CARRION
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790 Std. insgesamt
Verfasst: 25.04.22 19:40
this is an awesome reverse horror-game in which you can be the horrific monster. The game has cool mechanics, designs and the general gameflow of searching, fighting and being careful not to get completly lost (which happens easily) is a lot of fun. Being this huge monster made of flesh and theet is amazing and you can be really sadistic as well. From eating alive, ripping apart, drowning people, burn them alive... basically every horrible thing imagniable.
So in general a fun game and worth your time.
Have a nice day.
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480 Std. insgesamt
Verfasst: 27.10.20 18:21
Im Sale auf jeden Fall ein Must-Buy!
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419 Std. insgesamt
Verfasst: 24.10.20 07:38
Spiellänge: Ca. 6 h für 100% run mit allen Errungenschaften.
Ausser der Steuerung, erklärt dir das Spiel praktisch nichts über deine Fähigkeiten. Das macht aber nichts, weil du es Schritt für Schritt selber herausfinden kannst und auch einfach zu verstehen ist.
Carrion kann sich im Verlauf des Spieles in 3 Formen (Grössen) verwandeln, abhängig davon wie viel man konsumiert hat und Schadenfrei bleibt. Jede Form hat ihre eigenen Angriff- und Verteidigungsfähigkeiten.
Das ist deshalb so genial, weil du immer wieder Biomasse in einem rosa Teich abwerfen kannst um eine Stufe kleiner zu werden, falls sich im nächsten Raum ein Rätsel befindet welches die Fähigkeit einer kleineren Form benötigt.
Heisst ihr müsst immer wieder eure Formen wechseln.
Auch das Übernehmen von Menschenkörpern ob tot oder lebendig führt immer wieder zu Flashbacks an bekannte Horrorfilme und macht echt Laune. (kommt erst im späteren Verlauf des Spiel)
Die Gegger dürfen aber nicht unterschätzt werden. wichtig hierbei ist, das Soldaten (weisse Kleidung mit Helm) keine Nahrung sind. Sie können nicht konsumiert werden um wieder Leben zu regenerieren.
Das Leveldesign ist cool und sehr gut durchdacht. Leider fehlt mir hier eine Übersichtskarte. Zwar wird am Ende eines Levels mit grünen Exit Schildern gekennzeichnet, wo es wieder rausgeht. Aber wenn man ein Level nochmals spielen will muss mann den Weg dort hin wieder selber finden. Es gibt so zu sagen eine Hauptregion von wo aus man dann in 9 lvls ein und wieder austreten kann. Quassi eine Art Open World im 2D Style. Wenn du irgendwo nicht weiterkommst, weil du die passende Fähigkeit noch nicht hast, kannst du später nochmals zurückkommen.
Ich bin nicht so der Freund von Pixelgames, aber dieses Spiel hat meine Meinung geändert.
Als Fan von Aliens definitiv eine 10/10.
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414 Std. insgesamt
Verfasst: 17.10.20 23:37
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1204 Std. insgesamt
Verfasst: 30.09.20 08:03
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541 Std. insgesamt
Verfasst: 12.05.22 21:56
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264 Std. insgesamt
Verfasst: 10.05.22 01:25
You control a biomass escaping from a facility, using tentacles to hold on to surfaces, devour your human prey and get powers along the way.
Pros:
+ Unique mechanics and gameplay.
+ Gore. Although variety of animations should be better.
+ Neat puzzles.
+ Balanced gameplay. It took me 4 hours to complete the game. I think it is fair for the content and game finished right after i was started to get bored.
+ Good pixel art.
+ Good sound design.
Neutral:
~ Variety. It is ok but feels limited.
Cons:
- A lot backtracking late game with no map. Sometimes it is a bit confusing to understand what path game wants you to go.
Final:
8/10
It is certainly unique and fun. Has just the right amount of gameplay time. Art & sound is ok. Dive in with less expectancy. Not a masterpiece but a good, well designed game with unique mechanics.
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374 Std. insgesamt
Verfasst: 22.04.22 22:51
In this game you are the creature, the infestation that needs to spread. Carrion is a metroidvenia kind of game, but with minimal backtracking. The pixel art is awesome, the animations great and it's just a lot of fun moving with that blob of flesh through the shafts, on the search for the next chamber to level up the abilities.
The controls are on point, steering the monster in its different sizes feels exactly as it should. The animations with the flesh arms reaching forward and then pulling the body are fun to watch.
There are some tricky situations, where you might die a few times, but due to very fair save points it's not an issue. I got barely stuck, as there is always a way. The only thing I didn't realize for a while: you can take the radioactive metal sphere... (which you need to do to continue)
Playtime for me has been around 5 hours, so it's a nice snack for a day. I played the native Linux version on the Steam Deck, where graphics, controls are all really good. So it has totally earned the verified badge.
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447 Std. insgesamt
Verfasst: 22.04.22 04:10
The first feature you'll notice in Carrion is the use of string and rubber band physics to direct the movement of the beast. The implementation felt great to me. This coupled with the screams of my victims made me break into an evil laughter for a good 10 minutes. This game is for the sadist in you. I wish it had some randomly generated levels where the goal would just be the creation of artistic gory messes.
Unfortunately, the puzzling is too light in Carrion. Solving the base game is barely 8 hours worth. Some of the most obscure paths to figure are only an exercise in backtracking and trying the different abilities the beast accumulates. Cloaking, ramming, spearing, armoring and possessing soldiers or victims are among the limited set of extra abilities you use to escape. All these work fine, safe for a lack in presentation when the features requiring those skills appear before acquiring them, causing needless backtracking.
Enemies are varied, but again limited in difficulty. Some scenes have taken me several retries to overcome, but there could be a lot more challenging types of units to face. There is room for improvement on both the puzzling and the action sequences.
I recommend the game, even though it is short. I just like the originality enough to promote it. Get the game on a good sale. It also comes with a free DLC which felt slightly more challenging than the base game.
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443 Std. insgesamt
Verfasst: 20.04.22 01:43
I played through it about 75% of the way, then hit my head hard against a frustrating puzzle and moved on to something else, then came back months later and started over and played until I finished. My total play time across both playthroughs is 7 hours.
I wanted to like it more than I did, but it has a few issues.
Pros:
*You're an awful awful scary thing.
