The work isn't entirely complete, but will be finished off over the coming weeks. That includes fully implementing the new mutations (they're mostly done already) and more tweaks to existing ones. There will also be some additional work around mutations as a whole. It made more sense to release all the new ones at once due to having to restart your character to get them. This will be the last for entirely new mutations for quite a while, but there are more implants coming.
Overall this update gives a lot more options for weird combinations, crazy results and generally having more fun and more ability to customise your character. There are also some other bits and pieces; see the changelog below.
Changelog
- 12 new mutations.
- - 44 in total.
- - A mix of negative and positive
- - Not all fully implemented yet..
- - Released all at once due to the having to make a new character to get mutations
- Made some tweaks to some other mutations.
- More Differences.
- Two new implants.
- The Breathe me code now delivers new breathers via a card rather than automatically.
- There's a little more at Cluster.
- Buffed burner phones a little.
- New artwork.
- Removed ability to turn off hardware acceleration.
- - Seemed to cause some problems, but please report if you need it.
- Various typos and bugs fixed; thanks for the reports!