Known Issues
- Using the Burning Siege Boulder Trebuchet Ammo at the new Luxur Camp on Isle of Siptah may cause a server crash
- Items may vanish when moving them to the inventory * This is due to desync between client and server. Logging out/back in will resolve the missing issues and they will be back where they belong
- Placing items into Thrall-pet inventories causes them to vanish * Resolved, but the fix didn’t make it into the public beta build Controller Functionality
- If disconnected from the server, you will need to close/reopen your client to regain controller functionality
- The controller will not function/navigate in the thrall equipment panel
New Additions
Seasonal Event: “The Sacred Hunt”
- Players are ambushed at night by followers of Jhebbal Sag
- Ambush enemies can drop a Map leading to the new event hub
- A large beam of light can also be seen shooting into the sky signifying the camps position
- The hub has a Vendor and Quest NPC to interact with, as well as a crafting table (Altar of Jhebbal Sag) to craft Grand Champion Lures
- Purchase Champion Lures at the Vendor NPC using the Gnarled Fangs dropped from Ambush NPCs
- Use Champion Lures at a small number of locations around the map (exact locations are hinted to by camp NPCs) to summon a champion to defeat
- Champions (including the final boss) take minimal damage unless the player is naked and wearing the bodypaint purchased at the hub vendor
- Use materials acquired from Champions found on the map to craft the Grand Champion Lure at the hub Altar of Jhebbal Sag after speaking to the Bloody Tongue of Jhebbal Sag NPC
- Purchase and drink the Potion of the Hunt from Vendor to teleport to the Boss Arena
- Use Grand Champion Boss Lure to summon the Werebear final boss
Fatalities
- Chance for enemy humanoids to go into a “Dazed State” upon death strike
- Once dazed, the player can perform a fatality if facing the front of the dazed enemy and attacking using a melee weapon
- Performing a fatality adds a buff that stacks
Follower Overhaul
- Control over follower behavior has been removed from the follower radial and replaced with a new menu in the follower's inventory panel
- Follower Command Radial has been reworked for ease of input, it now makes selections on release rather than requiring a second click/button tap
- New "Flee" command will instruct your followers to run from combat and regroup with you
- New "Wait/Defend Here" command will instruct your followers to stand in the indicated location until instructed otherwise. Aggressive and Defensive followers will fight to defend the location while Passive and Pacifist followers (such as mounts) will avoid combat while staying near the location.
- "Attack" and "Return" commands have been reworked to be more reliable when the follower is already in combat
- "Stop" command has been removed
Destructible Camps in Siptah
- Small camps that are destructible at X’Chotl and New Luxur in Siptah
- Enemies do not respawn until base reset
- Base reset occurs on timer if no one is nearby as well as after the boss is defeated and all players leave the vicinity
New Purge Encounters
- Thieves, Champions, Golems, Starcaller
- These encounters are aimed at higher difficulty purges and offer the purge new ways to counter your defenses. Good luck!
- Purges above difficulty 9 no longer have Prisoner waves
New Buildable Siege Weapon - the Ballista!
- Ballista is unlocked via the knowledge menu tab at level 30
- Built on a Siege Weapon Base, which is built on top of a Siege Foundation. The Siege Weapon Base can then be upgraded into either the Trebuchet, or the Ballista
- Interact with the front of the Ballista to open its inventory, and the back (where the cranks are) to operate it.
- Hold down secondary/heavy attack to charge up the ballista
- Fire with primary attack
- Ballista ammunition is crafted inside the Ballista
- Two different kinds of ammunition, each with 3 tiers: Bolts and Balls.
- Bolts are excellent against living targets, and have a particular effectiveness against avatars
- Balls deal good point-based siege damage
- Ammunition can be selected in the Ballista's inventory, just like the Trebuchet
Quality of Life Improvements
Inventory Management Overhaul
- Welcome to an all new Inventory Experience! We’ve been hard at work making the inventory and inventory management a better experience for all Exiles. Here are some of the changes you’ll find in the public beta:
- Updated sorting and item filters
- There are now 13 unique item filters which you can use to sort and filter your inventory based on associated item tags/identifiers
- Added Quick Stack and Quick Split functionality
- Quick Stack: Interacting with a container will now display a button to grab/offload all matching item types in the container and your inventory.
- Pressing the button a second time will place all/grab all non-matching items as well
- Quick Split: Right Click/Right-Bumper will now halve the selected stack of items
- Several clicks will split the stack into the same stack
- Better present the available inventory actions
- Buttons at the bottom of the inventory will now always be in the same location
- Buttons will no longer be hidden in a sub-menu
- Dye Changes
- The dye functionality has been moved to the dyer’s bench, with a new inventory slot where you place your armor and then press the “dye” button to open up the available options.
