There's a lot to go through, but, the most important announcement, first.
Thanks to the incredibly positive feedback, as well as all the communication we've done with you as community members, we're now very happy to publicly announce Codename CURE II.
[previewyoutube=1l1YhrPVAxo;full][/previewyoutube]
https://store.steampowered.com/app/2810210/Codename_CURE_II
Don't forget to Wishlist by clicking on the widget above to access the Store Page!
Before we get into the details of that, however, first, let's talk about what was added to CURE I. (It's wild, finally saying 'CURE I')
Codename CURE I - Industrial Update
CURE I Industrial Update! we've added a brand new Survival map. 'csv_industrial'. It is a thorough and detailed remake of a classic custom map that was made before I, (Jackerino), was even an a official developer.
The remake of industrial is vast and complex. It features multiple fully detailed areas which open up over time, random encounters, traps, and all sorts of other goodies, including plenty of secrets for players to discover.
This new map will likely be the last major update to CURE I as we shift focus to CURE II. We just wanted to make sure CURE I players didn't get left behind as we move concentration over to the sequel.
While we likely won't be releasing new content, we will still continue to support CURE I as best as we can, for as long as we can during CURE II's development. We've been very happy to have come along for the ride with you all.
Now for the very large Elephant in the room...
Codename CURE II has now been officially revealed to the public. We're extraordinarily proud of this game and we're very eager to get it in your hands as soon as we can. Codename CURE II, will be a Free-to-Play co-operative military zombie shooter, but unlike CURE I, it will be on a modern game engine, with a lot more features, polish, quality, and secrets that make the game truly stand out; it's going to be everything we've ever wanted CURE I to be, and then some, including many features that were requested plenty for CURE I, but we simply couldn't do due to the technical limitations at the time.
CURE II will have a much bigger focus on the procedural aspects of CURE I, evolving the formula in a very natural way, with responsive environments, a large focus on immersion, a variety of weapons, and various other features that we'll be very excited to tell you all about. With that being said, if you'd love to learn more, make sure to keep your eyes posted on the news section and discussions in the community hub as well as on our Discord.
How can we support Development?
While we have an internal ETA that we reasonably expect to reach, if you'd like to help speed up the development of CURE II, as well as get early access to news posts and updates as time goes on, we have plenty of options for you to get involved. The more support we get in this regard, the more we can focus on developing the game.
First-and-foremost, if you're interested in supporting us through Steam, you can check out the various DLC that we've released on our projects here:
https://store.steampowered.com/app/3052720/Codename_CURE__Soundtrack/
https://store.steampowered.com/app/3043360/Gemini_Binary_Conflict__Soundtrack/?curator_clanid=37573758
We have also created a Patreon for Codename CURE II, getting involved there will give access to various perks, ranging from Patreon-exclusive behind the scenes footage and blog posts, as well as private access to certain channels on our Discord, with more perks will coming down the line as we get closer to a public Early Access release.
Another thing you can do is wishlist us on Steam, and help spread the word. We'll be active on Discord, Patreon and of course in the steam community hub.
https://store.steampowered.com/app/2810210/Codename_CURE_II
We'll also be playing a Codename CURE I session this Halloween to celebrate it's 7th (full release) birthday, so don't be afraid to stop by!
We've got a lot to talk about over the next year, we're very excited to show it all off, and we're looking forward to you coming along for the ride with us.
See you out on the field soldiers!