• CARRION: Screen zum Spiel CARRION.
  • CARRION: Screen zum Spiel CARRION.
  • CARRION: Screen zum Spiel CARRION.
  • CARRION: Screen zum Spiel CARRION.
  • CARRION: Screen zum Spiel CARRION.
  • CARRION: Screen zum Spiel CARRION.
  • CARRION: Screen zum Spiel CARRION.
  • CARRION: Screen zum Spiel CARRION.
  • CARRION: Screen zum Spiel CARRION.
  • CARRION: Screen zum Spiel CARRION.
  • CARRION: Screen zum Spiel CARRION.
  • CARRION: Screen zum Spiel CARRION.
  • CARRION: Screen zum Spiel CARRION.
  • CARRION: Screen zum Spiel CARRION.
  • CARRION: Screen zum Spiel CARRION.
  • CARRION: Screen zum Spiel CARRION.
  • CARRION: Screen zum Spiel CARRION.
  • CARRION: Screen zum Spiel CARRION.
  • CARRION: Screen zum Spiel CARRION.
  • CARRION: Screen zum Spiel CARRION.
  • CARRION: Screen zum Spiel CARRION.
  • CARRION: Screen zum Spiel CARRION.
  • CARRION: Screen zum Spiel CARRION.
  • CARRION: Screen zum Spiel CARRION.

Sammlung

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Marktplatz
  • Plattform: PC Veröffentlicht: 23.07.2020
19,5€
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Preis Update 24.05.24

Über das Spiel

CARRION ist ein verdrehtes Horror-Spektakel, in dem du die Rolle eines Wesens unbekannter Herkunft übernimmst. Schleiche dich an deine Peiniger heran und verschlinge sie, um in der Einrichtung, in der sie dich gefangen halten, Angst und Schrecken zu verbreiten. Wachse und entwickle dich, während du dein Gefängnis Stück für Stück zerstörst und auf dem Weg zu deiner Rache immer tödlichere Fähigkeiten entwickelst.

Systemanforderungen

  • Setzt 64-Bit-Prozessor und -Betriebssystem voraus
  • CPU: 2 core processor
  • GFX: compatible with OpenGL 3.0
  • RAM: 1024 MB RAM
  • Software: Windows 7 SP1
  • HD: 500 MB verfügbarer Speicherplatz
  • LANG: Englisch
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Steam Nutzer-Reviews

7 Produkte im Account
1 Reviews
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790 Std. insgesamt
Verfasst: 25.04.22 19:40
Dear Reader,

this is an awesome reverse horror-game in which you can be the horrific monster. The game has cool mechanics, designs and the general gameflow of searching, fighting and being careful not to get completly lost (which happens easily) is a lot of fun. Being this huge monster made of flesh and theet is amazing and you can be really sadistic as well. From eating alive, ripping apart, drowning people, burn them alive... basically every horrible thing imagniable.
So in general a fun game and worth your time.

Have a nice day.
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41 Produkte im Account
4 Reviews
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438 Std. insgesamt
Verfasst: 27.12.21 17:30
Sehr innovatives, wenn auch kurzes, Gameplay. Trotzdem ist CARRION sehr zu empfehlen.
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687 Produkte im Account
9 Reviews
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540 Std. insgesamt
Verfasst: 18.11.21 18:19
Charmant und innovativ! Danke!
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163 Produkte im Account
32 Reviews
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470 Std. insgesamt
Verfasst: 02.08.21 14:53
This is clearly the Omnomnom-Simulator 2020.

Love it!
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50 Produkte im Account
1 Reviews
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296 Std. insgesamt
Verfasst: 02.03.21 19:20
I just love this game
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136 Produkte im Account
35 Reviews
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634 Std. insgesamt
Verfasst: 24.01.21 16:29
Ein sehr sehr schönes Spiel.
Ich kann es auf jeden Fall empfehlen!
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50 Produkte im Account
12 Reviews
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458 Std. insgesamt
Verfasst: 28.12.20 12:00
one of a kind 10/10.
I hope there comes more soon.
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478 Produkte im Account
2 Reviews
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353 Std. insgesamt
Verfasst: 29.11.20 12:54
Klare Empfehlung.
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5096 Produkte im Account
34 Reviews
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458 Std. insgesamt
Verfasst: 29.11.20 08:39
Nettes Game in hübscher Retrografik könnte aber etwas länger sein.
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245 Produkte im Account
38 Reviews
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700 Std. insgesamt
Verfasst: 27.11.20 00:32
das Gameplay ist schon sehr gorig und interessant aber auch die story hat was an sich
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113 Produkte im Account
3 Reviews
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216 Std. insgesamt
Verfasst: 26.11.20 19:05
Very nice short game to enjoy
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768 Produkte im Account
44 Reviews
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370 Std. insgesamt
Verfasst: 25.11.20 20:01
Großartiges Spiel mit Mega Gameplay.
NOM NOM NOM NOM

Esst die Menschheit.
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136 Produkte im Account
1 Reviews
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480 Std. insgesamt
Verfasst: 27.10.20 18:21
Nettes Game in hübscher Retrografik. Etwas kurz für den Preis (hatte es in ca. 8 Std. durch mit 100%). Das Leveldesign ist etwas verwirrend, hab mich des öfteren verlaufen im Spiel. Die Rätsel sind gut gemacht, aber nicht zu anspruchsvoll.
Im Sale auf jeden Fall ein Must-Buy!
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188 Produkte im Account
1 Reviews
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419 Std. insgesamt
Verfasst: 24.10.20 07:38
Als Alien-Fan war diese Spiel für mich ein muss. Und ich wurde nicht enttäuscht.

Spiellänge: Ca. 6 h für 100% run mit allen Errungenschaften.

Ausser der Steuerung, erklärt dir das Spiel praktisch nichts über deine Fähigkeiten. Das macht aber nichts, weil du es Schritt für Schritt selber herausfinden kannst und auch einfach zu verstehen ist.
Carrion kann sich im Verlauf des Spieles in 3 Formen (Grössen) verwandeln, abhängig davon wie viel man konsumiert hat und Schadenfrei bleibt. Jede Form hat ihre eigenen Angriff- und Verteidigungsfähigkeiten.

Das ist deshalb so genial, weil du immer wieder Biomasse in einem rosa Teich abwerfen kannst um eine Stufe kleiner zu werden, falls sich im nächsten Raum ein Rätsel befindet welches die Fähigkeit einer kleineren Form benötigt.
Heisst ihr müsst immer wieder eure Formen wechseln.

Auch das Übernehmen von Menschenkörpern ob tot oder lebendig führt immer wieder zu Flashbacks an bekannte Horrorfilme und macht echt Laune. (kommt erst im späteren Verlauf des Spiel)

Die Gegger dürfen aber nicht unterschätzt werden. wichtig hierbei ist, das Soldaten (weisse Kleidung mit Helm) keine Nahrung sind. Sie können nicht konsumiert werden um wieder Leben zu regenerieren.

Das Leveldesign ist cool und sehr gut durchdacht. Leider fehlt mir hier eine Übersichtskarte. Zwar wird am Ende eines Levels mit grünen Exit Schildern gekennzeichnet, wo es wieder rausgeht. Aber wenn man ein Level nochmals spielen will muss mann den Weg dort hin wieder selber finden. Es gibt so zu sagen eine Hauptregion von wo aus man dann in 9 lvls ein und wieder austreten kann. Quassi eine Art Open World im 2D Style. Wenn du irgendwo nicht weiterkommst, weil du die passende Fähigkeit noch nicht hast, kannst du später nochmals zurückkommen.

