A new update is out! The patch focuses on quality-of-life improvements and some level design tweaks and fixes. We have some further enhancements in mind though, so stay tuned for future updates!
Version: 1.0.5-RELEASE-589-g7236f57f
Patch notes/changelog:
General:
- New Controller Setting: Smoothing - smoothes out the motion of the crosshairs/prehensile tentacle while aiming with an analog stick (Options -> Controls -> General Settings -> Smoothing)
- Enhancement: you can now exit mechs by pressing the "Use/Activate" button - breaking parasitism is no longer required to leave the mech
- Enhancement: the status of the level is now displayed in the "Squeeze In" tooltip
- Fix: improper fire resistance HUD order
Level Design:
- Enhancement: Frontier/Military Junkyard - additional clues leading the player to the Hazardous Waste Landfill after obtaining the required skill*
- Enhancement: Frontier/Leviathan Reef Base - additional clues leading the player to the Leviathan Reef Base - Bridge after obtaining the required skill*
- Enhancement: Botanical Gardens - clearer order of the puzzles leading up to the chamber containing the Biomass Sample*
- Fix: Leviathan Reef Base - out of place splashing sound
- Fix: Bunker - cocoons getting stuck in the pipes in the Caverns
- Fix: Bunker - a minor tunneling glitch in the Caverns
- Fix: GTOY mech softlock no longer occurs now that the player can exit mechs
*old saves might remain unaffected