Dungeons of Sundaria
Sammlung
Du musst angemeldet sein
Notiz
Über das Spiel
- 4 einzigartige Dungeons, gefüllt mit hunderten von teuflischen Monstern und dutzenden von teuflischen Bossen.
- Drei Schwierigkeitsgrade: Normal, Schwer und Alptraum.
- Online Einzelspieler oder Koop mit bis zu 4 Spielern.
- Lokaler Mehrspielermodus mit geteiltem Bildschirm für bis zu 4 Spieler (erfordert nur eine einzige Spielkopie).
Erstelle deinen Helden:
- Wähle deine Rasse: Mensch, Zwerg, Elf, Halbling oder Ork.
- Wähle deine Klasse: Champion, Waldläufer, Kleriker, Zauberer und Schurke.
- Passe das Aussehen deines Helden an.
Werde eine Legende:
- Sammle eine große Auswahl an Waffen, Rüstungen und Zubehör, um deinen Helden zu individualisieren und seine Macht zu vergrößern.
- Fertige mächtige Ausrüstungsgegenstände an und werde zu einer Macht, mit der man rechnen muss.
- Mach dir das Heldentumssystem zu eigen, das es dir ermöglicht, die Macht deines Helden kontinuierlich zu steigern.
Systemanforderungen
- Setzt 64-Bit-Prozessor und -Betriebssystem voraus
- CPU: 2 GHz Dual-Core 64-bit CPU
- GFX: Nvidia GTX 760 with 2 GB Video RAM
- RAM: 4 GB RAM
- Software: 64-Bit Windows 7 Service Pack 1, or Windows 8
- HD: 4 GB verfügbarer Speicherplatz
- DX: Version 11
- LANG: Englisch, Französisch, Italienisch, Deutsch, Spanisch – Spanien, Japanisch, Brasilianisches Portugiesisch, Portugiesisch – Portugal, Russisch, Chinesisch (vereinfacht), Spanisch – Lateinamerika, Türkisch
- Setzt 64-Bit-Prozessor und -Betriebssystem voraus
- CPU: 2.5 GHz Quad-Core 64-bit CPU
- GFX: Nvidia GTX 1070
- RAM: 8 GB RAM
- Software: Windows 10
- HD: 4 GB verfügbarer Speicherplatz
- DX: Version 11
- LANG: Englisch, Französisch, Italienisch, Deutsch, Spanisch – Spanien, Japanisch, Brasilianisches Portugiesisch, Portugiesisch – Portugal, Russisch, Chinesisch (vereinfacht), Spanisch – Lateinamerika, Türkisch
Steam Nutzer-Reviews
Dieser Beitrag hat noch keine Einträge.
Empfohlen
360 Std. insgesamt
Verfasst: 18.11.23 01:29
Please Remove: Ability to dodge Roll while mid Air Makes Fall Damage irrelevant, as you can always dodge roll just before you hit the ground.
Game is super fun btw! These are the things that i´d love to see in the game ;)
Weiterlesen
Empfohlen
7114 Std. insgesamt
Verfasst: 10.11.23 20:57
Weiterlesen
Empfohlen
1840 Std. insgesamt
Verfasst: 10.10.23 12:01
Game is pretty straightforward; gather your party, raid/loot dungeon, sell loot, buy/craft better gear, rinse & repeat. Great game for playing with buds, has local splitscreen, player-to-player online play, and Remote Play Together. Combat is simple, but satisfying. The highest praise I can give this game though, and this is VERY high praise from me, is that this game sometimes has me feeling like I'm a kid at the arcade again with pounds of quarters in my pockets playing Gauntlet: Dark Legacy.
Weiterlesen
Empfohlen
332 Std. insgesamt
Verfasst: 18.09.23 14:05
I recorded some of my progress in Dungeons of Sundaria.
Please take a look if you like a more Audio / Visual Experience.
https://youtu.be/ijApXvI5hI0
I like Dungeons of Sundaria.
These dungeons are massive & immersive, I love it!
I like how the crypt dungeon goes deep, down into the sewers with their own boss & deeper, into the caves, & then even deeper!
These dungeons have destructible walls, hidden areas, traps & make excellent use of verticality.
I like the glow-ie orb ability you have to help navigation; so much better then staring at some wireframe map; just plop down a mark & keep exploring.
I really like how you can go to whatever dungeon you want, though they do have recommended lvls; thank you for the choice devs!
The 3 dungeon difficulty lvls allow players to run them again at higher lvl for better gear & more challenge, like in Diablo, is great, making certain the earlier dungeons see some attention from higher lvl players too.
A 3rd Person sort of Diablo like:
Like in old school Diablo, you can break crates & barrels for loot as you slaughter monsters, as well as hunt for tombs & chests, & loot weapon racks for nice items.
While it doesn’t have the random dungeons of Diablo, the ones it does have are huge & immersive, & it does have the intense ARPG action & loot collection, & the amount of loot you can pack away here is staggering.
I like how these huge & immersive dungeons are just packed full of loot.
Dungeons of Sundaria is generous with both the loot & character storage, with your character able to pack away pages of gear; guess they are packing a portable hole; handy!
Five pages of character storage & no inventory tetras here!
The Combat
I like how action focused the combat is, with little down time between fights, & hp healing quickly after the battle, pushing the player forward towards more exploration & the next encounter; you won’t be mulching on food / water after every pull like some MMOs would make you.
There is No default bump damage, & enemies / other characters have collision, thank you.
There is also no tab targeting, as this is not WoW; you must line up your shots to hit your enemy; in general, if you can see it, you can hit it; love it!