Ich bin nicht so der Freund von Pixelgames, aber dieses Spiel hat meine Meinung geändert.
Als Fan von Aliens definitiv eine 10/10.
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264 Produkte im Account
21 Reviews
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414 Std. insgesamt
Verfasst: 17.10.20 23:37
Carrion... while it is not a large game... I simply love the animation and the gore. The only thing I would wish for is a map. But even without it... its fun, It´s not extreme hard, it´s not extreme simple. It is for a bit of puzzle a bit of timing and a bit of luck. I enjoyed it so far and I personally would buy it again.
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94 Produkte im Account
14 Reviews
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433 Std. insgesamt
Verfasst: 17.10.20 16:17
Ein geiles Game. Wer die Spielidee grundsätzlich gut findet, wird am Ende begeistert sein vom Spiel. Innovatives Spielprinzip.
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11 Produkte im Account
2 Reviews
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1204 Std. insgesamt
Verfasst: 30.09.20 08:03
Dieses Spiel ist...irgendwie anders. Allerdings nicht im negativen Sinn. Die Atmosphäre ist super, die Aufgaben und Rätsel teils ziemlich tricky. Im Grossen und Ganzen spielt es sich aber ohne grössere Probleme durch. Einziges Manko: Man verläuft sich rasch in dem Komplex. Das ultrakrasse Monster irrt dann ziellos durch die Gänge...und nach dem Weg fragen kann man ja niemanden. Dennoch 8 von 10. Cooles Game.
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416 Produkte im Account
23 Reviews
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299 Std. insgesamt
Verfasst: 14.08.20 11:32
Be the Monster!
Einfach nur geniales Game man kann nur auf eine Fortsetzung hoffen.
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307 Produkte im Account
1 Reviews
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326 Std. insgesamt
Verfasst: 11.08.20 19:45
Nettes kurzweiliges Game :)
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14 Produkte im Account
3 Reviews
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476 Std. insgesamt
Verfasst: 06.08.20 15:11
Great game! I finished it in only 6 hours, but every single minute was great. Loved the end.
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157 Produkte im Account
2 Reviews
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441 Std. insgesamt
Verfasst: 31.07.20 18:51
Ne Map wär ganz hilfreich da man sonst gg Ende sich am verirren ist, ansonsten Top Game!



P.s.: Gerne den 2ten Teil zu einem Open World machen sodass man nach der Story weiter Menschen fressen kann.
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432 Produkte im Account
145 Reviews
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541 Std. insgesamt
Verfasst: 12.05.22 21:56
Very well done reverse horror game where you play the carnage-venomlike symbiote. You start small and build up your size and skills and in the main story is just perfect lenght. Pace keeps you interested and doesnt overstays its welcome. I like the fact that we also play human sometimes as well. Maybe they could double down on that if they every do a sequel.Soundtrack compliments the gameplay and the vibe of the game. It ended so good that I cant wait to see this studios next title or a sequal. Give it a shot if you like gore, violent horror games.
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2624 Produkte im Account
134 Reviews
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264 Std. insgesamt
Verfasst: 10.05.22 01:25
Carrion is an action-puzzler with metroidvania sauce and unique gameplay.

You control a biomass escaping from a facility, using tentacles to hold on to surfaces, devour your human prey and get powers along the way.

Pros:
+ Unique mechanics and gameplay.
+ Gore. Although variety of animations should be better.
+ Neat puzzles.
+ Balanced gameplay. It took me 4 hours to complete the game. I think it is fair for the content and game finished right after i was started to get bored.
+ Good pixel art.
+ Good sound design.

Neutral:
~ Variety. It is ok but feels limited.

Cons:
- A lot backtracking late game with no map. Sometimes it is a bit confusing to understand what path game wants you to go.

Final:

8/10

It is certainly unique and fun. Has just the right amount of gameplay time. Art & sound is ok. Dive in with less expectancy. Not a masterpiece but a good, well designed game with unique mechanics.
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218 Produkte im Account
25 Reviews
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280 Std. insgesamt
Verfasst: 07.05.22 00:50
Fulfilled my dream of being a teeming antediluvian horror destroying a multicultural private/government facility.
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67 Produkte im Account
7 Reviews
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796 Std. insgesamt
Verfasst: 27.04.22 19:02
This game is gory imaginative and fun. Highly recommend it.
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1425 Produkte im Account
33 Reviews
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374 Std. insgesamt
Verfasst: 22.04.22 22:51
An awesome little game!
In this game you are the creature, the infestation that needs to spread. Carrion is a metroidvenia kind of game, but with minimal backtracking. The pixel art is awesome, the animations great and it's just a lot of fun moving with that blob of flesh through the shafts, on the search for the next chamber to level up the abilities.
The controls are on point, steering the monster in its different sizes feels exactly as it should. The animations with the flesh arms reaching forward and then pulling the body are fun to watch.
There are some tricky situations, where you might die a few times, but due to very fair save points it's not an issue. I got barely stuck, as there is always a way. The only thing I didn't realize for a while: you can take the radioactive metal sphere... (which you need to do to continue)
Playtime for me has been around 5 hours, so it's a nice snack for a day. I played the native Linux version on the Steam Deck, where graphics, controls are all really good. So it has totally earned the verified badge.
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309 Produkte im Account
109 Reviews
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447 Std. insgesamt
Verfasst: 22.04.22 04:10
Carrion is a side scrolled action puzzle game with a twist. You play a tentacle beast from some DNA covert research. The goal? Get out of your confinement and get even with your captors. The game offers original game play with great atmosphere and astute story telling, without any narration. Sadly this game's most glaring flaw is its length.

The first feature you'll notice in Carrion is the use of string and rubber band physics to direct the movement of the beast. The implementation felt great to me. This coupled with the screams of my victims made me break into an evil laughter for a good 10 minutes. This game is for the sadist in you. I wish it had some randomly generated levels where the goal would just be the creation of artistic gory messes.

Unfortunately, the puzzling is too light in Carrion. Solving the base game is barely 8 hours worth. Some of the most obscure paths to figure are only an exercise in backtracking and trying the different abilities the beast accumulates. Cloaking, ramming, spearing, armoring and possessing soldiers or victims are among the limited set of extra abilities you use to escape. All these work fine, safe for a lack in presentation when the features requiring those skills appear before acquiring them, causing needless backtracking.

Enemies are varied, but again limited in difficulty. Some scenes have taken me several retries to overcome, but there could be a lot more challenging types of units to face. There is room for improvement on both the puzzling and the action sequences.

I recommend the game, even though it is short. I just like the originality enough to promote it. Get the game on a good sale. It also comes with a free DLC which felt slightly more challenging than the base game.
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573 Produkte im Account
26 Reviews
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443 Std. insgesamt
Verfasst: 20.04.22 01:43
Carrion is a metroidvania where you play a creature that is beyond horrid, and you eat people. And wander around lost a lot.

I played through it about 75% of the way, then hit my head hard against a frustrating puzzle and moved on to something else, then came back months later and started over and played until I finished. My total play time across both playthroughs is 7 hours.

I wanted to like it more than I did, but it has a few issues.
Pros:
*You're an awful awful scary thing.
*You're reasonably fast and smashy.
*Combat is pretty fun, all things considered - the game is at it's best when you're pulling people into vents and devouring them, or using a particular power you get late in the game that allows you to... do something cool enough that I won't spoil it but it allows you to be clever at times
*Visuals and sound are great
Cons:
*Clumsy monster! Can't ever seem to grab what I'm trying to grab on my first try. Maybe it's because I'm using a controller? Never tried w/ mouse and keyboard.
*Some frustrating puzzles. Those explody harpoon things drove me away from the game the first time, I googled what to do about them the second time (turns out it was a very specific power)
*NO MAP. Everything is kinda samey, and you move so fast (and consume so much of the screen), that it's hard to figure out where to go or where you are. Not many landmarks and you can't see them until you're right on top of them. You can wander the entire map all the way back to the beginning, and just be lost. Even googling for directions is near impossible. About half my play time is aimless wondering through areas filled with gore from my first pass.

When it's at it's best, it's AWESOME. When it's not, it's FRUSTRATING.

