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Hi everyone!
Firstly, we'd like to apologize for the lengthy wait between updates on Darksburg. With the current world situation, movements in and out of lockdown here in France, working from home and all of the complications that came alongside all of this, the last few months have been challenging as a studio and as a team and we appreciate your patience and understanding during this time!
But, with that out of the way, we'd like to introduce you to the first of our planned 2021 content updates "The Masteries Update"!
Hi everyone!
Firstly, we'd like to apologize for the lengthy wait between updates on Darksburg. With the current world situation, movements in and out of lockdown here in France, working from home and all of the complications that came alongside all of this, the last few months have been challenging as a studio and as a team and we appreciate your patience and understanding during this time!
But, with that out of the way, we'd like to introduce you to the first of our planned 2021 content updates "The Masteries Update"!
Find out what's new here:
We have added a whole new overarching progression system, spanning all difficulty levels. You can now earn Mastery Points by levelling (which is done through normal play, whether you fail or succeed in completing a run, and also completing the newly implemented Jobs), and spend them in the Mastery Tree to unlock or upgrade various aspects of your runs and increase your power to make up for the increasing difficulty. While most Masteries are shared across all your Survivors, each one of them has their own mini-tree too!
For the most dedicated players, fully unlocking a Survivor’s Mastery Tree gives access to a very nice surprise all of your other Survivors will benefit from!
We have also added Jobs, which are straightforward tasks added on a daily basis that require you to perform meta objectives during normal play in order to gain Mastery Points. You can stack up to 3 Jobs and discard one every 24 hours.
Tiny Tom offers two new services:
- You may now discard one of your current perks and trade it for a new one. Think carefully, because each time you do it, the price increases!
- Sing an Inspirational Tune which will get stuck in your head for the duration of the current district, and bestow various effects. Please note this needs to be unlocked through Masteries first.
Tomes of Self-Improvement now have a rank, boosting their base effect accordingly.
We have also added three new Tomes of Self-Improvement
We have added two new affixes to spice up your runs!
- Dying Light: If the Candle's Timer drops to zero, all damage dealt to Survivors is increased by 100%. Scavenge for Light Orbs to replenish it!
- Muscle Hypertrophy: This rare strain has made some lesser infected have undergo a mutation and become more imposing and strong
We have added two random events:
- Chicken Run: a brood of chickens is on the loose! Catch as many as you can. Beware though, for the commotion will be sure to attract nearby foes!
- Gold Rush: stacks of gold everywhere around you!
Balancing:
- Varag’s 'Richoshield' perk: Varag recovers cooldown at 100% when Varag gets it’s shield back.
- Dire Bite: cooldown was decreasing too quickly, cooldown readjusted ([strike]5s[/strike] -> 4s)
Defensive Stance:
- cooldown [strike]10 seconds[/strike] -> 8 seconds
- Strong counterattack: damage +30%
- Low counterattack: damage +25%
- Runolf ‘Ladle Smash’: While Runolf is performing a ladle smash, he gets a 50% resistance bonus to mitigate damage taken.
- Runolf's Boarlets Badge of Friendship : now grants damage resistance to Runolf if at least one ally is in his vicinity, and no longer grants other Survivors Mushrooming, since it can longer be equipped by them. The Curio still revives other Survivors at a distance. Radius increment [strike]6 m[/strike] => 7 m
- 'Dual Trigger Bolt' perk: Reduced the angle between the two shots
- 'Powder-Laced Screwed Bolt' perk: AoE duration [strike]2 seconds[/strike] -> 3 seconds
- 'Split Trigger Bolt' perk: Can be stacked
- 'Trigger Bolt XXL': +30% damage & stun [strike]2 seconds[/strike] -> 3 seconds
Curios
"Three Boars and a Moon" Tunic:
Wearing this Curio allowed a Survivor to shove all zombies out of their way, which was much too potent as it also prevented them from attacking. Now the Survivor just nudges zombies but no longer interrupts them.
Dr. Dolorosa's Four Thieves Vinegar:
+ 50% damage, radius decrease slower
Max radius [strike]21 m[/strike] => 15 m
Radius increment [strike]0.5 m[/strike] => 0.4 m per sample
Curios currency:
Fancy: Second slot price: [strike]400[/strike] => 200 ; Third slot: [strike]600[/strike] => 400
Extravagant: First slot price: [strike]600[/strike] => 200 ; Second slot: [strike]900[/strike] => 500
Ascension bonus x2. Ascension 1: [strike]5%[/strike] => 10% ; Ascension 10: [strike]50%[/strike] => 100%
Other Changes:
- When Baron Von Darksburg dies, all zombies will also die.
- You can now ping Chickens & Blackguards
- Blackguards will now target Dolorosa's and her allies if she uses her ultimate on them.
- The Executioner: Melee damage +100%
- Number of elites has been adjusted during boss fight for ascensions past 6
Bugfixes
- We've fixed an issue that made the game abnormally easy past Ascension I
- Fix Varag shield. It was sometimes disappearing
- Fixed Banner of Fortitude (level 2 & 3) : "Effects increased by 50%." now works as intended
- Street Nurse Manual should now works as intended with Elixirs
- Fixed several issues with perks in Legacy mode
- Fixed ultimate VFX displayed while in the Shop
- You should be able to select your own perks when replacing an AI on a game you joined.
- AI cannot longer equip a curios locked for the character it’s playing
- Fixed Baron Von Darksburg, he wasn’t launching rocks anymore past ascension 6
- Fixed Dr. Dolorosa’s canon while A.I controlled in Legacy mode
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We hope you all enjoy the update, and look forward to sharing details on our next update (which we'll likely see within the next month or so, if all goes to plan) which will focus on making each run through Darksburg more unique and memorable and maybe even see the return of some "classic" Darksburg stuff...
See you all in Darksburg!
We hope you all enjoy the update, and look forward to sharing details on our next update (which we'll likely see within the next month or so, if all goes to plan) which will focus on making each run through Darksburg more unique and memorable and maybe even see the return of some "classic" Darksburg stuff...
See you all in Darksburg!