1) Season Units
Psiloi Slingers (3 Stars)
Back Story
"The island of Rhodes, located on the Aegean Sea, with its important strategic position, has always been the object of ambition for aspiring nations. Throughout its long history of resisting foreign invasions, the resilient and intelligent residents of Rhodes have developed a unique form of warfare, the art of stone throwing: with just a pile of rocks and a roughly made sling, farmers, craftsmen, and even frail shepherds can transform into powerful warriors capable of killing enemies from hundreds of feet away in wars.
Initially, the noble generals and kings looked down upon this "peasant" strategy. Only the Conqueror recognized the potential of this tactic. He incorporated the stone-throwers of Rhodes into his army. The great battle that took place in Chaeronea proved the wisdom of the king. In this ultimate battle between Macedonia and Persia, the stone-throwers invoked the name of the sun god, hurling a myriad of stones towards the enemy. The proud elite Immortals of the Persian Empire found themselves cornered and ultimately defeated by this army composed of commoners. After the war, the Conqueror collectively bestowed upon this legion the title of heroes. In an era where lineage meant everything, they, with humble origins, became the heroes of a great conquering age."
Battle Style
They are the stone-throwers from Rhodes, dressed simply in coarse cloth and straw hats, carrying a bag of stones, wielding shields and slingshots. Their primary attack method is stone-throwing, using slingshots to hurl stones with force. This technique allows them to inflict significant armor-piercing damage at close to medium range, with a chance to stun enemy units. Moreover, the resilient and clever stone-throwers of Rhodes are well-versed in the art of stone-throwing, able to turn nearby pebbles into weapons at any moment to replenish their ammunition.
Unit Characteristics
- Able to replenish ammo at anywhere. Stuns enemies from afar and deals high burst damage when close.
Skills
- Skill 1: Attack Area (Begins firing in the designated area.)
- Skill 2: Say "Cheese" (Shakes their slingshots and fires in unison, dealing greater damage than normal attacks with a higher chance to stun.)
- Skill 3: Quarry (Squats down to quarry and replenish ammo.)
Companion Cavalry (4 Stars)
Back Story
"By the side of the kings of Macedonia often stand guards known as "Companions," noble-born and fiercely loyal. The kings view them not just as subordinates, but as brothers-in-arms. Each "Companion" of a Macedonian king will follow their king anywhere, until the king passes or the last drop of blood is shed.
The majority of the "Companion" cavalry are born of nobility, hence they often bear the finest equipment: riding swift steeds, wielding the lethal lance, and resorting to sharp swords once their lances are broken in combat. Under the banner of the conquering king, these units become an unparalleled elite force, playing a pivotal role on the battlefield. Poets have likened the king's tactics to a "hammer and anvil": if the infantry units holding the line in a tug-of-war with the enemy are the "anvil," the Companion cavalry are the "hammer," swooping in to exploit enemies' weaknesses and shattering them in a single charge. After several rounds of hammer strikes, even the mightiest of foes will crumble. In the grand Eastern conquest, this legion has accompanied the conquering king all the way to the ends of the world, beyond the farthest reaches of the sea."
Battle Style
They are the most loyal companions of Alexander, playing a crucial role in his tactics. Often launching flank attacks on enemy formations with the king, they draw immense inspiration simply by being by his side, enhancing their combat abilities significantly.
he Companions Cavalry are also highly skilled in guerrilla tactics, utilizing dual weapons to adapt to various battle scenarios. Their exceptional flexibility allows them to engage at the right moment, creating significant advantages for their side with their high burst damage.
Unit Characteristics
- A highly mobile light cavalry with low defense.
- Works great when striking with the hero in guerilla-like attacks.
- Deals sustained damage while using their short swords and draws close to the hero, waiting for the opportune moment to strike
Skills
- Spear[list]
- Skill 1: Gale Strike (Revolves their spears and stabs at the enemy, dealing high damage.)
- Skill 2: Storm Pound (Leaps from their mounts and strikes with their spears from the air. May knock enemy units down.)
- Skill 1: Zephyr Blade (Remains on guard, striking at anyone who draws close to the hero.)
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Sunward Phalanx (5 Stars)
Back Story
"The father of the Conqueror, the former ruler of Macedonia, created a new legionary tactic, known as the Macedonian phalanx: warriors clad in heavy armor, wielding long spears, formed an unstoppable phalanx and advanced. The Conqueror further elevated this legionary tactic to its pinnacle: he commissioned the creation of spears longer than people of that time could imagine. When warriors equipped with these long spears formed their lines and pointed their spearheads towards the enemy, the very nature of war was fundamentally altered. War ceased to be a game of individual valor and became a unified front of thousands. The clash transformed, inexorably consuming and dispersing the enemy like scattered troops and mercenaries. Stirring battle cries turned into subdued commands, as even the most skilled and valiant warriors found attacking such a formation akin to striking a mountain or the vast sea.
