Hello, Drift21 community!
We took the game back to the garage for a solid "work under the hood." All available cars were analyzed, and on this basis, multiple parameters of the cars were improved - among others, the vehicles' gravitational centers. We fixed a lot of known bugs and improved RAM management. We also "tuned" the game's score system - we can say that we designed it almost from scratch! Therefore, the UI also changed. Thanks to the inclinometer, it will be easier to control the drifting angle.
Together with our community, we have also put a lot of work into improving and diversifying the available tyre types. We are convinced that this will make it easier to match the type of tyres to the power of the car and your preferences.
See you on track!
Changelog
Driving model related changes:
- Major changes to car control:
- Tweaked gravitational center of each car,
- Improved handling on long straights,
- Snappier transitions,
- Easier and more predictable drift initiation and maintaining
- Rearranged and changed parameters of each tire and compound to suit different playstyles (big shout out to our Discord community! Thank You!)
Other changes:
- Changed the way each asset is loaded, allocated, and presented in the game - major improvement in RAM allocation and usage. Be aware that this change may slightly affect loading times and expect further improvements in the near future.
- Completely redesigned drift point counting system - car speed, drifting angle, and numerous events (such as Kiss The Wall should now have a more significant impact on score and multipliers)
- Completely redesigned driving UI to properly show and highlight changes to drifting point counting
- Changed how Kiss The Wall and Wall Tap events work - should be more transparent and forgiving
- Changed the way in parking brake works - should prevent cars from moving on their own
- Changed how penalty points works (allowed off-track wheels changed from 1 to 2) - drifting attempts should be more forgiving now
- Changed how drift zones or clipping zones work - these are optional now, but completing them guarantees a significant amount of points
- Changed a way challenge requirements work - cars with higher Dyno stages should now be allowed
- Rebalanced challenges to suit recent drift point counting changes
Additions:
- Added Inclinometer to show drifting angles and limitations of each car
- Added new camera - a much looser variant, allowing for a wider lean from the focus point
- Added option to change display method (fullscreen, windowed, borderless)
- Added another Anti Aliasing in video settings - SMAA
- Added option to adjust Gamma in video settings
- Added another fps limiting thresholds in video settings - 120 fps and 144 fps
- Added small time delay after passing through the finish line
- Added an indicator to distinguish owned parts from the unpurchased ones
- Added an icon displayed during automatic saving
- Added an option to adjust smoke effects
- Added multiple audio cues during challenges (to inform about passing through checkpoints, active timers, or drift zone fails)
Fixes:
- Fixed a bug that caused tire parameters in Warehouse to show improperly
- Fixed a bug that caused fonts in Dyno to show with improper size
- Fixed a bug that prevented players from browsing through tracks in the Track View window using “Q” and “E” buttons
- Fixed bugs where no options were highlighted on pop-ups when using a gamepad
- Fixed a bug which prevented players from opening trunk doors or masks
- Fixed a bug which prevented players from throwing held items
- Fixed graphic glitches in multiple part icons in Warehouse
- Fixed an issue where the filter window did not close after clearing the filters
- Fixed an issue with missing tooltips after finishing a challenge
- Fixed an issue which led to players being unable to access the Show Missing Parts mode
- Fixed an issue where player selections were not saved in the Driving Setup window
- Fixed issues with UI elements not highlighting while using a gamepad (such as Field of View option)
- Fixed an issue where it was not possible to undo the first tutorial pop-up (in the main menu) using the “Back” button
- Fixed multiple building textures on Driftland, School, Minami, North, and West tracks.