*You're reasonably fast and smashy.
*Combat is pretty fun, all things considered - the game is at it's best when you're pulling people into vents and devouring them, or using a particular power you get late in the game that allows you to... do something cool enough that I won't spoil it but it allows you to be clever at times
*Visuals and sound are great
Cons:
*Clumsy monster! Can't ever seem to grab what I'm trying to grab on my first try. Maybe it's because I'm using a controller? Never tried w/ mouse and keyboard.
*Some frustrating puzzles. Those explody harpoon things drove me away from the game the first time, I googled what to do about them the second time (turns out it was a very specific power)
*NO MAP. Everything is kinda samey, and you move so fast (and consume so much of the screen), that it's hard to figure out where to go or where you are. Not many landmarks and you can't see them until you're right on top of them. You can wander the entire map all the way back to the beginning, and just be lost. Even googling for directions is near impossible. About half my play time is aimless wondering through areas filled with gore from my first pass.
When it's at it's best, it's AWESOME. When it's not, it's FRUSTRATING.
Hope that helps.
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212 Std. insgesamt
Verfasst: 25.12.21 21:04
The best way to describe this game is an action side scroller with puzzles and a tiny bit of RPG elements mixed in between. Your objective is simple, get from point A to point B and don't get killed by a flamethrower. But before you can move on, you have to spread biomass in certain spots, which opens up new areas and also saves your progress. Over the course of the game you'll evolve your monster, making it bigger and meaner, but in this game size isn't everything. Each variant has its own unique abilities, like cloaking, or ability to rip out obstacles and the puzzles are designed around switching between them. This also allows for different approach to clearing rooms, either go all out, or rely on stealth and an ability to control your enemies. Either way is perfectly viable. I should also mention, that you get to play as human, which is really underwhelming, especially in the flashback sequences, where all you do is run up and down ladders.
It's not particularily difficult game, it's actually really easy, but I'm not complaining. One thing I don't like though is absence of map of any sort, which is understandable, because you're playing as a monster on the loose. You don't have a goal other than infecting and assimilating everything and everyone. And while it's okay thematically, it can be a bit frustrating to run around wondering, where you need to go next. Also, it seems to be really short, according to Steam I've played for about 3.5 hours, which is not accurate, the real gameplay time for me is about 3 hours (that's what you get if you let your game running while being AFK), but the point is- I'm at pretty much at the end of the game. And if you look at how much the game costs, that's pretty steep.
So, if you want a game, that's more of a power fantasy and don't mind the price, go for it.
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339 Std. insgesamt
Verfasst: 11.12.21 22:13
One neat feature is that the slew of abilities available to you changes as you gain/lose health; all 3 states are needed for puzzles and have their own use in combat (though in general the biggest form is way more powerful than the others in a fight). All puzzles that require a smaller form helpfully have pools nearby that you can use to temporarily shrink.
The game is rather short (took about 5.5 hours to beat with more than half the hidden collectibles and to finish the the free Christmas DLC, and that's including time spent getting lost). But that's more because it moves quickly than a lack of content, and it's a unique experience.
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2369 Std. insgesamt
Verfasst: 28.11.21 14:40
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676 Std. insgesamt
Verfasst: 17.11.21 18:40
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320 Std. insgesamt
Verfasst: 23.10.21 16:06
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1325 Std. insgesamt
Verfasst: 17.10.21 13:15
I really like the game but two additions I would make are: two player by making one a human and the other a monster maybe, and two adding a free play mode in the city maybe? but if your thinking about buying the game, do.
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289 Std. insgesamt
Verfasst: 09.10.21 21:10
Plenty of horror games have that scene where, tucked away in some corner of a clandestine research facility, a containment pod ruptures and the thing you have to run from or desperately battle spills out. Well, this time that thing is you. Loosed from its prison, your horrific, amorphous construct of meat and bone must seek escape from the sprawling complex of labs and facilities. There are, understandably, more than a few gates, traps, and fleshy humans in your path, and all must be overcome with your litany of terrible powers. As you progress through the mazelike chambers, you’ll grow your abilities, spread your corruption, and also gain further insight into where you came from and where you’re going.
I mentioned gamefeel because from the moment you break containment in CARRION, the experience of moving your viscera beast around is a true pleasure. If you’re using a controller (as I did), simply pushing the left stick in a direction causes the creature to move swiftly in that direction, lashing out uncountable tentacles to buoy itself along. You can move freely across wide open spaces, down narrow shafts, and around tight corners. Mechanically, your being can move with no limits wherever there is space, but the game is careful to show tentacles connecting with surrounding surfaces and supporting your movement. It may seem like a small thing, but this attention to detail has a huge effect on the gamefeel, thoroughly selling the concept of piloting a horrible hellbeast around.
The other aspect of gamefeel that works in CARRION’s favor is the absolute chaos you can wreak on your foes and even the environment here. At its most basic, your creature can grab people and objects like crates or doors and shake them around like ragdolls. Humans can, of course, be devoured, which is also an important mechanic for increasing your mass and gaining access to additional abilities. However, some people are armed or armored, making them dangerous to deal with or hard to dispatch. In these situations, all those objects that can be grabbed can also become bludgeons or projectiles. This means that even simple encounters with just a few scientists or guards frequently descend into bloody havoc, with blood and limbs showering the area. And this is all before getting into the powers you develop as you progress, which I won’t spoil but will instead assure you that they offer even more thrilling opportunities for carnage.
If you’ve read my recent review of The Dweller, this sadistic glee might sound familiar. CARRION hits all the same notes and then some, edging more towards the insane gore of the likes of BUTCHER than the more contemplative carnage of The Dweller. There are puzzles here, but they tend towards very straightforward in light of the powers you have. It’s rare for CARRION to really tax your brain, and the most difficult sequences are often big battles, not puzzle challenges. There are some hidden goodies to find, though for the most part you’ll want to carry on in the directions the game points you. This one is very good about indicating where you need to be looking usually, which is good because the map for this game is remarkably confusing and has pretty much no conveniences added to help you navigate.