Hope that helps.
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1290 Produkte im Account
57 Reviews
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582 Std. insgesamt
Verfasst: 19.01.22 06:01
Very nice game
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58 Produkte im Account
10 Reviews
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18 Std. insgesamt
Verfasst: 16.01.22 06:15
Oh to be a genderless mass of body horror full of rage.
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8 Produkte im Account
3 Reviews
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453 Std. insgesamt
Verfasst: 15.01.22 14:34
goop game
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160 Produkte im Account
5 Reviews
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448 Std. insgesamt
Verfasst: 08.01.22 23:14
This game made me see people as disposable resources, so I basically have experience in HR now.
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23 Produkte im Account
27 Reviews
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559 Std. insgesamt
Verfasst: 07.01.22 21:36
its fun to eat people while solving puzzles
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451 Produkte im Account
50 Reviews
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212 Std. insgesamt
Verfasst: 25.12.21 21:04
Have you ever wanted to play as a giant shapeshifting monster? Are you fan of Carpenter's The Thing? Then you might like this game, because it lets you control giant and nasty monster. And it does incredibly awesome job at that. It's visceral, it's gory and it looks absolutely phenomenal for a pixel art game.

The best way to describe this game is an action side scroller with puzzles and a tiny bit of RPG elements mixed in between. Your objective is simple, get from point A to point B and don't get killed by a flamethrower. But before you can move on, you have to spread biomass in certain spots, which opens up new areas and also saves your progress. Over the course of the game you'll evolve your monster, making it bigger and meaner, but in this game size isn't everything. Each variant has its own unique abilities, like cloaking, or ability to rip out obstacles and the puzzles are designed around switching between them. This also allows for different approach to clearing rooms, either go all out, or rely on stealth and an ability to control your enemies. Either way is perfectly viable. I should also mention, that you get to play as human, which is really underwhelming, especially in the flashback sequences, where all you do is run up and down ladders.

It's not particularily difficult game, it's actually really easy, but I'm not complaining. One thing I don't like though is absence of map of any sort, which is understandable, because you're playing as a monster on the loose. You don't have a goal other than infecting and assimilating everything and everyone. And while it's okay thematically, it can be a bit frustrating to run around wondering, where you need to go next. Also, it seems to be really short, according to Steam I've played for about 3.5 hours, which is not accurate, the real gameplay time for me is about 3 hours (that's what you get if you let your game running while being AFK), but the point is- I'm at pretty much at the end of the game. And if you look at how much the game costs, that's pretty steep.

So, if you want a game, that's more of a power fantasy and don't mind the price, go for it.
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14 Produkte im Account
2 Reviews
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1842 Std. insgesamt
Verfasst: 23.12.21 13:17
Its ok.
Carrion is a slow-paced and relaxing game and I would recommend it to people who like games such as Animal Crossing because of its similarity of pacing and friendliness.
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82 Produkte im Account
4 Reviews
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515 Std. insgesamt
Verfasst: 21.12.21 07:56
Thoroughly enjoyed playing the monster and just wreaking havoc. Great concept and I'm glad it was a 2D platformer. Absolutely brilliant game. A sequel is much anticipated.
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343 Produkte im Account
231 Reviews
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339 Std. insgesamt
Verfasst: 11.12.21 22:13
Basically lives up to the premise. You are a horror movie monster, and sneak around killing and eating people. The focus in combat is stealth, and you will rarely win a fight against any but the easiest enemies without using it. You gain a whole slew of iconic horror monster abilities, both offensive and defensive, which are fun to use. Controls feel fluid and fun, if a bit imprecise, though they can be a bit frustrating with the largest size monster (especially underwater).

One neat feature is that the slew of abilities available to you changes as you gain/lose health; all 3 states are needed for puzzles and have their own use in combat (though in general the biggest form is way more powerful than the others in a fight). All puzzles that require a smaller form helpfully have pools nearby that you can use to temporarily shrink.

The game is rather short (took about 5.5 hours to beat with more than half the hidden collectibles and to finish the the free Christmas DLC, and that's including time spent getting lost). But that's more because it moves quickly than a lack of content, and it's a unique experience.
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203 Produkte im Account
14 Reviews
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55 Std. insgesamt
Verfasst: 10.12.21 23:54
The concept is good and well executed but the game is a bit boring
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102 Produkte im Account
10 Reviews
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447 Std. insgesamt
Verfasst: 03.12.21 22:40
Monster goes nom nom
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599 Produkte im Account
37 Reviews
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503 Std. insgesamt
Verfasst: 30.11.21 21:49
A very fun but short game
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300 Produkte im Account
27 Reviews
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393 Std. insgesamt
Verfasst: 28.11.21 17:28
The game's on the short side, but if you're a fan of John Carpenter's The Thing and not a fan of humanity, this is definitely the game for you, as it's certainly very unique.
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44 Produkte im Account
5 Reviews
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2369 Std. insgesamt
Verfasst: 28.11.21 14:40
If you're looking to take control of a living flood of meat this is the game for you, but the game has it's flaws and the biggest one I can find is the confusing level layout and disorienting map. You can easily get lost in the map and find yourself slithering around in circles trying to find your way out. But other than that, game's perfect, I really hope they make a 3d sequel. 8/10
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28 Produkte im Account
5 Reviews
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499 Std. insgesamt
Verfasst: 25.11.21 20:10
I just like murdering people.
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9 Produkte im Account
4 Reviews
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676 Std. insgesamt
Verfasst: 17.11.21 18:40
if you like to ragdoll helpless scientists around for 10 minutes and do some fairly hard brain puzzles then this is your game. I never get tired of scaring the absolute dog out of these scientists. My only complaint is the game's length, it took me roughly 7 hours to FULLY complete it, 100% on achievements, and beat every optional room etc.
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10 Produkte im Account
3 Reviews
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721 Std. insgesamt
Verfasst: 17.11.21 14:45
I like being squishy tooth monster - in my regular life I cannot eat coworkers nor squeeze into tubes. It is nice to play a character who can eat their coworkers and squeeze into tubes.
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638 Produkte im Account
201 Reviews
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85 Std. insgesamt
Verfasst: 24.10.21 19:37
He just wants a hug yall quit screaming
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470 Produkte im Account
2 Reviews
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320 Std. insgesamt
Verfasst: 23.10.21 16:06
it was great fun for the first hour, doing light exploration and figuring out how to kill whoever is in your way. after that though it quickly turns into a huge backtracking door opening simulator, not necessarily difficult but not at all fun. you see a puzzle in front of you and you know you're gonna have to go back to a different area to change forms, return, flip a switch, then go back and change forms again to return and flip whatever other switch, and it's like, christ. it's a shame because the concept is great and art is fantastic, but playing it beyond the first area sucks.
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99 Produkte im Account
45 Reviews
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331 Std. insgesamt
Verfasst: 21.10.21 07:03
Very good game! Not hard, not too long, tons of fun from start to finish. Highly recommend
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63 Produkte im Account
42 Reviews
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217 Std. insgesamt
Verfasst: 20.10.21 01:28
Nom nom nom
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247 Produkte im Account
11 Reviews
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324 Std. insgesamt
Verfasst: 19.10.21 22:16
Good puzzle semi-horror game.
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3 Produkte im Account
1 Reviews
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1325 Std. insgesamt
Verfasst: 17.10.21 13:15
there need to be more games like this, because this is amazing, I have never seen or heard of a game that puts you as the ''monster'' instead of as the victim.
I really like the game but two additions I would make are: two player by making one a human and the other a monster maybe, and two adding a free play mode in the city maybe? but if your thinking about buying the game, do.
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453 Produkte im Account
16 Reviews
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138 Std. insgesamt
Verfasst: 10.10.21 17:36
I love the idea, but the game play got dull really fast.
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637 Produkte im Account
34 Reviews
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369 Std. insgesamt
Verfasst: 10.10.21 12:10
you get to live your hentai dreams
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2048 Produkte im Account
876 Reviews
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289 Std. insgesamt
Verfasst: 09.10.21 21:10
There are certain genres where I tend to bring up gamefeel a lot, because it has such a prominent effect on the experience. Platformers and fighting games are two in particular where the feel of your character as you control them is hugely important to the enjoyment, whereas in a puzzler or point-and-click adventure, the impact is lessened. I bring this up because despite the theme and atmosphere of CARRION being so solid, it’s the actual experience of controlling your terrible beast that sells it. As much as I love the concept of a reverse horror game, I didn’t truly fall in love with it until I was snaking tentacles up through pipes to vivisect hapless guards myself.