This highly effective strategy aided the Conqueror in vanquishing all his foes. On the battlefield, his units stood like a silent mountain, slowly advancing towards the enemy. The figure of the emperor before the formation thus became immensely towering, bowing seemingly as the sole choice to this great monarch."
Battle Style
Wearing the iconic style helmets, linen cuirasses, and leather kilts, the finest warriors of Macedonia wielded spears of extraordinary length, their arms secured by large round shields, advancing in an indomitable phalanx formation. Shielded by their round shields, they stood fearless against attacks from afar. Following the king's command, they could adopt the phalanx formation, moving steadily back and forth with their long spears, continuously compressing the enemy's lines.
Unit Characteristics
- Through skillful manipulation of the distance from the enemy, Macedonia could evade harm while seizing the opportune moment on the ever-changing battlefield, swiftly penetrating for the kill!
Skills
- Skill 1:[list]
- Imperial Spears (The Sunward Phalanx props their spears up and begins to Brace.)
- Fierce Advance (The Sunward Phalanx advances with their spears held high. You may choose the direction in which they advance.)
- Ares' Flurry (The Sunward Phalanx strikes forward multiple times.)
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2) Conqueror's Path
- Rank 0: Hellenic Court Robes
- Rank 100: Vergina Sun
3) Seasonal Store
- Attires from the Sengoku season will be returning to the Seasonal Store for the duration of the Alexander season. These will be available at a 20% [Badges of Heroism] discount.[list]
- Shadow Muraji (Sealed) will now cost 2,000 instead of 2,500.
- Snow Stag Samurai (Sealed) will now cost 4,000 instead of 5,000.
- Yoriki Unit Attire (Sealed) will now cost 2,000 instead of 2,500.
- Wandering Hero (Sealed) will now cost 2,500 instead of 2,000.
- Hundred Victories (Sealed) will now cost 5,000 instead of 4,000.
- Wu's Braves (Sealed) will now cost 2,500 instead of 2,000.
- Guild Agent (Sealed) - Hero Attire
- Noble Hashashin (Sealed) - Hero Attire
- Ashur Vanguard (Sealed) - Unit Attire
- Weapon skins from the Scorpio season return.
4) Campaign
Changes to Hegemon/Monarch Title Rewards
- Added a brand-new Territory War attire as an end-of-season reward, which will only be awarded to the Hegemon/Monarch who claims Conqueror's City.
- Starting from the Alexander season, those acquiring the Hegemon/Monarch titles will no longer receive an Imperial Dawn Attire Chest.
World Map Availability & Fief Distribution Improvements
- The regions available in the Alexander season have been thematically chosen, and they are Anadolou, Ungverija and The Borderlands.[list]
- Anadolou will be the one available for single-region servers.
Phase One: Opening Moves
- Time: 6/20-7/01 (server time)
- Usable units: 3-stars and lower
- Set attributes: inactive
- Extra attributes: inactive
- Auxiliary units: 3-stars and lower
- Auxiliary points: 6
- Territory War: [list]
- 【EU/NA】(Crystal Sea、Eagle Range)Warlords may contend in Anadolou and Ungverija.
- 【EU/NA】(Aegis Dawn、Sicania)Warlords may contend in Anadolou.
Phase Two: Eve of the Storm
- Time: 7/1-7/15 (server time)
- Usable units: 4-stars and lower
- Set attributes: active
- Extra attributes: inactive
- Auxiliary units: 4-stars and lower
- Auxiliary points: 6
- Territory War:
- [list]
- 【EU/NA】(Crystal Sea、Eagle Range)Warlords may contend in The Borderlands.
Phase Three: All is Chaos
- Time: 7/15-8/5 (server time)
- Usable units: 5-stars and lower
- Set attributes: active
- Extra attributes: active
- Auxiliary units: 5-stars and lower
- Auxiliary points: 6
Phase Four: Usurp the Thrones
- Time: 8/5-8/19 (server time)
- Usable units: 5-stars and lower
- Set attributes: active
- Extra attributes: active
- Auxiliary units: 5-stars and lower
- Auxiliary points: 6
- Territory War: [list]
- 【EU/NA】(Crystal Sea、Eagle Range)Warlords may contend for Reginopolis and Turul Város
- 【EU/NA】(Aegis Dawn、Sicania)Warlords may contend for Reginopolis.
