I'm Matteo - again,
I'm writing this short message to say thank you to every player who's supporting the game and us, with feedback and ideas.
We're releasing the third patches in 3 weeks, after the full game release, improving the game and following your suggestions.
Thank you.
Now, we'll take a short break: it's since the release we're working fulltime, most of the nights also, and now we want to spend some time with our families.
But after the break, we'll come back to the game - of course.
We want to keep improving the game, adding features and start working on new platforms.
So keep supporting us, talking with your friends about the game and don't forget to review it!
See ya, guys!
Changelog 1.3.0
BALANCING:
- Rebalanced the last three ranks levels points
- Now using the Combat Hacking WILL NOT consume the character's turn
- Removed, in Story Mode, the "you squad is too expert" limit
- Now decrypting the Echoes needs Credits instead of Techs
NEW FEATURES:
- ADDED the agents' customization: now you can change the skin of your agent, choosing between 7 different tattoos.
- Also, we added new agent portraits.
MAJOR FIXES:
- FIXED an issue that caused the wrong presence of the battery icon on the map
- FIXED an issue that blocked the enemies' movement, after hitting them to the legs
- FIXED the wrong data in the "Reduce the damages of 50% if the battery is lower than:" effect
- FIXED the wrong upgrade data of the FALLEN BREEZE skill
- FIXED the wrong upgrade data of the ACCURATE AIM skill
MINOR FIXES:
- FIXED an issue that caused the SPUs minigame starting anyway using the wrong agent
- FIXED some small issues with the UI in the Headquarter (wrong focus, scrollbars broke, etc)
- FIXED the interactive area of some hotspots
QUALITY OF LIFE:
- Now the current agents in the squad have a specific icon near the portraits
- Now, in Story Mode, you can see the remeaning weeks in the UI