Plenty of horror games have that scene where, tucked away in some corner of a clandestine research facility, a containment pod ruptures and the thing you have to run from or desperately battle spills out. Well, this time that thing is you. Loosed from its prison, your horrific, amorphous construct of meat and bone must seek escape from the sprawling complex of labs and facilities. There are, understandably, more than a few gates, traps, and fleshy humans in your path, and all must be overcome with your litany of terrible powers. As you progress through the mazelike chambers, you’ll grow your abilities, spread your corruption, and also gain further insight into where you came from and where you’re going.

I mentioned gamefeel because from the moment you break containment in CARRION, the experience of moving your viscera beast around is a true pleasure. If you’re using a controller (as I did), simply pushing the left stick in a direction causes the creature to move swiftly in that direction, lashing out uncountable tentacles to buoy itself along. You can move freely across wide open spaces, down narrow shafts, and around tight corners. Mechanically, your being can move with no limits wherever there is space, but the game is careful to show tentacles connecting with surrounding surfaces and supporting your movement. It may seem like a small thing, but this attention to detail has a huge effect on the gamefeel, thoroughly selling the concept of piloting a horrible hellbeast around.

The other aspect of gamefeel that works in CARRION’s favor is the absolute chaos you can wreak on your foes and even the environment here. At its most basic, your creature can grab people and objects like crates or doors and shake them around like ragdolls. Humans can, of course, be devoured, which is also an important mechanic for increasing your mass and gaining access to additional abilities. However, some people are armed or armored, making them dangerous to deal with or hard to dispatch. In these situations, all those objects that can be grabbed can also become bludgeons or projectiles. This means that even simple encounters with just a few scientists or guards frequently descend into bloody havoc, with blood and limbs showering the area. And this is all before getting into the powers you develop as you progress, which I won’t spoil but will instead assure you that they offer even more thrilling opportunities for carnage.

If you’ve read my recent review of The Dweller, this sadistic glee might sound familiar. CARRION hits all the same notes and then some, edging more towards the insane gore of the likes of BUTCHER than the more contemplative carnage of The Dweller. There are puzzles here, but they tend towards very straightforward in light of the powers you have. It’s rare for CARRION to really tax your brain, and the most difficult sequences are often big battles, not puzzle challenges. There are some hidden goodies to find, though for the most part you’ll want to carry on in the directions the game points you. This one is very good about indicating where you need to be looking usually, which is good because the map for this game is remarkably confusing and has pretty much no conveniences added to help you navigate.

Most importantly, CARRION nails all the points it needs to for a thrilling, visceral experience. Your creature is such a pleasure to move and interact with, made all the more immersive by the truly excellent pixel art and detailed animations. Sound design is up to the task as well, adding to the creeping dread of the atmosphere and really punctuating all the inevitable violence. It may not go particularly deep with its story or mechanics, but I don’t think that’s the point here. If you’re playing CARRION, you want to make an absolute mess of humanity, and it’s more than happy to oblige you on every count.



Did you enjoy this review? I certainly hope so, and I certainly hope you'll check out more of them at https://goldplatedgames.com/ or on my curation page!
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363 Produkte im Account
1 Reviews
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347 Std. insgesamt
Verfasst: 30.09.21 21:21
Absolutely fantastic. Really intuitive gameplay, and challenging, but not frustrating puzzles. Would absolutely love sequels, especially if they come with more weird powers to collect.
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114 Produkte im Account
12 Reviews
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481 Std. insgesamt
Verfasst: 18.08.21 23:17
I've always wanted to play as a monster with this exact design on a video game! so this game was a must have for me.
The controls are smooth, how you control the character and howq it moves around the map it's satisfying, the way you evolve by finding these canisters is very fun, since some of them require solving puzzles.
The world building and story telling is awesome, it feels kind of cryptic and leaves a cliffhanger at the end! the music set the ambient perfectly too!
overall it's an amazing game, I highly recommend it.
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273 Produkte im Account
26 Reviews
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667 Std. insgesamt
Verfasst: 06.08.21 05:50
Eldritch abomination or not, if you were stuck in a jar for years being poked by nerds you'd be ready for a killing spree too.
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91 Produkte im Account
38 Reviews
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378 Std. insgesamt
Verfasst: 04.08.21 17:45
hell spaghetti :)
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220 Produkte im Account
56 Reviews
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357 Std. insgesamt
Verfasst: 02.08.21 15:23
I can't reasonably say that CARRION is worth the full asking price. I haven't found everything there is to find or done every last little thing to be done, but I beat the core game in 5 hours, so half the asking price would be much more reasonable. Buy it if it's ever 50% off or better.

CARRION encapsulates your journey from a small, squishy organic monster into a slightly larger, squishy organic monster. Gameplay is fun, especially if you enjoy shrieks of terror and the wailing of their women, and is challenging but beatable. CARRION is equal parts action-horror and puzzle-platformer, as your progress is checked by your ability to match the right combination of size & function to a series of locks in your way. At a few points, you cannot progress until you find the right function (I once had to look up a guide to find the right function, since there are no in-game maps or objectives).
Controls are at times tiresome, but overall uncomplicated and suitable for a casual gamer. I don't think I ever encountered an actual bug or crash, and this makes sense because the game is built to mid-1990s aesthetics, so it should not put a strain on your system to run.

I would overall give CARRION a meaty 6 or 6.5 out of 10.
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133 Produkte im Account
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624 Std. insgesamt
Verfasst: 02.08.21 11:22
A good bit of puzzle / carnage. Well worth getting on a sale.
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53 Produkte im Account
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970 Std. insgesamt
Verfasst: 31.07.21 23:11
A very fun game, there's also a nice hints of puzzle that sometimes left me stuck for 5 minutes before figuring something out and feeling smart for finding the solution. If you're a fan of tentacle monsters that eat people, give this game a try! The environment and art style are amazing, as well as the music. Try to look for a sale though, I played through the entire game + the free DLC + all achievements in about 10 hours, but if money isn't too much a problem it's definitely worth it. The game can get repetitive for some people, although I enjoyed that loop of puzzle-solving with opening levers and doors and trying to get to the next area to eat some people and fight some robots. The upgrades you get to your tentacle monster are also pretty interesting, as I am a fan of gory monsters and stuff. The upgrades I missed in side locations after I reached the ending to the game kept me going even after beating the game, and the DLC was also fun, it had similar mechanics to the base game, but was christmas themed basically. Also if you're into achievements and looking for a fun game to 100%, Carrion is a viable option. There are also some surprisingly fun, and well made custom mods/campaigns on the community workshop so you could check those out to. It was just click and play, so there's potentially more content for this game if you're interested in that.
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60 Produkte im Account
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566 Std. insgesamt
Verfasst: 30.07.21 08:57
must.
consume.
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49 Reviews
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120 Std. insgesamt
Verfasst: 27.07.21 07:44
hahaha tentacle goes cronch
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238 Std. insgesamt
Verfasst: 26.07.21 14:23
Lots of human eating fun. Bit frustrating that theres no map but the gameplay is gold....
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67 Reviews
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341 Std. insgesamt
Verfasst: 07.07.21 18:14
In essence this is a puzzle game with some action moments where player consumes humans. While at first everything feels good, game overtime becomes tedious and monotonous.
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451 Std. insgesamt
Verfasst: 05.07.21 05:31
I love this game. The monster you play as is a large, squishy baby and you are the baby and it's great. You get larger and squishier as the game progresses and it's a fantastic time.

The only issue I came across was spending more than an hour trying to find the last playable area. I wasn't frustrated though because I was squishing around, having a blast even as I was incredibly lost, but another friend who had played the game mentioned wishing they'd had a map and I could understand why.