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Phase Five: Imperial Dawn
- Time: 8/19-9/2 (server time)
- Usable units: 5-stars and lower
- Set attributes: active
- Extra attributes: active
- Auxiliary units: 5-stars and lower
- Auxiliary points: 6
- Territory War: [list]
- 【EU/NA】(Crystal Sea、Eagle Range)Warlords may contend for Reginopolis, Turul Város and Conqueror's City.
- 【EU/NA】(Aegis Dawn、Sicania)Warlords may contend for Reginopolis.
5) Season Challenges
Psiloi Slingers (Complete 6 out of 8 quests of each stage):
The challenge unlocks after the update on June 20, 2024.
- The first stage rewards a 3-day trial.
- The second stage rewards the unit itself.
- The third stage rewards a unit-exclusive rare doctrine.
- The fourth stage rewards a chibi avatar.
Companion Cavalry (Complete 8 of the 10 quests of each stage):
The challenge unlocks on July 1, 12:00 (UTC+8), 2024.
- The first stage rewards a 3-day trial.
- The second stage rewards Unit Medal x120.
- The third stage rewards the unit itself.
- The fourth stage rewards a unit-exclusive epic doctrine.
- The fifth stage rewards a chibi avatar.
Sunward Phalanx (Complete 10 of the 12 quests of each stage):
- The challenge unlocks on July 15, 12:00 (UTC+8), 2024.
- The first stage rewards a 3-day trial.
- The second stage rewards a unit-exclusive rare doctrine.
- The third stage rewards Unit Medal x120.
- The fourth stage rewards the unit itself.
- The fifth stage rewards a Doctrine Spirit (for the current season) + Unit Medal x200.
- The sixth stage rewards a unit-exclusive epic doctrine.
- The seventh stage rewards a chibi avatar.
6) Season Runes
Armour Runes
Helmets:
- [Despair: Renowned Hero]: Gain [Oracle Mark] upon dropping below 50% health, granting 2% damage for 20 seconds. Can trigger 1 time every 35 seconds. Costs 3 Energy.
- [Victory: Blood of a Hero]: Gain [Oracle Mark] upon killing an enemy hero, granting 2% damage for 20 seconds. Can trigger 1 time every 30 seconds. Costs 3 Energy.
- [Bravery: Unrivaled Hero]: Gain [Oracle Mark] upon killing 3 enemy units, granting 2% damage for 20 seconds. Can trigger 1 time every 30 seconds. Costs 3 Energy.
- [Solitude: Great Heroism]: Gain [Oracle Mark] upon using a Paragon skill, granting 2% damage for 20 seconds. Can trigger 1 time every 50 seconds. Costs 3 Energy.
- [Terra Ward]: Increases Toughness by 5 points. Costs 1 Energy.
Armour:
- [Warring: Heroic Agility]: Damage dealt during [Oracle Mark] is increased by 10% damage. However, its duration is reduced to 15 seconds. Costs 3 Energy.
- [Militant: Famed Hero]: Damage taken during [Oracle Mark] is reduced by 10%. However, its duration is reduced to 15 seconds. Costs 3 Energy.
- [Finale: Heroic Oath]: Damage dealt during [Oracle Mark] is increased by 20%. However, damage taken is increased by 30% and its duration to 15 seconds. Costs 3 Energy.
- [Hercules' War Cry]: Your hero becomes invulnerable for 1 seconds upon taking lethal damage except Siege Engine. Has a cooldown of 180 seconds and resets upon death. Costs 3 Energy.
- [Cheat Death]: Reduces damage taken from rear attacks and headshots by 15%. Costs 2 Energy.
- [Olympian Power]: Increases Armour by 5 points. Costs 1 Energy.
Bracers:
- [Champion: Hero of Heroes]: Critical Value is increased by 200 during [Oracle Mark]. Costs 3 Energy.
- [Rampart: Lone Hero]: Critical Damage Value is increased by 300 during [Oracle Mark]. Costs 3 Energy.
- [Sanguinity: Hero's Journey]: After using Bandage, you will be immune to bleeding and poison for 10 seconds. Costs 2 Energy.
- [Thunderous: Heroic Fury]: [Normal Attacks] during [Oracle Mark] [Weaken] enemies, reducing their defenses by 20%. Costs 3 Energy.
- [Call of Ares]: Increases Strength by 5 points. Costs 1 Energy.
Boots:
- [Sacrifice: Path of no Return]: [Oracle Mark] grants an extra 8% damage but reduces defenses by 20%. Costs 3 Energy.
- [Wanderlust: Heroic Journey]: Movement speed is increased by 20% during [Oracle Mark]. Costs 3 Energy.