Most importantly, CARRION nails all the points it needs to for a thrilling, visceral experience. Your creature is such a pleasure to move and interact with, made all the more immersive by the truly excellent pixel art and detailed animations. Sound design is up to the task as well, adding to the creeping dread of the atmosphere and really punctuating all the inevitable violence. It may not go particularly deep with its story or mechanics, but I don’t think that’s the point here. If you’re playing CARRION, you want to make an absolute mess of humanity, and it’s more than happy to oblige you on every count.
Did you enjoy this review? I certainly hope so, and I certainly hope you'll check out more of them at https://goldplatedgames.com/ or on my curation page!
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481 Std. insgesamt
Verfasst: 18.08.21 23:17
The controls are smooth, how you control the character and howq it moves around the map it's satisfying, the way you evolve by finding these canisters is very fun, since some of them require solving puzzles.
The world building and story telling is awesome, it feels kind of cryptic and leaves a cliffhanger at the end! the music set the ambient perfectly too!
overall it's an amazing game, I highly recommend it.
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357 Std. insgesamt
Verfasst: 02.08.21 15:23
CARRION encapsulates your journey from a small, squishy organic monster into a slightly larger, squishy organic monster. Gameplay is fun, especially if you enjoy shrieks of terror and the wailing of their women, and is challenging but beatable. CARRION is equal parts action-horror and puzzle-platformer, as your progress is checked by your ability to match the right combination of size & function to a series of locks in your way. At a few points, you cannot progress until you find the right function (I once had to look up a guide to find the right function, since there are no in-game maps or objectives).
Controls are at times tiresome, but overall uncomplicated and suitable for a casual gamer. I don't think I ever encountered an actual bug or crash, and this makes sense because the game is built to mid-1990s aesthetics, so it should not put a strain on your system to run.
I would overall give CARRION a meaty 6 or 6.5 out of 10.
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970 Std. insgesamt
Verfasst: 31.07.21 23:11
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451 Std. insgesamt
Verfasst: 05.07.21 05:31
The only issue I came across was spending more than an hour trying to find the last playable area. I wasn't frustrated though because I was squishing around, having a blast even as I was incredibly lost, but another friend who had played the game mentioned wishing they'd had a map and I could understand why.
Great fun if you like large squishers (and murder), but can be kind of irritating if your love of the creature isn't all-encompassing.
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182 Std. insgesamt
Verfasst: 30.06.21 04:46
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756 Std. insgesamt
Verfasst: 27.06.21 01:17
Carrion utilizes lovingly-drawn, well-animated pixel graphics for everything. Some might find that a turn-off, but personally, I find it well-done enough to work excellently. The game runs smoothly even on potato systems, even if you have background tasks running. It does tend to lean hard on your sound card though, so if you've got background tasks running audio, you may hear some distortion or sounds may start to overlap or infinitely cycle. Usually pausing the game and unpausing it will stop it for a while.
Make no mistake, this game is gory. Even just moving around the environment tends to leave bloodstains on surfaces that your fleshbeast brushes against, and fights will paint rooms red with both your blood and the enemy's. These bloodstains persist until the level is reloaded, which means you can use them as a navigation tool to see where you've been. Your most basic attack, which consists of grabbing a victim and dragging them back to your toothy maw to be eaten (or in the case of cyborgs, chewed on until they stop functioning) tends to decapitate, dismember, or split victims in half at the waist. It can be a bit gratuitous, but it's par for the genre and helps to illustrate that you are a predatory monstrosity.
The game controls fairly well; you have free movement in any direction, as your fleshbeast will hurl its body-mass and attach ropy pseudopods to surfaces to drag its bulk in the direction you want to go. There's a bit of fiddliness when you stop moving. Since the fleshbeast is rather amorphous, it can sometimes bunch up in a tight pile or spread out along a surface. Clinging to walls and ceilings is possible, but gravity tends to drag you downward unless you repeatedly press your bulk against a surface to attach as many tendrils as possible. The camera typically follows the fleshbeast's center of mass, but when you reach the largest size, sometimes the direction of the fleshbeast's movement won't match the direction you're trying to go exactly, and it's easy to get unintentionally sucked into one-way vacuum pipes. Usually, you can pull back and wriggle the fleshbeast around to get it where you need it to go, and these moments are fortunately rare and limited to cramped locations where there's no immediate danger to you. They can, however, cause you to take unintended hits - enemies with firearms are very good shots and understand how to aim at parts of the fleshbeast that aren't quite behind cover.
Speaking of cover, you will need to make use of it. Unarmed humans are no threat, but anything with sharp edges, electric barriers, guns, or flamethrowers can quickly kill you. Attempting to rush into a room and murder everything there will often wind up with you respawning at your last nest. Learn to think strategically, rushing into a room, ambushing targets from behind, killing quickly, and then vanishing back into vents and crawlspaces for cover, only to repeat the ambush from another direction. Make full use of your abilities to strike opponents from angles that they can't return fire from. Enemies do not respawn unless generated by spawners in the environment, so it's perfectly feasible to attack, kill a few, retreat to a nest to heal, and then return for the rest. Leaving body parts of slain humans laying around to consume when low on health is also a good idea for the same reason. Sometimes it's better not to fight - often, your abilities will give you alternative ways to dealing with enemies and obstacles, such as finding a switch to disable them, or tricking them into killing each other with friendly fire. Tactical thinking is rewarded in Carrion.
Slaughter's all well and good, but it's only half of what Carrion is about - as a metroidvania, you'll need to puzzle your way through the environments and figure out how to get where you need to go. Each size of fleshbeast has two unique abilities, and you'll need to dynamically change size to access the abilities you need. To do so, you feed on prey or resting in a nest to grow larger, or depositing biomass in tainted water or taking damage to grow smaller. The game world is arranged as a hub area (the Frontier) with nine stages, each focused around a different part of Relith Science's research base. Each stage revolves around finding nests, each of which helps to pry open a final door that you can utilize to breach the area and escape. To reach them all, you'll also need to find biomass samples, which will unlock new abilities. There's also a bonus biomass sample housed in a Containment Chamber in each stage; Containment Chambers are usually puzzle rooms that require you to use your abilities in outside-the-box ways. Fortunately, completing the containment chambers is not mandatory unless you're going for 100% achievements.
