carnage and Arbiter's Fury auto casting as a client