- [Immortal: Heroic Shield]: Defenses are increased by 30 during [Oracle Mark]. Costs 2 Energy.
- [Chiron's Cure]: [Bandage] can be used while moving but the cooldown is increased by 10 seconds. Costs 2 Energy.
- [Olympian Agility]: Increases Agility by 5 points. Costs 1 Energy.
Weapon Runes
Poleaxe:
- [Minotaur's Axe]: [Sideways Sweep] can now be used a fourth time. Costs 3 Energy.
- [Nemesis' Will]: Damage dealt is increased by 14% while below 30% health. Costs 3 Energy.
- [Hercules' Final Battle]: Damage taken is reduced by 10% while your [Paragon] skill is active. Costs 2 Energy.
Glaive:
- [Demigod Authority]: [Hail of Blades] and [Flying Reaper] grant immunity to all control effects except for [Choke]. Costs 3 Energy.
- [Divine Oppression]: [Flying Reaper] no longer knocks heroes away but instead stuns them for 4 seconds. Costs 3 Energy.
- [Titanic Physique]: [Turn and Attack] grants immunity to all control effects except for [Choke]. Costs 2 Energy.
Maul:
- [Typhon's Demise]: You gain an additional 10% defenses during [Maelstrom]'s third strike and 18% extra defenses during the fourth strike along with immunity to all control effects except for [Choke]. Costs 3 Energy.
- [Titanic Shockwave]: [Earthsplitter]'s effective area is increased by 25%. Costs 3 Energy.
- [Hermes' Leap]: [Evade] consumes 20% less stamina. Costs 2 Energy.
Longsword & Shield:
- [Jason's Golden Fleece]: Using your Paragon skill makes you recover 0.5% health every second for 10 seconds. Costs 3 Energy.
- [Hippocrates' Oath]: [Mercy of Heaven] increases the defenses of nearby allies by 10% for 5 seconds. Costs 3 Energy.
- [Perfect Provisions]: All damage is increased by 100 points while above 70% health. Costs 2 Energy.
Shortsword & Shield:
- [Spartan Resolve]: [Centurion's Battle Drill] and [Thunderstruck] grant immunity to all control effects except for [Choke]. Costs 3 Energy.
- [Hercules' Greatness]: [Ironsides] increases defenses by another 20%. Costs 3 Energy.
- [Discus Thrower]: [Throw Shield]'s Slow effect is reduced to 20%. Cooldown is reduced to 3 seconds. Range is increased by 20%. Costs 2 Energy.
Spear:
- [Fearless Thrust]: Each stack increases [Lugh's March]'s armor penetration by an extra 1%. Costs 3 Energy.
- [Great Horsemanship]: Reduces the stamina consumption of [Mounted Right Click] by 20%. Costs 3 Energy.
- [Unified Charge]: Mounted attacks deal 5% more damage. Costs 2 Energy.
Pike:
- [Achillean Warfare]: Each stack increases [Gentle Steps]' damage by an extra 3%. Costs 3 Energy.
- [Cronus' Authority]: [Stormrend]'s cooldown is reset upon killing an enemy hero. Costs 3 Energy.
- [Sylph Guardian]: Damage taken during the first and second strikes of [Wandering Dragon] is reduced by 30%. Costs 2 Energy.
Nodachi:
- [Heroic Strike]: [Dragon's Leap] gains the damage and knockback effect of having charged up for 2 seconds without the need to charge up. Also refreshes the cooldown of all non-Paragon skills. Grants [Heroic Blessing] upon hitting an enemy with skills, each stack granting 2% damage and 1.5% health steal for 6 seconds, stacking up to 15 times. 3 stacks are lost when the duration ends. Costs 3 Energy.
- [Ares' Sacrifice]: [Bloodcraze] increases Critical Value by 120% + 1000. Costs 3 Energy.
- [Macedonian Costume]: Damage taken during [Bloodcraze] is reduced by 15% but any damage mitigated this way is instead dealt to you over 10 seconds. Costs 2 Energy.
Musket:
- [Oceanic Wildfire]: [Blackpowder Grenade] and [Liquid Fire] have their area of effect increased by 15%. Costs 3 Energy.
- [Poseidon's Tide]: [Five Rounds Rapid] now fires Grape Shots. [Five Rounds Rapid] now also grants 120% + 2000 Critical Value for 10 seconds. Costs 3 Energy.
- [Sense Weakness]: Attacks against [Weakened] enemies deal 20% more damage. Costs 2 Energy.
Bow:
- [Apollo's Marksmanship]: [Lightning Bolt] now renders enemy heroes Concussed by 2 seconds. Costs 3 Energy.