- Added several new icons
- Cleaned up the interface of several windows
- Introduced more visual consistency between crafting and inventory windows
- Added new default keybindings
- Select: A / No keyboard binding
- Back: B
- Use/Equip: X / F
- Split: RB / Right click
- Give: RT / R
- Give all/take all/quick stack/restock: LT / Q
- Info: A (long press) / no keyboard binding
- Drop: Y / Space
- Start crafting station: LT (long press)
- Cycle sort: R3
Bugfixes
General Fixes and Tweaks
- Fixed a crash in the Black Galleon on Single Player for lower-spec PCs
- Fixed an issue causing hunting-chests to have unintended loot
- Fixed an issue prevent hatch-frames from being placed next to wedge ceiling pieces
- Fixed an issue which allowed characters to use tools on nodes that are intended to be picked up by hand
- Exception: Sickles can still be used on bushes
- Fixed an issue which would teleport players inside of the Wolf Cave outside
- NPCs at Mek-Kamoses spire will no longer stop spawning due to nearby landclaim
- Siege foundations now follow overlapping rules better, and cannot be placed halfway into other building pieces
- The White Tiger and nearby NPCs can now properly navigate their terrain
- Fish Traps and Shellfish Traps have had their bait values adjusted to properly reflect their chances of catching specific fish with a given bait type
- The cheer emote is now usable in the radial wheel after learning it
- Characters will no longer hold dual axes incorrectly when in the relaxed combat pose.
- Players may now target-lock limbs of Apes, Rocknose Kings, and the Kryllandian
- The Scorpion Queen now has a 100% drop rate for a Scorpion egg sack
- Tinkerer Journey step text has been updated to correctly identify the “Apprentice Armorsmith Knowledge” as the required knowledge to progress the journey
- The last step of the Thrall Taker’s Journey will now properly complete when placing a thrall from the bench’s inventory
- Fixed an issue where some epic weapons did not trigger the "Craft an Epic Weapon" Warsmith journey step
- Finding a language dictionary will no longer notify the player that they have found a relic fragment
- Repainted several transparent stones at the Mounds of the Dead
- Adjusted collision detection for fish trophies so that they cannot be placed in unintended locations
- It is now possible to dye all of the armor pieces from the Champion’s armor set
- Craft and Craft-All no longer share a default key binding
- Stormglass pieces no longer have rain pass through them
- Thralls placed too close to one another no longer struggle to find their home-location after a fight
- Several Avatars on Xbox have had their Potion of Invisibility revoked, and are now visible as intended
- Items behind the Aesir wall can no longer be plundered from the outside
- Dying in the Kurak dungeon no longer prevents the player’s corpse from being summoned
- Followers now receive XP when killing an enemy with weapons that have the Execution effect
- Isscar the Sellsword will now properly despawn (after 10 minutes) when freed from his cage in the Purge
- He will also realize that he has been freed, and stop asking to be let out of the cage he is no longer trapped in
- Hyborian Fighters in the Well of Skelos will no longer fight the Serpent mini-boss in the same area
- Removed floating flooring at Muriela’s Hope
- Conan can no longer be target-locked, as he is ~~too~~ exactly as powerful as he should be
Items and Equipment Fixes
- The King Below will once again drop the Diadem of Kings
- The Sword of Crom now properly deals damage to all enemy types, even when held by Thralls
- Eldarium Cache and Bag of Essences now have updated icons
- Camel Mount and Camel Saddles no longer mention horses in their long descriptions
- Adjusted the HP value of the Forlorn Crypt Iron Doorframe
- The Training Dummy can now be spawned from the admin panel
- Corrected a spelling error in Unholy Communion Armor
- Updated the placement of several weapons in Weapon Display Racks
- Spears with the Sweeping Property can now be used while mounted
- Re-positioned Thrall placement for the Improved Stove to prevent clipping
- The Wine Cellar boss Thag now correctly drops Khari Steel
- Standardizing nomenclature
- War Torn items now have the same spelling/notation
- Beds building category is now Bedroom
- Shelves category is now Cabinets and Shelves
- Adjusted placement of several items in the Construction Hammer menus
- Nemedian Peasant and Decadence sets have had their crafting requirements updated to match other cloth-based sets
- Characters who entered the “Quick-Draw” stance after interacting with Smart Objects have had their gun and spurs revoked, and will no longer act like a wild west gunslinger
- Purified Water no longer indicates that it has durability
- Fixed a Typo with the Potion of Invisibility
- Rolling with a drawn bow will no longer result in the bowstring remaining stuck in the drawn state
- Fixed an issue where several armor sets could not be delved
- Heroic Treasures can once again be placed near coffers
- Fixed the missing audio on spears' heavy third attack