– Warren, Industry Games
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Combat improvements to make ability selection and melee combat much more responsive and fluid.
- Input | Handle input buffer overflow and loss due to ability failures, allowing for both hold-to-click or rapid-press play styles
- Combat | Modified hit detection to improve the flow of melee combat Camera Improvements – The player camera has a number of improvements to fix popping and smooth out transitions to make for a better overall experience.
- Camera | Adjusted offset of camera collision to prevent camera push back due to running into things in front of player
- Camera | Prevent enemy weapons from causing player camera pushback
- Camera | Remove camera affecting collision from some projectiles that cause camera pushback
- Camera | Add option to slightly increase or decrease the size of the camera collision
- Graphics | Remove delay causing just exploded destructible affecting the camera before collision being ignored Sounds – Fixed bugs and tuned the attenuation so they play correctly in numerous instances throughout the game.
- Audio | Lady Everleen and her Handmaidens should once again play foley sounds
- VO | Prevent enemy characters outside the current fight area and/or boss arena from responding to VO announcements
- Sound | Enemies that are part of boss fights should now correctly announce their VO events to their boss fight counterparts and not the entire dungeon
- Reduce attenuation of Lady Everleen so her voiceovers are heard from farther away Lady Everleen Boss fight was reworked to improve playability and be more intelligible to the player.
- AI - Lady Everleen’s Life Drain should now only target players, fixing combat engagement and VO on nearby AI
- Boss | Lady Everleen will continue to use her Focusing Gaze, removing protection her handmaidens for a short duration, the entire time the handmaidens are alive
- Boss | Correct detection for bosses being contained within their fight, fixing triggered boss mechanics such as doors
- VFX | Change visuals of Lady Everleen’s Focusing Gaze to only target live Maidens which have not yet been revealed
- Boss | Reduce cooldown of Lady Everleen’s Focusing Gaze, giving more opportunity to attack the healing Maidens
- Boss | Lady Everleen’s Handmaidens now correctly target a player immediately when switching from healing to attacking
- Boss | Lady Everleen’s aura has slightly more distinct VFX to help identify it
- Boss | Adjust Lady Everleen’s colors to be all red and distinct from her maidens
- Boss | Lady Everleen’s Handmaidens now use a visible shield, as opposed to becoming invisible during their protected phase