Hey guys,
even after early access we are still at work, improving, balancing and polishing the game. No rest for the wicked ;)
No need for drawn-out speeches, let's get straight to the patch notes.
Changelog 1.2.0
BALANCING:
- Now the enemies "body" location hasn't a bonus/malus
- Now the enemies "head" location is harder to hit, but hitting it provides more effects
The weapons in the list are changed:
- Boomer - Heavy Gun: Range is now 12 meters, instead of 9
- Extinction - Techno Sword: Range is now 7 meters, instead of 6
- Euphoria - Blades: Range is now 9 meters, instead of 6
The skills in the list are changed:
- Reinforce: now the skill target is "Squad Member" instead of "Self"
- Spark: now the skill target is "Squad Member" instead of "Squad"
- System Check: now the skill target is "Squad Member" instead of "Self"
- The battery costs of some Plugins are changed
- Now the hardware skill increase the size of the hotspot area for the SPUs extracting minigame
NEW FEATURES:
- ADDED the fullscreen borderless option
- ADDED the option "sell all" in the shops
MAJOR FIXES:
- Now the Boss Achievements are unlocked in the right order
- FIXED an issue that regenerated the enemy's SHIELD if the agent had some perks
- FIXED an issue that kept in the squad's inventory the drugs sold after a mission
- FIXED an issue that applied the "you squad is too expert" to the corporation boss issue
- FIXED the wrong data in the "Gives 100% Critical Hit Chance if HP is lower than:" perk
MINOR FIXES:
- FIXED an issue that kept some texts in the previous language, if the player changed the language in the headquarter option menu
- FIXED an issue that prevented to change the volume of some SFXs in the game
- FIXED an issue that prevented to use the scanner in the city
- FIXED an issue that kept the currency texts RED in the shop
- Now the mouse icons have the right colors
QUALITY OF LIFE:
- Now the Mastered Skills have a symbol in their name, to distinguish easily them (the symbol is: ♦)
- Now in the enemies tooltip, near the active effects (buffs and debuffs) there are the icons, to understand better the source of the effect
- Now you can change the button assigned to the "Look At" function
- The combat log is now more compact
- Now the tooltips are less transparent
- Improve the color differences between locked and unlocked researches