Great fun if you like large squishers (and murder), but can be kind of irritating if your love of the creature isn't all-encompassing.
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1126 Produkte im Account
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355 Std. insgesamt
Verfasst: 05.07.21 01:25
One of the rare few games that make just wandering around aimlessly enjoyable in itself through the movement system. Being a space horror was also enjoyable.
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108 Produkte im Account
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182 Std. insgesamt
Verfasst: 30.06.21 04:46
This game is as satisfying as it is disgusting. The pixel graphics are nice and controls are simple. This is a great addition to any games library. The developers did great work by launching the anime styled teaser, with the launch. Check it out, and play this game!
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141 Produkte im Account
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713 Std. insgesamt
Verfasst: 29.06.21 19:48
Good small game for two-three evenings.

Minuses:
- No map
- Backtracking
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129 Produkte im Account
27 Reviews
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756 Std. insgesamt
Verfasst: 27.06.21 01:17
Carrion is a bloody, gory, reverse-horror metroidvania where you are an amorphous tentacle-festooned fleshbeast, out to escape from a hidden laboratory on a colonized alien world. Along the way, you can find genetic samples the researchers have harvested to expand your capabilities, allowing you access to new parts of the facility. In your way is is a private army of armed human guards, cyborg soldiers, and dastardly automated defenses.

Carrion utilizes lovingly-drawn, well-animated pixel graphics for everything. Some might find that a turn-off, but personally, I find it well-done enough to work excellently. The game runs smoothly even on potato systems, even if you have background tasks running. It does tend to lean hard on your sound card though, so if you've got background tasks running audio, you may hear some distortion or sounds may start to overlap or infinitely cycle. Usually pausing the game and unpausing it will stop it for a while.

Make no mistake, this game is gory. Even just moving around the environment tends to leave bloodstains on surfaces that your fleshbeast brushes against, and fights will paint rooms red with both your blood and the enemy's. These bloodstains persist until the level is reloaded, which means you can use them as a navigation tool to see where you've been. Your most basic attack, which consists of grabbing a victim and dragging them back to your toothy maw to be eaten (or in the case of cyborgs, chewed on until they stop functioning) tends to decapitate, dismember, or split victims in half at the waist. It can be a bit gratuitous, but it's par for the genre and helps to illustrate that you are a predatory monstrosity.

The game controls fairly well; you have free movement in any direction, as your fleshbeast will hurl its body-mass and attach ropy pseudopods to surfaces to drag its bulk in the direction you want to go. There's a bit of fiddliness when you stop moving. Since the fleshbeast is rather amorphous, it can sometimes bunch up in a tight pile or spread out along a surface. Clinging to walls and ceilings is possible, but gravity tends to drag you downward unless you repeatedly press your bulk against a surface to attach as many tendrils as possible. The camera typically follows the fleshbeast's center of mass, but when you reach the largest size, sometimes the direction of the fleshbeast's movement won't match the direction you're trying to go exactly, and it's easy to get unintentionally sucked into one-way vacuum pipes. Usually, you can pull back and wriggle the fleshbeast around to get it where you need it to go, and these moments are fortunately rare and limited to cramped locations where there's no immediate danger to you. They can, however, cause you to take unintended hits - enemies with firearms are very good shots and understand how to aim at parts of the fleshbeast that aren't quite behind cover.

Speaking of cover, you will need to make use of it. Unarmed humans are no threat, but anything with sharp edges, electric barriers, guns, or flamethrowers can quickly kill you. Attempting to rush into a room and murder everything there will often wind up with you respawning at your last nest. Learn to think strategically, rushing into a room, ambushing targets from behind, killing quickly, and then vanishing back into vents and crawlspaces for cover, only to repeat the ambush from another direction. Make full use of your abilities to strike opponents from angles that they can't return fire from. Enemies do not respawn unless generated by spawners in the environment, so it's perfectly feasible to attack, kill a few, retreat to a nest to heal, and then return for the rest. Leaving body parts of slain humans laying around to consume when low on health is also a good idea for the same reason. Sometimes it's better not to fight - often, your abilities will give you alternative ways to dealing with enemies and obstacles, such as finding a switch to disable them, or tricking them into killing each other with friendly fire. Tactical thinking is rewarded in Carrion.

Slaughter's all well and good, but it's only half of what Carrion is about - as a metroidvania, you'll need to puzzle your way through the environments and figure out how to get where you need to go. Each size of fleshbeast has two unique abilities, and you'll need to dynamically change size to access the abilities you need. To do so, you feed on prey or resting in a nest to grow larger, or depositing biomass in tainted water or taking damage to grow smaller. The game world is arranged as a hub area (the Frontier) with nine stages, each focused around a different part of Relith Science's research base. Each stage revolves around finding nests, each of which helps to pry open a final door that you can utilize to breach the area and escape. To reach them all, you'll also need to find biomass samples, which will unlock new abilities. There's also a bonus biomass sample housed in a Containment Chamber in each stage; Containment Chambers are usually puzzle rooms that require you to use your abilities in outside-the-box ways. Fortunately, completing the containment chambers is not mandatory unless you're going for 100% achievements.

Sadly Carrion is a bit short - the game can be 100% completed in eight to ten hours of play by player who figures it out quickly and has good puzzle solving skills (my first 100% playthrough of the main game took about eight hours). There is a secondary bonus mod that picks up where the main game left off, but it doesn't add more than a couple hours of gameplay. There's no new game plus features, nor difficulty modes. This is Carrion's biggest shortcoming, but honestly, I'd prefer it being short and good than being longer and unnecessarily padded.

Overall, if you want a good metroidvania with a fresh premise and enjoy reverse-horror scenarios where you play the monster, this game will be right up your alley. It's worth the price.

OVERALL: ****
Great, but not perfect. Short length, occasionally-fiddly controls, and terse storytelling keep it from a perfect score.

GRAPHICS: ****
Excellently done pixel-art. Nothing groundbreaking in terms of graphical design, but it does what it does well.

PERFOMANCE: ****
Runs great on nearly any computer made in the last decade, but sometimes has sound issues if other hardware-accelerated sound tasks are running in the background.

CONTROLS: ***
Serviceable, works well for the most part, but has flaws, like trying to keep your entire mass behind cover, sometimes moving further than you intended, or unexpectedly falling off walls and ceilings instead of adhering.

GAME LENGTH: **
It's short, and may leave you wanting more. 10 hours for a casually-paced playthrough is a very short metroidvania.

STORY: ***
Told through interactive cutscenes, which is neat, but is entirely linear. It's also sparse and leaves a lot to interpretation.

DIFFICULTY: ****
Harsh, but fair. Death is nigh-immediate if you don't fight smart, or rush into situations. Die and you go back to your last save point. Thankfully there's almost no unwinnable or unfair situations unless they're your own doing.
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160 Produkte im Account
40 Reviews
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399 Std. insgesamt
Verfasst: 26.06.21 20:34
Carrion is the most unique PC game I've ever played. Playing as a monster couldn't be more fun. The controls are really smooth as well. Definitely recommend this game.
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277 Produkte im Account
18 Reviews
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390 Std. insgesamt
Verfasst: 26.06.21 01:14
A very thoroughly satisfying reverse horror game. Perfect if you've been feeling like going feral, apesh*t, etc. I finished Carrion (the base game) in one sitting, approx. 6 hours, The sound design is fantastic. The pixel art style is simple yet detailed. The movement of the creature is so erratic and inhuman and so goddamn good.
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1144 Produkte im Account
24 Reviews
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434 Std. insgesamt
Verfasst: 22.06.21 03:36
It's fun to move around even when you aren't doing anything in particular, which is one of the best traits a game can have. Stylish and atmospheric, especially when you become familiar enough with the controls to disable the HUD.
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3011 Produkte im Account
59 Reviews
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315 Std. insgesamt
Verfasst: 01.06.21 01:40
I'm hardly an extraordinaire on the subject, but I've played many metroidvanias and consider it one of my favorite genres. So, I'm a little surprised at myself for not jumping at the prospect of subverting the usual story structure and playing as the villain. Something about the idea didn't appeal to me much.

