- When starting the game, your last loot that wasn't taken or used, is always offered to you again. This is to prevent people from losing important items by accident.
- When using healing items, the health applies instantly and you no longer have to wait for the server to communicate.
- When taking items, you no longer need to wait for the server to finish communicating before moving, fighting etc.
- The 1.5m protection perimeter you get from server loads now has a cooldown to prevent deliberate abuse
- A bug that sometimes preventing the Mara storyline from progressing after taking the Crumpled Note has now been fixed.
- The compass graphic has been fixed
Note: You may need to restart the steam client in order to make this update download.
Note 2: It is currently possible to take an item, leave the room quickly, only to see that your inventory was full and the item was not taken. This bug will be fixed soon. In the mean time, if this happens to you simply relog into the game and you should be offered the loot again