When we announced Chernobylite 2: Exclusion Zone, we knew that sooner or later we would want to launch a similar format for this project as well. That day has finally come.
Welcome to the first Chernobylite 2 devlog entry!
What will you read about in the coming weeks? Among other things, about the project's path, from the first sketches to full production (did you know that one of the ideas assumed that Chernobylite 2 would be a tactical game?). We will show graphics and videos of gameplay that have not been published anywhere else. We will also tell you how our experiences with Chernobylite influenced the production process of the sequel.
As you can see, we have a lot to talk about with you. So stay tuned!
In the meantime, we encourage you to watch the video below, in which the developers discuss an important issue: the first-person mode in Chernobylite 2.
[previewyoutube=qjZck5b4Gx4;full][/previewyoutube]
We recently launched a Kickstarter campaign, the aim of which is to raise funds for the developing and implementation of this feature in the game. This move on our part was the result of analyzing many of your opinions. You often expressed concerns that the lack of a combat mode in FPP would deprive the game of the fun you experienced while playing Chernobylite.
Now you can rest assured. You have a 100% guarantee from us that the FPP mode will appear in the game! And it's all thanks to your support!
But that's not all. We will continue our campaign for the next few weeks. We have added several additional goals to the campaign to provide the game with several more elements that will make the gameplay more attractive. Some of them has already been achieved.
It's worth supporting us further, not only because we'll provide you with many new toys thanks to this - all backers will receive cool stuff in return!
But back to the topic. The last stretch goal has been reached recently. As many of you remember from the original Chernobylite, there was a possibility to customize your firearms in many different ways. You could craft, add, or replace sights, barrels, handles, ammo types and other aspects of your shooting experience.
The same will happen in Chernobylite 2, with all the weapons you can use in first-person and third-person modes. You'll get a crafting tables and workshops for improving your weapon range, firepower, accuracy, stability and other statistics - all with cool looking tools and attachments.
And what next?
Well, do you remind the Blaster weapon from original Chernobylite? If you don't, it means that you've never used it. Blaster is the ultimate solution for every encounter where all other weapons combined won't work. Originally, it was a unique Black Stalker weapon, but within the first Chernobylite expansions, we've made it available for players to let them feel like rulers of the Zone.
Still, unlikely to other weapons, Blaster was a unique item and had no options for any customizations. And we really want to change it - within Chernobylite 2 this weapon can get a plenty of attachments and boosters, to let you conquer the enemy territory in no time. What's needed here is reaching another stretch goal, what likely will happen very soon, right? Right?
Spread the word and help us deliver you this beauty with all the toys and make-up to shine bright.
By the way, we just delivered the Steam update for Chernobylite 1 today. In it, we fixed many things related to Steam Deck usage, including default performance configs, text legibility, external controller support, improved sound setup, etc. More info about this you can find here:
https://store.steampowered.com/news/app/1016800/view/532087167537644003
That’s all for today. See you next time!
We're working on our new game! Add it to your wishlist!
https://store.steampowered.com/app/2075100/Chernobylite_2_Exclusion_Zone/