Major Stuff
- Secronom Labs, a new level 60 raid building with unique design and artwork was added
- The Nix Mansion, a new level 55 raid building was added
- Two huge raid bosses have been added to the game: The Matriarch and Patient Zero
- Spiders have been added to the game, with all the normal mutations (infection, tentacles, eyes, radiation etc)
- A new grade of powerful infected and mutated enemies has been added: Pale
- You can now encounter spider nests inside buildings. These are rooms with multiple spider bosses and rewards.
- A new end game mission sequence was added which you can complete up to once per day
- It is now possible to obtain Unique Enhancers, which will upgrade any unique piece of equipment up to a level 60 standard
- An array of new weapons & equipment, each with a unique cosmetic look and special firing effects have been added to the Unique Chests: Corpse Mask, Corpse Destroyer, Corpse Ripper, Corpse Crusher, Corpse Grinder, Corpse Blaster, Corpse Shooter and Corpse Piercer
- Mansion buildings have had a design revamp (although this was accidentally released early a couple of weeks ago :D)
- You can now reach level 60
- You can now reach prestige 15
Minor Stuff
- Hacking skill was added for electronically locked doors
- Raid and other permanent buildings are now more clearly marked on the map
- Collisions on multiple objects have been adjusted and improved to make gameplay more fluid and prevent weird effects (like falling through floors, or climbing)
- The range of all melee weapons and chainsaws have been unified to the largest old range. This means you can now use any melee weapon cosmetic you like without suffering any kind of gameplay disadvantage
- Loot spots are more clearly highlighted with a ?
- Various performance optimizations have been made