Now that I've played it, though, I stand corrected. There's something undeniably fun about scrambling up an elevator shaft, crashing through a door, and making the stupid science bitches on the other side scream and crap their pants. Watching the creature grow and become more grotesque as power-ups are collected is rewarding as hell. And there's nothing like taking control of a human like the thing from… well, The Thing… and clearing out a room of unsuspecting humans.

Alongside the game’s subversion of the player’s expectations as far as the protagonist/antagonist, this game is far more puzzle-oriented than I thought it would be. Sure, there's plenty of blood and gore but combat is hardly the focus here. Instead, the emphasis lies on unlocking doors and clearing obstacles in order to reach the next area. [spoiler](I also love how this helps paint the monster less as a bloodthirsty villain and more as an alien creature trying to escape. That's some good shit, right there.)[/spoiler]

There are plenty of small annoyances that keep me from singing this games praises from the hilltops, however. From the total lack of a map to the difficulty navigating the bigger forms of the monster through the many, many tight passages, minor problems abound with this one. Though none of them are enough to keep me from recommending to anyone that's interested, they will keep me from putting this one on my Favorites list.

So, yeah, if you’re a fan of metroidvanias, horror, and monsters, this is definitely worth a look, despite its flaws.
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511 Produkte im Account
10 Reviews
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618 Std. insgesamt
Verfasst: 15.05.21 18:32
Do you love meatballs ? do you love Mutants ? well this game has you play a mutated meatball. njoy the screams of your victems as you joyfully Nosh on their faces all while rolling down corridors doing 100 km an hour. shootings steams of lasagna sauce along the way. btw.. it's a puzzle game :)
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158 Produkte im Account
7 Reviews
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397 Std. insgesamt
Verfasst: 13.05.21 16:43
If you like 2D Metroid-esque games and always wanted to play as a flesh eating parasitic monster, this might be worth a look. The Xenomorph looks like a cute little puppy compared to the ever-growing pile of worms, tentacles, jaws and eyes that you play in Carrion, The controls are unique, but fluid and intuitive and the abilities you aquire are pretty... interesting...

However, the way you switch between those abilities isn't fun and confusing at first. Imagine Super Metroid where you can only use morph ball at a certain health level. The way it works in Carrion is that you have your health pool divided in 3 segments, each segment representing a differnt stage of mutation. Each stage of mutation has 2 different abilities tied to it, one offensive and one defensive. In the weakest form, you have a cloak as defensive ability and a whip-like attack as offensive. You need both to solve certain puzzles, like not being detected by security cameras or pulling switches from a great distance. Now, if your health bar exceeds a certain threshold, you reach the next level of mutation and get your abilities replaced by something different, like a ram attack for destroying certain barriers or blast resistant skin. Same if you lose too much health, you will also lose the abilities that you may have needed for the puzzle ahead.

In order to manage your health level, apart from taking damage, visiting save points and eating humans, there are these biomass pools where you can store chunks of your health bar in the form of biomass blobs. You can return to those pools and pick up the blobs later to restore your health and swap the abilities. Some puzzles require switching between mutations multiple times, so you have to go back to these pools constantly (which can be a puzzle by itself). I guess you could design it that way, but there are good reasons why no other game does it. It's just annoying as hell! It would be much more fun if you could transform on the fly and switch between abilities whenever you like and have your game designed around that. That would also make combat much more interesting.

The second big flaw this game has is the backtracking and lack of a map. I've never seen a game like this where the backtracking is done so badly. With all the one-way pipes, holes in the background (which function as connectors between sectors), lack of distinct visual landmarks and complete absence of a much needed hub system, chances are high you will take the wrong turn at some point and find yourself in a location that you've already visited hours ago, but without the ability to go back quickly. As soon as I realized this, I pretty much skipped all the optional backtracking and only focused on what's ahead. Lots of wasted potential there!

I'm not going to say much about the graphics. It is what it is: Pixel art. Love it or hate it. Seen worse, seen better. Sound is also pretty unspectacular, Not bad, but not very memorable either.

Overall, the game is pretty short. I completed it in about 6h. There was no Boss fight or anything, it just ended kinda apruptly and the credits started rolling in. Not sure if there's a better ending if you do all the backtracking and complete it 100%, but I doubt it and don't care enough to play again. It's ok if you like those kind of games and find it on sale, but for the full price of ~25€, you can definately get something better (e.g. Blasphemous). 6.5/10 happy tubular worms up my bowels.
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31 Produkte im Account
2 Reviews
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586 Std. insgesamt
Verfasst: 12.05.21 01:42
Needs a map
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1656 Produkte im Account
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335 Std. insgesamt
Verfasst: 08.05.21 15:51
Non-Flying Spaghetti Monster (tomato sauce) is solving the puzzle!
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104 Produkte im Account
43 Reviews
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354 Std. insgesamt
Verfasst: 08.05.21 08:09
Very straightforward game which could last just enough hours to deny your refund.
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391 Produkte im Account
12 Reviews
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366 Std. insgesamt
Verfasst: 08.05.21 04:50
Remember those old school horror movies where people are trapped in a complex with a monster? Here you are the monster.

Carrion is a pixelated, reverse-horror metroidvania where you play as a tentacle abomination who has the munchies for human flesh. You traverse through the large underground complex, tearing through poor unfortunate souls while solving puzzles along the way. As you progress, you grow and gain new abilities to mix and match for puzzle-solving or people-murdering.

Visuals and the artstyle are great. Animators did a wonderful job with the creature with the way it slithers and conducts itself. Environments are pretty decent; would've liked a bit more variety than just an underground lab complex, but it suits the atmosphere.

Soundtrack is slightly lacking in the quantity department, but what's there heavily compliments the game. You have atmospheric music when you're traversing the environments, and then shifts to tense horror music when engaging enemies.

Gameplay was very solid and enjoyable with a little bit of clunk to it. Using the xbox controller, moving and controlling the creature felt natural and not too awkward and I rarely found myself fighting the controls. That said, it can be difficult to target specific high-risk enemies when there are multiple humans around (not a huge deal as you just smoosh everything in your path). Aiming skills can get some getting used to as well.
Main issue I had with the gameplay was the ease of getting lost. Carrion lacks any kind of a map, so be mindful of playing this in multiple sittings as you are likely to forget what it was you were doing or needed to do.

Overall, Carrion was a delightful and relatively short adventure. I love games where you play as the monster such as The Darkness (to an extent) and just terrorize and eviscerate the general populace so I'm hoping there will be more in the future.

I give Carrion 8 human pastes out of 10 human pastes.
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61 Produkte im Account
12 Reviews
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318 Std. insgesamt
Verfasst: 07.05.21 11:39
i like the part where you are the monster
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11 Produkte im Account
4 Reviews
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285 Std. insgesamt
Verfasst: 18.03.21 00:42
Tentacle h3ntai... But not as sexy... Good music, sounds and the screams of fear and pain are satisfying.
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152 Produkte im Account
2 Reviews
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915 Std. insgesamt
Verfasst: 14.03.21 12:18
Управлять и играть за хтонь в качестве антагониста оказалось довольно приятно. Конец был немного неожиданным.
Я мало играла в метрованию, но эта первая игра в этом жанре которая мне понравилась. ДЛС было неплохим дополнением с небольшими нововведениями.
С удовольствием поиграю в продолжение.
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48 Produkte im Account
4 Reviews
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363 Std. insgesamt
Verfasst: 11.03.21 16:22
Worm
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29 Produkte im Account
7 Reviews
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921 Std. insgesamt
Verfasst: 10.03.21 14:59
give injury to others
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389 Produkte im Account
35 Reviews
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289 Std. insgesamt
Verfasst: 08.03.21 12:34
Cool retro game with nice level designs. The art-style is very unique and arcade-like. Mechanics are fun and rarely makes game play repetitive. Difficulty is average overall. Levels are easier at the beginning and get harder as you progress in the game. The only downside I can address is the lack of a map. Certain areas sometimes feel like they require a map. Some areas confused me in that sense but everyone can have a different experience to be perfectly honest. Nice way to make use of your 4-5 hours!
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59 Produkte im Account
5 Reviews
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284 Std. insgesamt
Verfasst: 28.02.21 09:48
Insanely fun reverse horror game, inspired by classics like super metroid.