Sadly Carrion is a bit short - the game can be 100% completed in eight to ten hours of play by player who figures it out quickly and has good puzzle solving skills (my first 100% playthrough of the main game took about eight hours). There is a secondary bonus mod that picks up where the main game left off, but it doesn't add more than a couple hours of gameplay. There's no new game plus features, nor difficulty modes. This is Carrion's biggest shortcoming, but honestly, I'd prefer it being short and good than being longer and unnecessarily padded.
Overall, if you want a good metroidvania with a fresh premise and enjoy reverse-horror scenarios where you play the monster, this game will be right up your alley. It's worth the price.
OVERALL: ****
Great, but not perfect. Short length, occasionally-fiddly controls, and terse storytelling keep it from a perfect score.
GRAPHICS: ****
Excellently done pixel-art. Nothing groundbreaking in terms of graphical design, but it does what it does well.
PERFOMANCE: ****
Runs great on nearly any computer made in the last decade, but sometimes has sound issues if other hardware-accelerated sound tasks are running in the background.
CONTROLS: ***
Serviceable, works well for the most part, but has flaws, like trying to keep your entire mass behind cover, sometimes moving further than you intended, or unexpectedly falling off walls and ceilings instead of adhering.
GAME LENGTH: **
It's short, and may leave you wanting more. 10 hours for a casually-paced playthrough is a very short metroidvania.
STORY: ***
Told through interactive cutscenes, which is neat, but is entirely linear. It's also sparse and leaves a lot to interpretation.
DIFFICULTY: ****
Harsh, but fair. Death is nigh-immediate if you don't fight smart, or rush into situations. Die and you go back to your last save point. Thankfully there's almost no unwinnable or unfair situations unless they're your own doing.
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390 Std. insgesamt
Verfasst: 26.06.21 01:14
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434 Std. insgesamt
Verfasst: 22.06.21 03:36
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315 Std. insgesamt
Verfasst: 01.06.21 01:40
Now that I've played it, though, I stand corrected. There's something undeniably fun about scrambling up an elevator shaft, crashing through a door, and making the stupid science bitches on the other side scream and crap their pants. Watching the creature grow and become more grotesque as power-ups are collected is rewarding as hell. And there's nothing like taking control of a human like the thing from… well, The Thing… and clearing out a room of unsuspecting humans.
Alongside the game’s subversion of the player’s expectations as far as the protagonist/antagonist, this game is far more puzzle-oriented than I thought it would be. Sure, there's plenty of blood and gore but combat is hardly the focus here. Instead, the emphasis lies on unlocking doors and clearing obstacles in order to reach the next area. [spoiler](I also love how this helps paint the monster less as a bloodthirsty villain and more as an alien creature trying to escape. That's some good shit, right there.)[/spoiler]
There are plenty of small annoyances that keep me from singing this games praises from the hilltops, however. From the total lack of a map to the difficulty navigating the bigger forms of the monster through the many, many tight passages, minor problems abound with this one. Though none of them are enough to keep me from recommending to anyone that's interested, they will keep me from putting this one on my Favorites list.
So, yeah, if you’re a fan of metroidvanias, horror, and monsters, this is definitely worth a look, despite its flaws.
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618 Std. insgesamt
Verfasst: 15.05.21 18:32
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397 Std. insgesamt
Verfasst: 13.05.21 16:43
However, the way you switch between those abilities isn't fun and confusing at first. Imagine Super Metroid where you can only use morph ball at a certain health level. The way it works in Carrion is that you have your health pool divided in 3 segments, each segment representing a differnt stage of mutation. Each stage of mutation has 2 different abilities tied to it, one offensive and one defensive. In the weakest form, you have a cloak as defensive ability and a whip-like attack as offensive. You need both to solve certain puzzles, like not being detected by security cameras or pulling switches from a great distance. Now, if your health bar exceeds a certain threshold, you reach the next level of mutation and get your abilities replaced by something different, like a ram attack for destroying certain barriers or blast resistant skin. Same if you lose too much health, you will also lose the abilities that you may have needed for the puzzle ahead.
In order to manage your health level, apart from taking damage, visiting save points and eating humans, there are these biomass pools where you can store chunks of your health bar in the form of biomass blobs. You can return to those pools and pick up the blobs later to restore your health and swap the abilities. Some puzzles require switching between mutations multiple times, so you have to go back to these pools constantly (which can be a puzzle by itself). I guess you could design it that way, but there are good reasons why no other game does it. It's just annoying as hell! It would be much more fun if you could transform on the fly and switch between abilities whenever you like and have your game designed around that. That would also make combat much more interesting.
The second big flaw this game has is the backtracking and lack of a map. I've never seen a game like this where the backtracking is done so badly. With all the one-way pipes, holes in the background (which function as connectors between sectors), lack of distinct visual landmarks and complete absence of a much needed hub system, chances are high you will take the wrong turn at some point and find yourself in a location that you've already visited hours ago, but without the ability to go back quickly. As soon as I realized this, I pretty much skipped all the optional backtracking and only focused on what's ahead. Lots of wasted potential there!
I'm not going to say much about the graphics. It is what it is: Pixel art. Love it or hate it. Seen worse, seen better. Sound is also pretty unspectacular, Not bad, but not very memorable either.
Overall, the game is pretty short. I completed it in about 6h. There was no Boss fight or anything, it just ended kinda apruptly and the credits started rolling in. Not sure if there's a better ending if you do all the backtracking and complete it 100%, but I doubt it and don't care enough to play again. It's ok if you like those kind of games and find it on sale, but for the full price of ~25€, you can definately get something better (e.g. Blasphemous). 6.5/10 happy tubular worms up my bowels.
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366 Std. insgesamt
Verfasst: 08.05.21 04:50
Carrion is a pixelated, reverse-horror metroidvania where you play as a tentacle abomination who has the munchies for human flesh. You traverse through the large underground complex, tearing through poor unfortunate souls while solving puzzles along the way. As you progress, you grow and gain new abilities to mix and match for puzzle-solving or people-murdering.
Visuals and the artstyle are great. Animators did a wonderful job with the creature with the way it slithers and conducts itself. Environments are pretty decent; would've liked a bit more variety than just an underground lab complex, but it suits the atmosphere.
Soundtrack is slightly lacking in the quantity department, but what's there heavily compliments the game. You have atmospheric music when you're traversing the environments, and then shifts to tense horror music when engaging enemies.
