It's been 3 weeks since we launched our Wishing Well campaing... and a lot of things happened!
First of all, thanks to you this expansion will be a reality! And we have also unlocked 3 crazy new settings:
- Zombie Apocalypse (braaaaains)
- Pirates! (Yarrrr!)
- Western (Draw, son of a gun!)
Of course, we cannot forget about the many other unlocked features that will go towards ALL Chronos Builder owners!
This is your archivement. Thank you so much!
However, we are only 6 days away from the end of the campaign! Lets make this last stretch count and see how far we can go! The far, grim and NOT 40k future looks pretty cool, right?
By the way, we haven't been idle... that's why we proudly present to all of you a new update to the live version of Chronos Builder, the one many of you will finally get to try after the campaign is over. Care to hear about it?
Here's what's new in Version 1.3.3:
1. - New Moon Base assets have arrived!
We unleash the new Moon Base asset pack!
Enjoy the new asset modules that'll let you create your own train track system and become the boss of your own space mining facility. These new assets are as exciting as they are big, so get ready to expand the size of your grid (oh and worry not, as we'll let you go up to 100 grid cells in the future!). We think this will add a lot of personality and value to outdoor Sci-fi and Cyberpunk maps.
Well, what do you think?
2. - We are listening to your feedback!!
But that's not all! NOT AT ALL!!
As you all know, we've been active on the discord server, listening to your feedback and bug reporting. This time we're tackling something you've been asking for some time now: The User Interface! (Well, alongside a few more quality of life updates, as always ????).
Chronos looks different! Much cooler now :)
For some time now we've been re-designing the layout of the UI and with this update it finally gets unveiled. We focused on a more minimalistic look that's easier to read while also keeping all of the functionality we already had.
For starters the new directory system lets you navigate different Environment folders for each of the available Settings. This way you can filter through assets much faster without resorting to the search menu.
Oh and we added a "New Assets" folder to display all of the recently added goodies ????.
The library items are now organized using a pagination system, which has resulted in significant performance improvements. You can still use the mouse scroll to move through different pages or use the new slider graphic.
The taskbar is now static and has a much more simplified look to it. We generally cleaned up the screen space to let you focus on what matters: Making new maps!
Command Tips and descriptions now have a dedicated section in the UI! Whereas before they'd take up the Tweaks Menu spot and fill a big chunk of your screen, they will now pop up over the library bar.
There's more to come but we didnt want to make you wait any longer to experience these changes! Our focus is on finishing the rest of the UI overhaul before the next month is over. We'll tackle the rest of the tool menus and tweaks next. We already have a lot of plans for those!
Multiple other performance and Quality of Life improvements
Yes. There is more. A LOT MORE!
The maximum frames per second have been limited to 30 for “Low” quality settings and 60 for all other settings. There has been an improvement in performance.
You can now cancel item spawn actions and autobuilder selection by tapping the right mouse button. As always, you can still do so by pressing "Esc" or by clicking outside the grid bounds.
3. - New Autobuilder Improvements
As we promised, the Autobuilder too is getting an update!
We focused on the correct placement of props first. They should have much better compositions now.
Here are some examples of autogenerated rooms. Granted, we rotated some assets, but the rest is what we got :)
We wouldn't call this version 2.0 just yet, as we still need to finetune the placement of doors and windows a bit more, but we feel like this is a step in the right direction.
At the moment, some room types work better with the algorithm, such as Medieval Tavern, Victorian Attic or Cyberpnuk Industrial storage rooms.
We have "room" for improvements! :)
Stay tuned!
4.- What's next?
Here are our plans for the next set updates!
- Only the last stretch goal left! : You heard that right, we only have one Cyberpunk environment pack left to deliver from the original kickstarter campaign.
- Continue updating the UI: As we said earlier, there's still work left to do but the most crucial parts have been already addressed. We'll tackle the rest of tool menus and the tweaks menu next, then the main configuration windows.
- More Autobuilder Improvements: We plan to focus on placing the doors in more desirable positions and improving the algorithm for some of the rooms available.
- Continue listening to you: Your constructive feedback and constant help make us improve. Thank you very much for your support and pats on the back, let's keep going in this direction!