You can parry attacks if you wish, but I find dodge rolling around out of crowd control effects / PBAOEs very helpful & more reliable.
While I do like Dungeons of Sundaria, I did come across some areas while playing that I feel could be even better.
That is expected & normal, but I have to point them out, in the hopes of helping to make Dungeons of Sundaria the best ARPG Dungeon Crawler it can be.
Please let me know if anyone thinks any of this is out of line or off-base.
I will try & keep this organized, separating this into Tech Issues encountered & Gameplay Suggestions.
Tech Issues:
1: Minor Bug: Gamepad Keys Showing While Using Keyboard & Mouse.
The game was displaying the controller keybinds when I was using keyboard & mouse, even when I unplugged the gamepad.
This was happening in the above video from the start.
It stopped when I plugged the controller back in; weird.
2: Minor Bug: Game Fills my Hotbar when I die.
This bug duplicating the bound keys, filling the hotbar
It’s Minor, but annoying.
3: Crash & Shutdown
Granted, I was streaming & recording, but I have to mention it.
This game runs hot!
The shutdown occurred at 35ish on the above video.
Gameplay Suggestions:
4: Mark The Junk
Would be handy to be able to mark loot you don’t want as junk, both to help the player quickly parse the item list without having to look through the same stuff multiple times, & to quickly sell said stuff back at base.
5: Skeletal Destroyers Chill!
The undead choking sound the skeletal destroyers make when you drop them is a bit too loud.
Tone it down skelly boys!
6: Racial Stat Increases + Abilities Planned?
Think active use abilities for the different races.
That orc looks big & mean, like they might be stronger & tougher than average, & maybe even be able to bloodrage or go berserk.
That short halfing might be harder to hit.
That elf might get bonus ranged & spell power, but lose out on a bit of hp.
The human might get bonus destructive damage, but not heal very well, & might even deal friendly fire damage to themselves (not allies to mitigate trolling), due to general human short-sightedness.
Meaning & impactful things like that
These sorts of fantasy racial differences are expected, & it being absent just turns the player’s chosen race into a purely visual choice, & it would feel much better it if was much more than that.
7: More RPG Please!
Currently, the RPG components of this boil down mostly to:
• Which of the 5 classes selected at the start
• Which items you equip; though most will likely equip the item with the highest spell / melee/ ranged power.
• At which point you spend the gold to upgrade a specific ability, though it is all lvl gated, & most will easily have the gold to buy the slight ability upgrades at lvl,4 6, 8, etc.
• At lvl 20, you start to get Heroism lvls to spend 1 point on a passive stacking boost to a specific ability to damage / resistance type.
That is something, but more RPG would add many more player choices, much more player immersion, & much more replay-ability to Dungeons of Sundaria, & would do so at little dev cost.
Think attribute points the player can put in on lvl up, letting them choose to specialize or generalize their character as they wish.
Think allowing the player to put 5 point per lvl in some combination of Melee, Ranged, Spell, or Health, allowing the possibility of characters that do not strictly adhere to their chosen archetype.
This would make the archetypes more as a starting point, not just the end point.
This would add much more player customization & replay-ability to the game, as players would be able to make meaningful gameplay choices beyond which of the 5 classes they chose to play at the start.
They could try to make a melee mage, or a magic tossing champion, or an archer that likes to dabble in a bit of both.
They might not deal as much damage as a pure class true, but they would have increased versatility & options to make up for it, & besides; it would feel different to play from the typical pure class playstyle.
8: More Exciting Stuff To Find!
Gear is good, but I mean more than just more gear, or at least, gear as it currently exists.
Think active use trinkets, scrolls or wands, opening up more options for the classes, giving them some access to an ability they might not possess.
Think finding skill books in the dungeons, Diablo 1 style, with books & scrolls having a chance to be in chests, drop off caster enemies, or on book shelves or lecterns.
Think Fountains / Pools to find in the dungeon, granting temporary or even permanent buffs, perhaps at a cost.
Maybe they spawn guardian monsters, or the buff has a chance to be a curse, or comes with a potent downside.
Think finding magic potions or components for them that grant a free attribute point, powerful & meaty stuff like that.
9: Loot locked to Current Lvl?
It seems that high lvl gear will not drop when you are not at the current lvl of the dungeon.
For example, I was in a lvl 5 dungeon & was character lvl 4, & only lvl 4 gear was dropping; sad.:(
10: Power-Ups Planned?
Going heavier in the Gauntlet direction, you could have Power-Ups drop from enemies or pull out of chests / broken barrels, with dps power orbs & hp pickups.
This would create another drop players want, creating more excitement in the fights.
To prevent troll issues, the party should share the buff.
Anyway, I enjoyed my time with Dungeons of Sundaria.
I look forward to following it as it continues to develop into the great RPG Dungeon Crawler I know it can be.
Thanks for the indie fun.
Weiterlesen
Empfohlen
1041 Std. insgesamt
Verfasst: 14.09.23 19:21
Weiterlesen
Empfohlen
978 Std. insgesamt
Verfasst: 03.07.23 02:12
It's not perfect, but if you're looking for a game to play that doesn't require a lot of thinking and fulfills your desire to loot everything in sight - this is still going to be a nice way to spend your evening.
Weiterlesen
Release:12.12.2023
Genre:
Action-Rollenspiel
Entwickler:
Industry Games
Vertrieb:
Industry Games
Engine:keine Infos
Kopierschutz:keine Infos
Franchise:keine Infos
Einzelspieler
Mehrspieler
Koop