Gameplay was very solid and enjoyable with a little bit of clunk to it. Using the xbox controller, moving and controlling the creature felt natural and not too awkward and I rarely found myself fighting the controls. That said, it can be difficult to target specific high-risk enemies when there are multiple humans around (not a huge deal as you just smoosh everything in your path). Aiming skills can get some getting used to as well.
Main issue I had with the gameplay was the ease of getting lost. Carrion lacks any kind of a map, so be mindful of playing this in multiple sittings as you are likely to forget what it was you were doing or needed to do.
Overall, Carrion was a delightful and relatively short adventure. I love games where you play as the monster such as The Darkness (to an extent) and just terrorize and eviscerate the general populace so I'm hoping there will be more in the future.
I give Carrion 8 human pastes out of 10 human pastes.
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915 Std. insgesamt
Verfasst: 14.03.21 12:18
Я мало играла в метрованию, но эта первая игра в этом жанре которая мне понравилась. ДЛС было неплохим дополнением с небольшими нововведениями.
С удовольствием поиграю в продолжение.
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289 Std. insgesamt
Verfasst: 08.03.21 12:34
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425 Std. insgesamt
Verfasst: 27.02.21 16:10
When everyone expects the worst from you... Give them hell.
- Side-scroller
- Exploration
- Metroidvania
- Pixel Graphics
- Bloody
- Just enough secrets
- Devolver sense of humor
- It is bloody, duh
So, if you are still here... Let's get down to it:
Zitat:
Me playing this game:
I've seen enough anime to know where this is- wait... Eeew!
I've seen enough anime to know where this is- wait... Eeew!
Have you ever sat for a horror movie, and even though it is all happening on the other side of the screen you still feel the same discomfort of the innocent victims as the omnipresent and relentless evil, lurking out of view just waiting for the perfect opportunity to strike? Now, have you ever wondered how it must feel for the villain itself, does he feel anxious, anticipation... is it excited over the thought of so many defenseless humans, when each of them draws their last breath maybe screaming or pleading mercy, does it feel... joy, pleasure?
Ok, to put it straight this is not a horror game (else I would not be here, since I am a coward), because the protagonist, that being you, is the one causing all the commotion. Phobia Game Studio went ahead and coined this game as being a Reverse-Horror oriented adventure where, surprise: you are the monster and everyone else is, well... pretty much insects for you to squash. They are not entirely helpless of course, and it will take you a little bit of practice to make use of environmental obstacles and routes to advance past their defenses alive, close enough to do your thing... the thing being tearing them apart and chewing their entrails like a giant hungry rabid dog until the walls and ceiling is painted red, yep.
While some players might complain about the controls (which are complex enough for joysticks, so don't even ask about keyboard & mouse), I would say that I missed a map function, like you know, what every other Metroidvania does, that map stuff for you to track your route and positioning, to know where the hell you are? Well, you get nothing like that. Think you missed a secret back there or maybe a room you forgot to enter? Good luck making your way back out of sheer spatial memory. Even considering these flaws, the developers succeeded in delivering a fresh and concise take on the Metroidvania formula. One that hits every mark for a classic side-scroller without ever shying away from violence and does not overstay its welcome. I just hope that when and IF we ever see a Carrion 2, the devs shall push harder on this game as they did came up with something never done, with enough potential to make a chicken like me not only play through it but also complete every achievement. Take that, damned scientists!
Feature | Rating | [/tr]
---|---|
Length | 5-7 hours to 100% | [/tr]
Difficulty | Fairly easier than most Castlevanias | [/tr]
Graphics | Pixel Perfect Carnage | [/tr]
Music | Industrial ambient noise and screams, lots of it | [/tr]
Gameplay | Think 2D Katamari meets Contra in Resident Evil | [/tr]
Story | The problem with appropriation and its consequences | [/tr]
Closest Thing | Watching the movie Chronicle (2012) and cheering for the antagonist | [/tr]
TL-DR: I made them swallow my own fears, then I ate them.
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270 Std. insgesamt
Verfasst: 15.02.21 15:57
no meme though, 4hrs Blind Playthrough while streaming for friends. Pretty decent hours and initial fun for its price point. built in mod loader means it might have a lot more replayability if people make mods for it.
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495 Std. insgesamt
Verfasst: 07.02.21 12:10
To control the... ‘the blob’ very satisfying, the controls have a degree of novelty and yet feel very natural.
The levels are tailored to make moving through them a pleasure, they allow different approach to deal with enemies, allow for some light exploration and elements of puzzle solving. There are not hard lines between this elements of level design either; transitioning from one task to another is seamless and they integrate with each other to make a cohesive experience.
So far in my play-through, there hasn’t been an abundance of enemy types, you’ll see the ‘same guy’ many times. That’s OK though, because the enemies complement the level design, and it’s this what makes up variety of task to solve in each area. Even though you’ll resort to attack must enemies the exact same way, it’s how you’d go about to be in a good position to attack that this game presents its challenge. You are not overpowered against enemies either, they can kill you quite easily if you’re not careful. Enemies do get more challenging to deal with as the game goes on, and the game resorts to upgrades to make dealing with them more interesting.
You can upgrade ‘the blob’ abilities and these abilities allow you to open new paths for exploration and give you new ways to deal with enemies, so this game implements elements of metroidvania to enhance level design. There’s also something peculiar about the way that some abilities are intrinsically linked to biomass (health) that makes gameplay more interesting; there’s a couple of your abilities that you can only use when you have half biomass and another couple that you can use when you have more than half. It is implemented surprisingly well and the implication of having another set of abilities that you could use (if you think fast enough) to either escape or kill enemies when they are beating you makes for somewhat remarkable scenarios.
Carrion is absolutely beautiful and the sound design is superb. The pixel art is 10/10, and that’s because it’s more than pixelated sprites, the pixels that make up the graphics are actually rendered, at the proper resolution and scaled correctly, and there’s no ‘rotated pixels,’ if you know what I mean (I hate that). Also, if you happen to have an old CRT monitor from the early 2000s, play the game on it. I’m serious, I tried it and the game just lends itself for that sort of stuff and it makes the experience that much better.
The horror theme makes wonders for the story that has a little mystery. It’s another element of the game that makes it very engaging. You want to know what is behind ‘the blob.’