Pros:
Meaty Tentacle Boi that devours for fun

Cons:
Real short
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1481 Produkte im Account
12 Reviews
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425 Std. insgesamt
Verfasst: 27.02.21 16:10

When everyone expects the worst from you... Give them hell.



  • Side-scroller
  • Exploration
  • Metroidvania
  • Pixel Graphics
  • Bloody
  • Just enough secrets
  • Devolver sense of humor
  • It is bloody, duh

So, if you are still here... Let's get down to it:

Zitat:
Me playing this game:
I've seen enough anime to know where this is- wait... Eeew!


Have you ever sat for a horror movie, and even though it is all happening on the other side of the screen you still feel the same discomfort of the innocent victims as the omnipresent and relentless evil, lurking out of view just waiting for the perfect opportunity to strike? Now, have you ever wondered how it must feel for the villain itself, does he feel anxious, anticipation... is it excited over the thought of so many defenseless humans, when each of them draws their last breath maybe screaming or pleading mercy, does it feel... joy, pleasure?
Ok, to put it straight this is not a horror game (else I would not be here, since I am a coward), because the protagonist, that being you, is the one causing all the commotion. Phobia Game Studio went ahead and coined this game as being a Reverse-Horror oriented adventure where, surprise: you are the monster and everyone else is, well... pretty much insects for you to squash. They are not entirely helpless of course, and it will take you a little bit of practice to make use of environmental obstacles and routes to advance past their defenses alive, close enough to do your thing... the thing being tearing them apart and chewing their entrails like a giant hungry rabid dog until the walls and ceiling is painted red, yep.
While some players might complain about the controls (which are complex enough for joysticks, so don't even ask about keyboard & mouse), I would say that I missed a map function, like you know, what every other Metroidvania does, that map stuff for you to track your route and positioning, to know where the hell you are? Well, you get nothing like that. Think you missed a secret back there or maybe a room you forgot to enter? Good luck making your way back out of sheer spatial memory. Even considering these flaws, the developers succeeded in delivering a fresh and concise take on the Metroidvania formula. One that hits every mark for a classic side-scroller without ever shying away from violence and does not overstay its welcome. I just hope that when and IF we ever see a Carrion 2, the devs shall push harder on this game as they did came up with something never done, with enough potential to make a chicken like me not only play through it but also complete every achievement. Take that, damned scientists!

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Feature Rating
Length 5-7 hours to 100%
Difficulty Fairly easier than most Castlevanias
Graphics Pixel Perfect Carnage
Music Industrial ambient noise and screams, lots of it
Gameplay Think 2D Katamari meets Contra in Resident Evil
Story The problem with appropriation and its consequences
Closest Thing Watching the movie Chronicle (2012) and cheering for the antagonist


TL-DR: I made them swallow my own fears, then I ate them.
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382 Produkte im Account
52 Reviews
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379 Std. insgesamt
Verfasst: 16.02.21 21:30
Its good to be bad!
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1824 Produkte im Account
59 Reviews
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333 Std. insgesamt
Verfasst: 16.02.21 16:45
It's just like Untitled Goose Game...

But with a less scary monster.
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237 Produkte im Account
25 Reviews
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270 Std. insgesamt
Verfasst: 15.02.21 15:57
I've always wondered what it would be like to be the tentacle monster in hentai.



no meme though, 4hrs Blind Playthrough while streaming for friends. Pretty decent hours and initial fun for its price point. built in mod loader means it might have a lot more replayability if people make mods for it.
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176 Produkte im Account
6 Reviews
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340 Std. insgesamt
Verfasst: 10.02.21 23:01
monster eat people good game
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359 Produkte im Account
13 Reviews
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495 Std. insgesamt
Verfasst: 07.02.21 12:10
Gotta be honest with you, at first I thought that the gameplay was going to be a gimmick that was going to get old after the first 15 minutes of play, after all, the idea of moving a blob across the screen with emulated physics does not sounds like a it can offer much. I'm glad to say that the game is very fun to play and not gimmicky at all. The developers made sure to implement smart level design, enemy types and character upgrades to enrich the gameplay and it works. Carrion is also very gorgeous and it was actually the main reason why I decided to play it, plus the horror theme and mystery of the story make wonders for the experience.

To control the... ‘the blob’ very satisfying, the controls have a degree of novelty and yet feel very natural.

The levels are tailored to make moving through them a pleasure, they allow different approach to deal with enemies, allow for some light exploration and elements of puzzle solving. There are not hard lines between this elements of level design either; transitioning from one task to another is seamless and they integrate with each other to make a cohesive experience.

So far in my play-through, there hasn’t been an abundance of enemy types, you’ll see the ‘same guy’ many times. That’s OK though, because the enemies complement the level design, and it’s this what makes up variety of task to solve in each area. Even though you’ll resort to attack must enemies the exact same way, it’s how you’d go about to be in a good position to attack that this game presents its challenge. You are not overpowered against enemies either, they can kill you quite easily if you’re not careful. Enemies do get more challenging to deal with as the game goes on, and the game resorts to upgrades to make dealing with them more interesting.

You can upgrade ‘the blob’ abilities and these abilities allow you to open new paths for exploration and give you new ways to deal with enemies, so this game implements elements of metroidvania to enhance level design. There’s also something peculiar about the way that some abilities are intrinsically linked to biomass (health) that makes gameplay more interesting; there’s a couple of your abilities that you can only use when you have half biomass and another couple that you can use when you have more than half. It is implemented surprisingly well and the implication of having another set of abilities that you could use (if you think fast enough) to either escape or kill enemies when they are beating you makes for somewhat remarkable scenarios.

Carrion is absolutely beautiful and the sound design is superb. The pixel art is 10/10, and that’s because it’s more than pixelated sprites, the pixels that make up the graphics are actually rendered, at the proper resolution and scaled correctly, and there’s no ‘rotated pixels,’ if you know what I mean (I hate that). Also, if you happen to have an old CRT monitor from the early 2000s, play the game on it. I’m serious, I tried it and the game just lends itself for that sort of stuff and it makes the experience that much better.

The horror theme makes wonders for the story that has a little mystery. It’s another element of the game that makes it very engaging. You want to know what is behind ‘the blob.’

Carrion is a very fun experience. That’s clearly its main goal and its difficulty, level design, controls, theme, story and art style are crafted and tuned to successfully achieve that. I totally recommend you to buy it and play it.
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216 Produkte im Account
9 Reviews
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396 Std. insgesamt
Verfasst: 02.02.21 15:34
Embody the horror. Go on a killing spree. Create chaos.

The game lets you become the monster and to see what really happens in shadows of a horror film.

Good things
+Fun game
+Challenging, but not frustrating
+Great responsive controls
+Fun mechanics
+Great soundtrack
+Good sound design
+Physics


Bad things
-Map navigation is a nightmare. It's not terrible but sometime becomes confusing and frustrating.
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15 Produkte im Account
2 Reviews
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1065 Std. insgesamt
Verfasst: 02.02.21 12:07
A massive load of slimy tentacular fun in which every single living being in your path is dinner for two.

This game is a blast and perfect for fans of The Thing/Alien- see the full video review here;
https://youtu.be/ZsXuidBgzpg
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180 Produkte im Account
1 Reviews
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291 Std. insgesamt
Verfasst: 31.01.21 00:35
Who doesn't want to be a ball of flesh that eats people? Just a flat out fun game.
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141 Produkte im Account
18 Reviews
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717 Std. insgesamt
Verfasst: 13.01.21 10:57

Oddly Satisfying Carnage



Picked this up months ago when it was on sale, and now after completing the 1st campaign, I felt like I gotta give this game a nice review, perhaps it will help you to decide if this game is worth your time.

Carrion is an amazing pixel art, Metroidvania-ish type of game that puts you in a position of a hellish, flesh-devouring, tentacled creature that was held captured in a deep, highly secured underground research facility. What intrigued me is the reverse role of being the creature to annihilate other lifeforms within the facility, and that's not all - your mission is to break free from the super labyrinth and get to the surface at all cost.

