Hello everyone!
Finally, here’s the 1.2 update, the second major update we have released for DoA since we left Early Access. This update includes several additions, improvements and bug fixes suggested by the community. We have redesigned the tech tree, implemented AI improvements, rebalanced several areas of the game including economy, added an option for exclusive fullscreen as well as lots of bug fixes. Additionally the beta of the russian version is now available for testing, with the final build coming very soon.
Thanks everyone for the support, suggestions and help so far, and we hope you keep it coming as we have more updates and patches coming soon.
Full changelog for this build below:
Added/improved
- Redesigned tech tree
- Rebalanced chances of invasion events (civilians killed, infrastructure destroyed, etc)
- Added Exclusive Fullscreen
- Added option to disable UI (ideal to take screenshots and videos)
- Improved AI’s handling of exploration, and have their empire radius and distance to other factions affect their decision making or improve their decision making in several aspects such as declaring war, starting a new trade route, willingness to have peaceful relations, etc
- Improved AI’s handling of certain diplomacy proposals (unrelated to above), both when received proposals and sending them
- Got rid of some leftover assets that weren't being used and left a small memory imprint
- Tweaked Research menu to accommodate tech tree changes
- AI of special factions such as the Kri has been rebalanced to work slightly different from other factions
- Rebalanced rebel factions and their chances of showing up
- The AI makes now better and more frequent use of Truce deal instead of proposing peace deals under certain circumstances
- Implemented performance improvements
- Some events and respective options have been rebalanced
- Eras survival targets have been decreased
- Improved some animation loops of certain characters
- Optimized certain menus to have less of an impact on the CPU
- Took out some unnecessary text in Research menu to reduce clutter
- You can now add or remove a tech to your research queue by double clicking on its icon
- Taxes income is now reduced by half if empire controls a certain amount of planets
- Tourism is now decreased by half if empire is at war
Fixed
- Fixed game not recognizing when players fully explored the map after unlocking the Spacetime Manipulation tech
- Fixed ships getting stuck on portals after loading a game
- Fixed custom races being available to be used twice when creating a new game, if player choose a custom race as his starting race
- Fixed description for the Era 2 achievement
- Fixed tooltips and menus text that said “Producting” instead of “Producing”
- Fixed game playing in the background, even if window is minimized
- Fixed destroyer of world and mass repair not working
- Fixed AI ships getting frozen and not being used under certain conditions
- Fixed various typos found throughout the game
- Fixed certain tooltips occasionally not activating
- Fixed AI automatically declining a proposal wrongly assuming the sender is at war
- Fixed player having 1 extra investment point when invading another faction’s planet
- Fixed 6th weapon slot showing blasters in Units and Ship Design Creation screens
- Fixed units losing their rank after loading a game under certain conditions
- Fixed music not looping correctly after loading a game (order would get messed and certain tracks wouldn’t play)
- Fixed rare instance when units would stop before they were supposed to when sent orders individually
- Fixed game playing in the background, even if window is minimized
- Fixed rare instance where the event window couldn’t be minimized after pressing the respective button and an answer had to be given to close it
- Fixed rare instance where Influence growth would be significantly decreased until the game was loaded again
- Fixed double clicking sometimes not working correctly and camera moving out to wrong unit or planet
- Fixed various save system related bugs
- Fixed bug in which random nameless player with no name could send a proposal
- Fixed Era related Achievments not being activated after saving and loading a Era game
- Fixed "Defeat player X" victory condition not being properly activated