Carrion is a very fun experience. That’s clearly its main goal and its difficulty, level design, controls, theme, story and art style are crafted and tuned to successfully achieve that. I totally recommend you to buy it and play it.
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396 Std. insgesamt
Verfasst: 02.02.21 15:34
The game lets you become the monster and to see what really happens in shadows of a horror film.
Good things
+Fun game
+Challenging, but not frustrating
+Great responsive controls
+Fun mechanics
+Great soundtrack
+Good sound design
+Physics
Bad things
-Map navigation is a nightmare. It's not terrible but sometime becomes confusing and frustrating.
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1065 Std. insgesamt
Verfasst: 02.02.21 12:07
This game is a blast and perfect for fans of The Thing/Alien- see the full video review here;
https://youtu.be/ZsXuidBgzpg
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717 Std. insgesamt
Verfasst: 13.01.21 10:57
Oddly Satisfying Carnage
Picked this up months ago when it was on sale, and now after completing the 1st campaign, I felt like I gotta give this game a nice review, perhaps it will help you to decide if this game is worth your time.
Carrion is an amazing pixel art, Metroidvania-ish type of game that puts you in a position of a hellish, flesh-devouring, tentacled creature that was held captured in a deep, highly secured underground research facility. What intrigued me is the reverse role of being the creature to annihilate other lifeforms within the facility, and that's not all - your mission is to break free from the super labyrinth and get to the surface at all cost.
The game starts from a lab where you escape from a containment unit, killing anything that stands in your way while navigating thru vents and tunnels, unlocking sealed doors in every sector all the way up from underground facility. The level design is great - it's linear and done in such a way that you need to breach each sector before you can move up on to the next sector. That's the only way out of the facility and moving up each sector makes it even more difficult to navigate and breach the security defense.
Art/Music
It's a nice pixel-art indie game and has so much vibe to horror flicks like The Thing, Alien and if you ever heard of Oat Studio's short-film called Zygote, it shares same inspiration to it. The background music, sound effects, and ambient are top notch and designed well into the game and truly adds up the atmosphere of a true science fiction horror game. What makes it even awesome is you can make the creature growl while lurking in a hidden spot and terrify the lab workers. This game completely changed my mind on how simple, pixel art games could bring so much fun and life into it.
Gameplay
I realize some claim it will be like 4-5 hours, but I am no speedrunner and rather spent a good amount of time navigating the maze as I got lost in a certain place and that took me a while to complete. It is a labyrinth that require good apprehension to navigate the area - no hints or map whatsoever.
I have tried using both controller and mouse/keyboard, and to my liking, I prefer mouse/keyboard. Using a controller is easy for navigating but pain the ass when you want to aim using the tentacles to grab your foes, it is a lot better using a mouse to aim (it auto-grabs) and I'm pretty much getting used to it after a while.
You will use the tentacles to move around and also to grab objects/humans, break seals/vents, turn on/off switch and of course devour humans to grow yourself bigger. Use stealth, manipulate an object, and throw snares to trap them. Once you breach every sector, you will have to find and break containment with DNA, and that will evolve into new unique skills ranging from cloaking ability, spiked-tentacle, crushing ability, and more. The best skill is the ability to infect/resurrect humans and control them to kill others. This is something unique that I find oddly satisfying playing the game as an antagonist!
The puzzle to break seals/breach doors are quite challenging and some require you to use ability in a different form. You will grow bigger and stronger as you progress but become slower and any previous ability is evolved to a new one. For that, deposit biomass is used, split back to its original form so you can sneak thru traps and activates switches. You are then able to transform back by absorbing the deposited biomass.
Sadly there is no autosave in this game, each sector has a different save point scattered in the maze. Some area is highly secured with drones, soldiers, and guided mechs; if you die halfway clearing an area, you have to start over again from your last savepoint. That's what annoys me for the fact that it has no autosave feature.
The good:
+ Top-notch artwork/ambient/sound effects
+ Very satisfying gameplay using different skills as the antagonist to stealth kill and navigate the area
+ Interesting puzzle/maze that will keep you engaged
The bad:
- Navigating the labyrinth can be a real pain in the ass. No hints, markers, or map to guide you.
- No autosave, at some point in the game the defense is strong and if you get killed and only half of them are cleared, you have to start over again. You have to be smart using save points in each sector.
- Short game but recently they added a free DLC
Do I recommend the game? Yes, but wait for the sale. When I got it there was no DLC but recently they added free Christmas DLC.
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197 Std. insgesamt
Verfasst: 08.01.21 14:01
However - you have to backtrack a lot ('metroidvania type' which unlock new path with the use of new abilities) and it lacks a map.
I spent more time searching for ways forward than actually playing -> this actually fits the narrative of the game and you may love it!
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517 Std. insgesamt
Verfasst: 03.01.21 19:13
10/10
PS. It's a known rule that the pixel games are the best when it comes about the Soundtrack, and this game totally deliver.
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534 Std. insgesamt
Verfasst: 30.12.20 23:08
However, the misleading, puzzled map is such a pain in the ass. I spent much more time trying to figure out which way to go rather than actually enjoying the game, which made me almost give up. I was only able to finish it thanks to the detailed map provided by other players. Pretty sure I'm not the only one who had this issue. The creator should really try to improve this part.
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457 Std. insgesamt
Verfasst: 30.12.20 21:25
16
the price on sale?
12
the amount of gameplay?
7 hours
the amount of gameplay if you know where to go?
3-4 hours
for the price you dont get much content but it educated me that most monsters dont actually kill that much more solve puzzles
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424 Std. insgesamt
Verfasst: 27.12.20 07:39
Actual good indie horror
Fine horrors are lacking nowadays. To my recollection, the last worthy one was Alien Isolation.
So whenever something half-decent comes out it's already an event.
CARRION is full feature reverse horror single player experience, where you as a player take control of a monster to destroy all humans and break free from the captivity. This is quite original - I don't remember any single player reverse horror whatsoever. But apart from being innovative this look and feel good! For indie title for sure.
The gameplay delivers expected amount of fun and the game manages to keep the pace more or less giving new tools and the ways to keep a player engaged for the most part of the game.
The score is very much appropriate for this kind of game.
The only drawback which I see - this ain't that indie title that you can replay for 30 times with lengthy playtime per every playthrough. I finished it in 7 hours to get 100%. There is zero replay value. But to be honest, this would probably hurt this game with available amount of content, at some point the game becomes repetitive without any injections of new so you just drag through the local story to the end.
