The new update is out, introducing a brand new steam locomotive to Derail Valley, as well as many bug fixes and improvements!
S060
Due to its small size, the new locomotive has very different characteristics from S282, making it quite a unique new experience. In terms of hauling capacity it sits somewhere between DE2 and DM3, and can sometimes be found in small industries, such as forests. The new locomotive can be accessed in sandbox mode without unlocking too.
Besides the new locomotive, there are many other notable improvements made in this update, such as updates to coal firing and economy, many new water towers, VRAM optimizations and more. Check out the changelog below for more information.
Changelog
Stability
- VRAM optimization[list]
- Reduced VRAM footprint of dynamically generated textures
- Reduced VRAM footprint of some large assets
- We’re working on texture streaming, to drastically reduce VRAM usage[list]
- It’s currently in the testing phase. To enable it use console command:
- Graphics.StreamingMipmaps.Active 1
- This is still in development and may not be flawless
- Hardcore sessions were able to pull in saves from other sessions when auto-saving on game exit. It was possible for this to ruin one’s career progression
Train Simulation
- Added S060 locomotive[list]
- Small steam shunter, great visibility, high torque and medium range
- Similarly to DM3, it’s more likely to spawn in smaller industries, like forests
- Halves the amount consumed
- IRL the tiny amount of condensing water gets expelled with each piston cycle
Misc
- Added 9 new water towers to the map[list]
- Pass-through in FF, OWC, FM, GF, MF, FRC, FRS, MB
- Non-pass-through in CSW
- Maps have not been updated with new tower locations yet
- Added alert sounds indicating steam vehicle alignment with chutes/faucets
- Improved sound placement and volume, when using the towers
- Fixed the water jet effect clipping through vehicles and taking too long to end
VR
- Fixed some inconsistencies with Trigger/Grip usage (introduced in #94)
- Fixed Vive wands not using Trigger to interact with buttons (introduced in #94)
- Fixed held items being offset in left hand on some devices (introduced in #94)
- Fixed log getting spammed on some devices (introduced in #94)
- Improved interaction with rotary switches, notably the S282 exterior valves
- Removed recenter button in main menu, should only appear in-game
- Fixed carabiner slots resetting rotation on game load
Tutorials
- Fixed “vehicle must be stationary” false-positives when auto-starting quick tutorials
- Fixed vehicles attempting to start quick tutorials when the player isn’t licensed for them
- Fixed multiple softlock issues around the coupling phase of career tutorial
- Fixed multiple softlock points involving picking up money in the wrong moment
- Fixed tutorial not recognizing movement and rotation in VR for some devices
- Added the career tutorial step teaching how to crouch before coupling
We hope you'll enjoy this update. Thank you and see you soon with another!
-Your DV team