- [Hydra's Fangs]: When [Normal Attacks] hit the enemy, a stack of [Laceration] will be added. When 3 stacks of [Laceration] are accumulated, the enemy will take damage equal to 3% of current health plus 300 points every second. Lasts 3 seconds. [Laceration]: Reduces movement speed by [5%]. Costs 3 Energy.
- [Hippolyte's Demise]: Increases damage to ranged units by 15%. Costs 2 Energy.
Short Bow:
- [Artemis' Precision]: Marks exploded with normal attacks deal 10% more damage. Costs 3 Energy.
- [Atalanta's Swiftness]: Each additional point of movement speed grants an extra 15% piercing armor penetration and 3% piercing damage. [Normal Attacks] no longer make marks explode. Costs 3 Energy.
- [Stymphalian Birds]: The first stack of [Enhanced Attack] grants an extra 21% piercing damage and 15% movement speed but now only stacks up to 6 times. Costs 2 Energy.
Dual Blades:
- [Selene's Warding]: Increases [Ambush]'s damage by 30%. Costs 3 Energy.
- [Cerberus' Chase]: Killing a hero increases your slashing damage by 4%, stacking up to 5 times. The stack is zeroed on your death. Costs 3 Energy.
- [Troy's Tragedy]: Increases damage dealt to units by 15%. Costs 2 Energy.
Chain Dart & Scimitar
- [Achilles' Sorrow]: Each [Stinging Strike] that hits reduces the cooldown of [Scorpion's Snare] by 1 second. Costs 3 Energy.
- [Thanatos' Fetters]: [Trap Prey] now renders enemies Concussed for 2 seconds. Costs 3 Energy.
- [Hephaestus' Blade]: Increases damage dealt to enemies with more than 600 slashing defense by 10%. Costs 2 Energy.
7) Season Fame
Dragonrise Fame will be reset, and the new season's fame, Alexander Fame, will become available.
Fame Treasury Rewards:
8) Ranked Battle Changes
Ranked Battle Reward Changes
- The new season will no longer feature a 4,000 Score cap for the Marshal rank.
- Added three new valuable limited-time titles with unique title icons. Players in the Marshal rank have a chance to acquire these by raising their score and climbing the ranks.
- How to acquire them: [list]
- Weekly Ranked Battle scores are tallied every Monday at 8:00 (UTC+8). Titles will be awarded based on scores and ranks. [list]
- The top 25 players with a ranked score of at least 2,500 will receive the limited-time title: Lord of War.
- The top 100 players with a ranked score of at least 2,000 will receive the limited-time title: Crowned Champion.
- The top 300 players with a ranked score of at least 1,500 will receive the limited-time title: Cavalier Commander.
- These Ranked Battle titles last until the next weekly reset, whereupon new titles are awarded based on the current scores and ranks.
Ranked Battle Restrictions
- Players must meet the following to participate in Ranked Battles:[list]
- Bring at least one 4-star or better unit.
- Bring units that equal to at least 600 Leadership.
9) General Improvements
Pay-Off Changes for Quests with Two Objectives
- When using Sovereigns to pay off Season Challenges, Challenge Quests with two different completion objectives will have their cost adjusted based on the more difficult objective.
Batch-Use for More Items
- Apart from a few specific items, Honor Medals, Bronze Coin Chests, Silver Coin Chests, XP Boosters, etc., will be usable in batches.
Improved Rendering Performance
- A new shadow rendering feature has been developed to enhance the shadow display in grassy areas and improve the visual hierarchy.
- Optimized the lighting effects under dynamic weather, resolving the issue of difficulties in distinguishing overly dark scenes and characters in extreme weather conditions
- Optimized the terrain and lighting performance in some maps to enhance the visual experience. [list]
- Kurak Castle
- Hidden City
- Augolia
- Sparrow Pass
- Heilung Fjord
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10) UI & Interactions
- Updated the style of the most common UI modules for a more streamlined UI functionality.
- Added textual displays for your Character menu's Attributes, Equipment Repair, Runes and Customization tabs, enabling you to more easily find what you're looking for.
- Added textual displays for your Mount menu's Attributes and Equipment Repair tabs, enabling you to more easily find what you're looking for.
11) Bug Fixes
- Fixed an issue where EU/US players couldn't customize keybinds for Team Voice Chat.
- EU/US players will now be automatically logged in when jumping to the website store page from the Top-Up menu.
- Fixed an issue where players could get stuck if interrupted while casting Choke skills.
- Fixed an issue where skill backswings could be interrupted by artillery.
12) Season Map
- A brand-new Siege Battle map will become available in the middle of the season. We're currently working hard on it and will share more details at a later date!