I did enjoy this game for the most part, if you are hungry for some horror games - this is definitely a must-buy.
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408 Std. insgesamt
Verfasst: 25.12.20 20:46
One word: visceral.
I was gifted this game and had an absolute blast in the 6 or so hours it took me to beat the main campaign - the concept is great. A horror game where you get to be the monster, a writhing meaty mass of cosmic terror whipping through vents and hallways and snatching unsuspecting prey to gorge yourself on, and grow.
Positives;
The art style is super visually appealing (in my opinion) and lends itself well to a gore-fest without being too overwhelming or disgusting, but it retains a solid sense of body horror and surreality. Some of the environments (especially outdoors) are really lovely but stay understated enough to not be distracting.
Navigating levels feels swift and snappy, puzzles are just complex enough in some cases to need a thought-out approach while others are just roadblocks - none of which take up too much of your time to really hinder your progress, but they're not insultingly easy to me.
The music adds a great atmosphere and I sometimes felt like it could tell what I was doing in-game, varying its tension as I tried to analyze how to approach a new situation and eventually deciding on a method.
Neutral/Negatives;
I feel like some of the puzzles could have used more flexibility in their intended approach/es, and the biomass dumping pools are too sparse, making it very easy to read when you'll need to slough off some meat for an upcoming encounter.
A lot of the time I'd forget about an ability I had in another form, with them not needing specialized use frequently. That's a pretty neutral point for me, but others may take it positively or negatively.
The absolute biggest gripe I have: Where Is My F'ing Map???
A few times my enjoyment was interrupted by not having even the most rudimentary of navigational assistance. I think just a map would be a fine addition, some have vouched for objective markers and other ideas to help you.
Not quite remembering where I've been, what puzzles I've solved, and where I need to backtrack to sort of put a damper on my mostly positive experience with Carrion. Any backtracking I had to do came with the very real risk of getting lost and running loops, frustratedly attempting to figure out where I had to head next.
The progression is usually pretty linear in many areas, and if you're better at video games than I am, this probably won't be a real issue for you! It's really the only big complaint I have about an otherwise great experience.
Technical;
I didn't run into any issues at all running the game and getting the most out of its performance, but I can see some of the amassing particle effects, ragdolls, or animations causing problems with very low-end PCs or laptops. Didn't run into any issues with softlocking myself, but I won't rule out the possibility of it happening to someone else. Technical issues and bugs were nonexistent in my experience.
I used a mouse and keyboard to control the game and only had a few hiccups at maximum biomass where I'd leave too much of myself hanging out while going into an elevator or something similar and not actually end up moving with it, instead snapping back down to where I started - I also occasionally had trouble transitioning between areas I needed to move upwards into without the help of a pipe/vent, also at max biomass.
(Granted, it's generally more difficult to control yourself at max size than it is at smaller sizes, and I'm going to hazard a guess that it's intentional. Go figure, more meat to haul around gets harder to control.)
TL;DR
I'm of the opinion this game's very well put-together and polished, and for that it's worth the full price tag, but if you're holding out for a sale because of the game's short length, more power to you. It's a worthy grab in any case.
Carrion is a fun, satisfying game, and I'd recommend it completely - even with the negatives above in mind. It made me kind of hungry, though... crunch crunch crunch...
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408 Std. insgesamt
Verfasst: 27.11.20 10:18
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760 Std. insgesamt
Verfasst: 25.11.20 19:02
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313 Std. insgesamt
Verfasst: 12.10.20 00:08
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393 Std. insgesamt
Verfasst: 10.10.20 16:42
+ Creatures abilities are awesome
+ Puzzles are well designed
+ Amazing visuals with fluid sprite animations
+ Overall atmosphere and soundtrack is superb
Some places need revisiting after creatures certain abilities are activated so there is backtracking and because there is no map, it might be confusing and disorienting for some players.
- Lacks content, falls a bit short
- Needs more different enemy types and harder encounters / puzzles
- Drones as enemies are generally boring and overused in games
- Turns repetitive in longer sessions
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379 Std. insgesamt
Verfasst: 03.10.20 19:14
It's a bit on the short side, but I equate it to how long the length of Portal 1 was. It doesn't outstay it's welcome. The presentation and atmosphere is dripping though.
I hope to see more from these devs.
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9 Std. insgesamt
Verfasst: 03.10.20 07:25
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327 Std. insgesamt
Verfasst: 26.09.20 00:54
Want to know more? My full review has been published over at ScreenRant
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295 Std. insgesamt
Verfasst: 19.09.20 17:20
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42 Std. insgesamt
Verfasst: 10.09.20 16:01
Within minutes, I was unimpressed. There's barely any variety. The biggest challenge is trying to figure out where you're supposed to go next. The humans' AI makes them seem like they want to be eaten. Ripping apart another human with a slightly different skin to the last one you ate becomes boring after you've watched it happen the first 20 times or so.
It's an amazing concept, there's just not enough of an actual game to go with it, especially for the price tag. I'd only recommend this game if you just like the idea of being an unkillable horror movie monster who just kills everyone the same 2 or 3 ways again and again.
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318 Std. insgesamt
Verfasst: 13.08.20 17:15
This game does many things very well, the spritework is very enjoyable to look at, controlling the monster feels great and is exactly the kind of power-fantasy I was hoping for, the sound design is exceptional and helps tie the whole experience together, its main mechanics, although not revolutionary in any way, are extremely polished for an indie title.
My main gripe with Carrion is that it is simply too short for its pricetag and has next to no replayability value, I was able to 100% the game in just 5 hours (and I'm a very slow player). Another problem I have with the game is that the gameplay doesn't really go anywhere (you do gain new abilities as you progress but they are rarely used to solve puzzles in interesting ways and mostly serve to unlock paths to new areas of the game) which is a shame. It also doesn't help that most side content leads to upgrades that just give you more health or energy and don't really change the gameplay whatsoever.
TL;DR game lacks content and doesn't take its core concepts far enough, buy it on sale or don't buy it
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409 Std. insgesamt
Verfasst: 08.08.20 10:31
Intro
Carrion is a reverse-horror game that lets you play as an amorphous mass of flesh, tentacles, teeth and claws, rampaging through a military complex. Made by the creators of Butcher, it retains the brutal violence in a pixelated metallic world. However, Carrion is not simply gory fun, it is also a unique way to control a character.
