Hello dearest Coreborn,
exciting news! We are back with a new patch note announcement! We heard your feedback and read your reports and did our best to fix the things bugging (insert Badum-Tss) you currently and adjusting the tuning a bit to see how it feels.
We …
UI:
- added a function enabling you to transfer items in inventories via right-click.
- added an error message to the building UI for when you don’t have enough resources to build a structure.
- enabled closing the menus (i.e. chests) with “E”.
- added an error message to the Weapon Assembly Station when you have no space in your inventory to disassemble all of the pieces.
- added some UI changes to the Skill Menu.
Level Design:
- added some new hidden or blocked paths to the Southern Mountains of Ambros for you to explore.
- adjusted the resource distribution of clay and sulfur.
- adjusted the creature distribution in certain places so that they now guard choke points or resources.
- fixed the landscape spline overlapping
- patched even more holes in the ground.
Creatures:
- added a fix that prevents lootable creatures from blocking damage and building structures
- added a new VFX to the Mosdir, Haydir and Aisdir groundslam attack.
- decreased the movement speed of Forsveer, making it easier for you to hunt them down.
- fixed a bug that caused the VFX not being displayed correctly, when creatures get hit.
- added a VFX to the Gothkin spawn animation.
- added a new VFX to the Jibbling animation..
- added brand new idles to the Juristographs in Coreheim and Piper’s Whistle
Towns:
- doubled the base wrath for building Building Pieces and doubled the wrath gained by leveling up your town.
- fixed the issue of players being able to place infinite town extensions (Sorry guys!)
- added an extra wave to the Town Attack Levels 1 to 11.
Tuning:
- increased the hits it takes to mine coal from 2 to 3.
- reduced the XP gained from finishing PBS pieces.
- increased the drop rates for Quartz and Ambrosian Opal with the extra mining perk
- increased the damage dealt by the freezing status effect significantly.
Additional Fixes:
- fixed a bug causing you to show up twice in a session after a time-out.
- fixed a bug causing the gravestone to despawn too quickly.
- fixed the bug causing players to sometimes be invincible to damage.
- added two new armor recipes being unlocked in the Smelting 1 Skill of your Skill Menu, which give you that Chill Resistence you need to make your way through the mountains without freezing your neckplates off
- improved the pivot points and the collision for the stone roof.
- fixed the problem of players sometimes losing their progress under certain circumstances
Please remember that we value your feedback immensely. Your thoughts and suggestions help us shape the future of Coreborn and we are doing our best to build something that you guys enjoy just as much as we do.. Feel free to share your experiences with us as we continue to refine and evolve.
Keep the opinions and reports coming!
The Blankhans Team