***SERVER ADMINS WILL NEED TO UPDATE ASAP***
![](https://www.eprison.de/pics/games/http://cdn.akamai.steamstatic.com/steamcommunity/public/images/clans/9435452/9baa046208dcb7b1746da50c640e7c746c254fca.jpg)
Changes in this version (since 2.0):
Features:
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Survival mode revamp
- Added some progression via randomly unlockable / barricadable areas for waves 5, 10, and 15 on official maps
- barricades can be activated by players after the start of wave across certain doorways (after the area has been unlocked)
- for custom mappers new entities "cure_survival_info" and "cure_survival_barricade" can be be used to achieve a similar style of play (or cool alternatives ;])
Added "TAG" drop down to the workshop create UI so workshop uploaders can select an appropriate category for their mod / addon
Increased the size / file limits to workshop uploaders
Forest, House, and Neighbourhood maps all updated to incorporate survival changes
Some balancing tweaks to Bunker, Cityblock, and Office (with office significant changes to upper levels to improve game flow during the escape)
Added a different HUD icon for incendiary grenades
Added a "generic" option to "guidence_node" entity that can be used at any time to highlight a map location on the HUD when enabled
Added polish translation, courtesy of: Star Lord (a.k.a Neptune)
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Tweaks/Fixes:
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fixed a glitch in survival where players get a sniper icon over chest and then get no weapon
nerfed ammo drops for later waves of survival (to balance out new changes being too overpowered)
in survival zombies do half damage to barricades when on fire (to balance incendiaries with HE grenades)
made equipment non-plantable on prop_physics, and added check for player clips when planting (to reduce invulnerable exploits)
added checks for bots trying to navigate drop down points in map variants where there is a blocker
bots ignore barricades when looking for zombies to shoot
fixed not being able to pick up chest when standing on top of it
fix console spam "Chopper didn't find a player!"
updated game icon in resource folder
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GLHF All ;)