The Alien Thing
If you are a fan of the classic horror movie The Thing (1982) by John Carpenter, chances are that you will want to play Carrion. This time, YOU are the alien monster, using vents to your advantage and possessing humans, or maybe you prefer to grab them with your tentacles and shake them like a rag doll until you rip their spine out of their skulls, as the walls get painted red. Juicy.
Barebones Story
Except for a few mysterious flashback scenes, do not expect much in terms of story development, which is a bit of a shame but understandable. Instead, you simply explore the different areas of a base in order to collect your powers that were contained, and evolve your form to remove obstacles that were blocking your way to new parts of the complex. Sounds like a Metroidvania!
Mapvania
Carrion adopts the progression system of a Metroidvania, but with some considerable caveats. There is no in-game map, and the layout is not like one giant area but instead one hub interconnected to different points of the levels. The problem is that you are being teleported from one place to another, in areas that look very similar, and it is easy to get lost. Although the game is short, I paused in the middle for the duration of one day; when I came back, I didn’t remember where I was or where I was going, and spent way too much time randomly navigating the areas. Another problem is that the choice to make a Metroidvania out of this game is hardly justified, as the only reason to revisit previous areas is for one extra hidden booster per level rather than entire new sections. This was a waste of time on two grounds: First, most of these hidden boosters require late-game powers, so I always left them for later and then once I had completed the game I had to track down each level to find their container and nothing else. Secondly, since these secrets require late-game powers, they can only be acquired at a time when there is no use for them anymore. In short, Carrion’s Metroidvania aspect is by far its worst issue: no map, confusing layout, unnecessary secrets, almost nothing new to rediscover. As it stands, being linear would have been an improvement. At least, backtracking wasn’t a frequent occurrence paired with map issues (yes, I am looking at you Hollow Knight).
It Lives
Evolving the monster is accompanied with more healthpoints, but Carrion does something particularly interesting and original. Depending on the number of healthpoints, the monster switches between three forms with each its own unique powers. With the tankiest form it is easier to take risks, but the blob is so large on the screen that it is also easy to catch bullets. Conversely, the skinniest form is better at sneaking, and since the player can die so quickly, there is a ranged attack to compensate and allow for a more careful playstyle, eliminating threats from a distance with a net made of gross white secretions. And that ranged attack can be used to activate levers from a distance, meaning that it can be necessary to go back to this lower lifeform to access new areas. As a result, being injured does not feel punishing, as each stage of evolution has its own uses. However, I felt like the second form, able to ram, wasn’t as interesting as the other two, and I only used it for the artificial motive of obstacles to push. Another neat system is the possibility to drop a package of flesh and lose healthpoints to switch to a lower lifeform, before later eating the package... or people... to put on some weight again.
Evolution
These three forms not only have different attacks, but they are also complementary to solve puzzles, as the game is ripe with them. Sadly, most of the puzzles consist in activating switches, which feels very dated in an otherwise very novel game. There are also other more interesting puzzles, such as using invisibility to sneak past lasers or using a reinforced skin to carry explosives and survive, but overall there is simply too much pushing obstacles and turning switches on and off to unlock doors.
Parasyte
The possession ability is earned relatively quickly and allows to control live humans... or their corpses, like a sick master of puppets. This can be used to impersonate humans during fights and use their tools of destruction against themselves, or to solve puzzles by unlocking switches that were unreachable through natural means. More could have been done in terms of interactive scenes and horror, but it was well done as it is, and great fun to use.
Creepy Crawler
The real star of Carrion’s show was the feel of moving around. The monster does not have legs, instead it is a mass of flesh supported by tentacles. And yet, despite the otherworldly physicality of the beast, the controls are surprisingly intuitive and responsive. It is as if the game is so good at guessing what the player wants to do, and the result is so smooth, that there is no friction to remind us of the considerable effort that the developers achieved with the navigational abilities. If you play this on a computer, although a gamepad is fine, I recommend the mouse a lot more. It is an absolute joy to control. And as the monster grows, you can organically feel the drag of your body and compensate without realizing; the result is simply amazing and shows how a 2D game can still feel fresh and novel in 2020. Left-mouse feels like dragging a lightning-quick creature in that direction as tentacles sprout from the amorphous flesh and cling to walls like a nightmarish Spider-man, ignoring convential platforms and sticking to the ceiling, while right-mouse grows tentacles to grab and interact with objects or people, responding perfectly to each of your moves. It is a thing of beauty.
Short as a Gremlin
Carrion is a short game that can be completed in four hours, add to that one or two more hours either if you get lost or if you want to complete the game at 100%. While I personally prefer short experiences before games overstay their welcome, some players might want to know this information before a purchase, especially as Carrion is priced slightly higher than many other indie games at 20 € / $20. To be honest, albeit short it must have been a headache to ensure that all puzzles could be solved when players walk around in different forms, while avoiding that they get themselves trapped with no way out due to the lack of a specific ability. And I wouldn’t have wanted to see another hour of turning switches to watch doors open or close. To me, four hours was a perfect length for what Carrion proposes.
Verdict
Carrion is a vicious reverse horror game that is also an absolute joy to control, showing that 2D “platformers” can still be innovative and feel fresh several decades after their introduction. However, you won’t simply find here a quick burst of tentacled violence, there are also many puzzles to wet your appetite in-between massacres. While some are interesting, at times it becomes tiring to pull switch after switch to open the next door and the next, especially considering that the Metroidvania component of the game is its weakest element. There are excellent original ingredients in here, that I would have liked to see... more fleshed-out. Nonetheless, Carrion feels amazing and it is a treat for science-fiction horror lovers.
More reviews at https://saveorquit.com/author/8rgk/ and https://www.youtube.com/c/8rgkgaming
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Release:23.07.2020
Genre:
Action-Adventure
Entwickler:
Phobia Game Studio
Vertrieb:
Devolver Digital
Engine:keine Infos
Kopierschutz:keine Infos
Franchise:keine Infos
Einzelspieler
Mehrspieler
Koop
Kein Prisoner hat oder wartet auf das Spiel