News Liste Darkest Hour: A Hearts of Iron Game

Patch 1.05.2 is now available
Darkest Hour: A Hearts of Iron Game
10.04.24 12:46 Community Announcements
Hello everyone, Patch 1.05.2, which until now has been available only as [url=https://forum.paradoxplaza.com/forum/threads/darkest-hour-patch-1-05-2-hot-fix-release.1530186/]download[/url] from our game [url=https://forum.paradoxplaza.com/forum/forums/darkest-hour.554/]subforum[/url] at Paradox, is now available and set as the default version on Steam. [b]Addressed issues:[/b] [olist] [*] Removed unit and brigade types and models limitation to allow values above 127 to be used. Fixed crash on start building custom units of type u_88 or above. [*] Province improvements ordered from province panel with Ctrl, Shift or Shift+Ctrl (build to the max) sometimes are one level less (for example order 8 instead of 9 infra levels for prov with 10% infra) [*] Fix CTD on automatic brigade detach from unit in redeployment pool on upgrade to another unit type - 1.02 bug [*] Fixes various issues with expeditionary forces left under command of another country indefinitely. Reclaim and return all expeditionary forces on: - separate peace - making a country puppet - country ban from alliance [*] Recalculate alliance leader when old alliance leader is: - made a puppet - annexed [*] Fix not deleted units in redeployment pool on accepted peace with forced disarmament clause. [*] Fix issue with auto creation of resource convoy from oversea puppets when the puppet country has own convoys. (for example ENG puppet to GER) [*] Fix issue with maintaining of resource convoys (no transports assigned) from oversea puppets when the puppet has no resources produced in its provinces. (for example OMN puppet to GER) [*] Fix issue with fleets not getting experience from sunk enemy convoys. [*] Change combat distance of convoy attack from 0km to attacking fleet's desired range. [*] Fix issue with secedearea / secederegion commands with default/old logic ([when = 0] or no [when] specified) together with [which = -1] (secede to current controller) preventing secession of provinces - 1.02 bug [/olist] [b]Other changes:[/b] [olist] [*] Added option for air units on Naval Strike mission to attack enemy convoys. [*] Set the country with most IC as alliance leader when the old leader is removed from the alliance (made puppet or annexed). Note: Player controlled countries still get a bonus of 100 points. [*] Removed cost for trade deals between allied or puppet-master countries. [/olist] More on patch 1.05.2 can be found [url=https://forum.paradoxplaza.com/forum/threads/darkest-hour-patch-1-05-2-hot-fix-release.1530186/]here[/url]. We are working on new content and features for Patch 1.06, but as of now we don't have a timeline. For more details and to stay updated, please refer to the [url=https://forum.paradoxplaza.com/forum/index.php?forums/darkest-hour.554/]Paradox forum[/url]. [b]Notes:[/b]
  • Save-games and mods for 1.04 are [b]NOT[/b] compatible with 1.05.2.
  • Save-games and mods for 1.05 or 1.05.1 are compatible with 1.05.2.
  • Patch 1.05.1 and previous patches are still available on the Beta tab.
Checksums should remain unchanged from 1.05/1.05.1: [b]KVZZ [/b]- Darkest Hour Full [b]TENE[/b] - Darkest Hour Light [b]LNIC [/b]- No mods (Darkest Hour Core)