Highlights:
- Improved graphics: New post processing, better lighting and nicer textures
- Visual destination displays and bus licence plates: The destination display is set automatically or can be overwritten manually
- Fleet numbers: Each bus can be given an individual fleet number, which is also displayed visually
- Countless performance improvements
- Several bus stops can now be upgraded at once
- Added sorting options for the employee and bus list
- Props and plants can now be placed using drag & drop
- Optimised passenger volume for schools: A distinction is now made between kindergartens / primary schools, secondary schools and colleges / universities
- Fixed several bugs that could lead to cancelled shifts for no reason
Other new features:
- Christmas decorations added
- Bus details can now be displayed at any time using the C key
- Added option to pause the game after loading
- Added setting for FPS limit
- Added electricity costs for buildings
- Missing translations added
Performance:
- Performance improvements at high game speed
- Performance improvements with high number of buses and employees
- Performance improvements for Apple ARM processors
- Fixed performance drops after accepting some events
- Improved performance with high number of service centre customers
- Performance in the paint shop significantly improved
- Performance in external depots significantly improved
Balancing:
- >
Fundamental adjustment to the passenger volume: Normally, with a higher interval, passengers are distributed over the additional tours, which should reduce the number of passengers per tour. Due to an error, this has not been the case for some time and passenger numbers have risen sharply when the interval has been increased. We have now corrected this. To prevent passenger numbers from falling too sharply, we have increased the general passenger numbers to compensate. Please give us feedback on the adjustment and we will make further adjustments if necessary.
Buses:
- Fixed bug where not all buses were displayed in the list of defective buses
- Fixed a bug where buses could get stuck in the ground in rare cases when being repaired
- Fixed a bug that caused buses to stop breaking down in some cases
- Fixed a bug that caused buses to be displayed as "Not operational“ in rare cases, even though they were ready for use
- Fixed an error when sorting buses by licence plate number
- Fixed a bug where buses could not find a free parking space even though there was one available
- Fixed bug where you could click on buses from other external depots
Map / Lines:
- The destination of a line, which is displayed on the destination displays and at bus stops, can now be adjusted manually in the extended timetable
- Fixed a bug where editing a line could not be completed in rare cases
- Fixed a bug where the stop range was not consistently displayed when building a line
- The stop range setting is now no longer changed when you press H in a text field
- Waypoints are now only displayed when editing a line
- Fixed a bug where clients no longer reported that there were changes to the timetable
- The route evaluation now shows which bus travelled on each completed tour
Shift schedule:
- Fixed a bug that caused shifts to overlap during automatic assignment, resulting in cancelled shifts
- Added option "Ignore preferred vehicle group if no suitable bus is available"
- Fixed a bug that caused tours with different preferred vehicle groups to be assigned to the same shift
- Fixed a bug where preferred vehicle groups set in the shift schedule were not saved
Events:
- Range of event bus stops increased so that points of interest that are far away from a road can also be connected
- Fixed a bug in the evacuation event that caused you to receive multiple calls in rare cases
- Fixed a bug that caused you to receive an extremely high number of calls
- Sick employees no longer submit holiday requests
- Bus callback panels are now displayed more reliably
Building system:
- Fixed a bug that caused walls to be highlighted in red even if you closed the building menu
- Fixed several bugs that could cause „Not reachable“ exclamation marks to be displayed for no reason
- Bushes no longer strick out through walls
- Fixed a bug that could cause some objects to be placed between grid cells
- When extending a building, existing doors are no longer demolished
- Objects are no longer displayed as „Not reachable“ if they are placed directly behind a door
Employees:
- Employees no longer complain about too much stress while they are sick
- Fixed a bug where bus drivers would sometimes take a long time before starting a shift
- Fixed a bug that caused employees to get stuck when queuing and form an endless queue
- When assigning an employee to a shift, the skill is now also displayed
Miscellaneous:
- Numerous improvements to the UI and usability
- Fixed a bug that caused the account balance to rise sharply for no reason
- Fixed a bug in the network coverage task
- Fixed overlapping roads in the village background
- You no longer receive 1-star ratings for missing Wi-Fi if you have not yet activated Wi-Fi
- Fixed bug where the game was permanently paused after closing the settings
- Fixed a bug where the service centre opening hours were not saved reliably
- Fixed a bug that caused the fleet menu to open again and again in rare cases
- Fixed a bug where an already earned silver or gold medal was overwritten by a bronze medal if you played again in the same location
- Loading screen progress optimised when loading maps
- Fixed a bug that the loading screen was not displayed in Korean
- Other minor bug fixes and improvements