Game of the Year Award
I'm excited to announce that DARQ: Complete Edition has just won the Game of the Year Award at the Overcome Festival! I’m honestly super humbled by this. I had no idea the game would end up winning so many awards when I was working on it, not to mention an award like this! It really means a lot to me (as a reminder, I had to clue about making games when I started working on DARQ back in 2015). As always, thank you all for your support!
DARQ: Comic Book
We're finishing up a comic book based on DARQ. It has 60 pages and will be released soon. It was art-directed by Kelsey Haley (known for her work for Disney, Dreamworks, and Universal Studio), drawn and inked by Marco Ferraris, colored by Chiara Parisi, edited by Dean Clark, and proofread by Nancy Haight. The story is by yours truly.
The comic will not only explain the events in the game but also will significantly expand on the DARQ Universe. If you want to be notified when it’s released, add your email here.
DARQ launches on the EGS
DARQ recently launched on the EGS. Back in 2019, I had said that if DARQ were to launch on the EGS, I would donate all EGS sales revenue to charity. I'm keeping my word - all revenue generated from sales on the EGS will be donated to charity. If you're interested in more details about the choice of charity and how the launch on the EGS happened, check out my Medium article here. If you have any questions, feel free to ask either here or on Twitter(@UnfoldGames).
Next project
Stay tuned for the announcement of my 2nd game. I've been hard at work on it for the last 6 months, and this time it's a pretty big production that has 10-times the scope of DARQ. It's a "AA" kind of project with a pretty large team behind it, including a number of AAA veterans. I can't wait to tell you more!
Thank you for your support on this journey spanning over half a decade - it really means the world to me!