The game starts from a lab where you escape from a containment unit, killing anything that stands in your way while navigating thru vents and tunnels, unlocking sealed doors in every sector all the way up from underground facility. The level design is great - it's linear and done in such a way that you need to breach each sector before you can move up on to the next sector. That's the only way out of the facility and moving up each sector makes it even more difficult to navigate and breach the security defense.


Art/Music

It's a nice pixel-art indie game and has so much vibe to horror flicks like The Thing, Alien and if you ever heard of Oat Studio's short-film called Zygote, it shares same inspiration to it. The background music, sound effects, and ambient are top notch and designed well into the game and truly adds up the atmosphere of a true science fiction horror game. What makes it even awesome is you can make the creature growl while lurking in a hidden spot and terrify the lab workers. This game completely changed my mind on how simple, pixel art games could bring so much fun and life into it.


Gameplay

I realize some claim it will be like 4-5 hours, but I am no speedrunner and rather spent a good amount of time navigating the maze as I got lost in a certain place and that took me a while to complete. It is a labyrinth that require good apprehension to navigate the area - no hints or map whatsoever.


I have tried using both controller and mouse/keyboard, and to my liking, I prefer mouse/keyboard. Using a controller is easy for navigating but pain the ass when you want to aim using the tentacles to grab your foes, it is a lot better using a mouse to aim (it auto-grabs) and I'm pretty much getting used to it after a while.


You will use the tentacles to move around and also to grab objects/humans, break seals/vents, turn on/off switch and of course devour humans to grow yourself bigger. Use stealth, manipulate an object, and throw snares to trap them. Once you breach every sector, you will have to find and break containment with DNA, and that will evolve into new unique skills ranging from cloaking ability, spiked-tentacle, crushing ability, and more. The best skill is the ability to infect/resurrect humans and control them to kill others. This is something unique that I find oddly satisfying playing the game as an antagonist!


The puzzle to break seals/breach doors are quite challenging and some require you to use ability in a different form. You will grow bigger and stronger as you progress but become slower and any previous ability is evolved to a new one. For that, deposit biomass is used, split back to its original form so you can sneak thru traps and activates switches. You are then able to transform back by absorbing the deposited biomass.


Sadly there is no autosave in this game, each sector has a different save point scattered in the maze. Some area is highly secured with drones, soldiers, and guided mechs; if you die halfway clearing an area, you have to start over again from your last savepoint. That's what annoys me for the fact that it has no autosave feature.



The good:

+ Top-notch artwork/ambient/sound effects
+ Very satisfying gameplay using different skills as the antagonist to stealth kill and navigate the area
+ Interesting puzzle/maze that will keep you engaged


The bad:

- Navigating the labyrinth can be a real pain in the ass. No hints, markers, or map to guide you.
- No autosave, at some point in the game the defense is strong and if you get killed and only half of them are cleared, you have to start over again. You have to be smart using save points in each sector.
- Short game but recently they added a free DLC



Do I recommend the game? Yes, but wait for the sale. When I got it there was no DLC but recently they added free Christmas DLC.
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267 Produkte im Account
13 Reviews
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197 Std. insgesamt
Verfasst: 08.01.21 14:01
Great game and fun mechanics!

However - you have to backtrack a lot ('metroidvania type' which unlock new path with the use of new abilities) and it lacks a map.
I spent more time searching for ways forward than actually playing -> this actually fits the narrative of the game and you may love it!
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194 Produkte im Account
122 Reviews
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517 Std. insgesamt
Verfasst: 03.01.21 19:13
This is one of these games that is oddly satisfying finishing as the antagonist.

10/10

PS. It's a known rule that the pixel games are the best when it comes about the Soundtrack, and this game totally deliver.
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216 Produkte im Account
2 Reviews
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645 Std. insgesamt
Verfasst: 02.01.21 03:46
A very compelling story with great gameplay and beautiful pixel art to boot, There was clearly a lot of time and love put into this game, the only flaw is it left me wanting more.
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14 Produkte im Account
1 Reviews
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534 Std. insgesamt
Verfasst: 30.12.20 23:08
Okay, so there are so many things I love about this game, the art style, the music, the idea of hunting people as a bloody tentacle monster. I never met this kind of game before and it was AWESOME.

However, the misleading, puzzled map is such a pain in the ass. I spent much more time trying to figure out which way to go rather than actually enjoying the game, which made me almost give up. I was only able to finish it thanks to the detailed map provided by other players. Pretty sure I'm not the only one who had this issue. The creator should really try to improve this part.
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82 Produkte im Account
4 Reviews
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457 Std. insgesamt
Verfasst: 30.12.20 21:25
the price normally?
16
the price on sale?
12
the amount of gameplay?
7 hours
the amount of gameplay if you know where to go?
3-4 hours

for the price you dont get much content but it educated me that most monsters dont actually kill that much more solve puzzles
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145 Produkte im Account
19 Reviews
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380 Std. insgesamt
Verfasst: 29.12.20 00:12
A real gem. The Thing + Metroid vibes. Great level design. Awesome art direction. Triple A game makers should play this and take note.
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117 Produkte im Account
29 Reviews
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424 Std. insgesamt
Verfasst: 27.12.20 07:39

Actual good indie horror



Fine horrors are lacking nowadays. To my recollection, the last worthy one was Alien Isolation.
So whenever something half-decent comes out it's already an event.

CARRION is full feature reverse horror single player experience, where you as a player take control of a monster to destroy all humans and break free from the captivity. This is quite original - I don't remember any single player reverse horror whatsoever. But apart from being innovative this look and feel good! For indie title for sure.

The gameplay delivers expected amount of fun and the game manages to keep the pace more or less giving new tools and the ways to keep a player engaged for the most part of the game.

The score is very much appropriate for this kind of game.

The only drawback which I see - this ain't that indie title that you can replay for 30 times with lengthy playtime per every playthrough. I finished it in 7 hours to get 100%. There is zero replay value. But to be honest, this would probably hurt this game with available amount of content, at some point the game becomes repetitive without any injections of new so you just drag through the local story to the end.

I did enjoy this game for the most part, if you are hungry for some horror games - this is definitely a must-buy.
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60 Produkte im Account
1 Reviews
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408 Std. insgesamt
Verfasst: 25.12.20 20:46
This review is mostly positive and contains Opinions. YMMV.

One word: visceral.
I was gifted this game and had an absolute blast in the 6 or so hours it took me to beat the main campaign - the concept is great. A horror game where you get to be the monster, a writhing meaty mass of cosmic terror whipping through vents and hallways and snatching unsuspecting prey to gorge yourself on, and grow.

Positives;
The art style is super visually appealing (in my opinion) and lends itself well to a gore-fest without being too overwhelming or disgusting, but it retains a solid sense of body horror and surreality. Some of the environments (especially outdoors) are really lovely but stay understated enough to not be distracting.
Navigating levels feels swift and snappy, puzzles are just complex enough in some cases to need a thought-out approach while others are just roadblocks - none of which take up too much of your time to really hinder your progress, but they're not insultingly easy to me.
The music adds a great atmosphere and I sometimes felt like it could tell what I was doing in-game, varying its tension as I tried to analyze how to approach a new situation and eventually deciding on a method.

Neutral/Negatives;
I feel like some of the puzzles could have used more flexibility in their intended approach/es, and the biomass dumping pools are too sparse, making it very easy to read when you'll need to slough off some meat for an upcoming encounter.
A lot of the time I'd forget about an ability I had in another form, with them not needing specialized use frequently. That's a pretty neutral point for me, but others may take it positively or negatively.

The absolute biggest gripe I have: Where Is My F'ing Map???
A few times my enjoyment was interrupted by not having even the most rudimentary of navigational assistance. I think just a map would be a fine addition, some have vouched for objective markers and other ideas to help you.
Not quite remembering where I've been, what puzzles I've solved, and where I need to backtrack to sort of put a damper on my mostly positive experience with Carrion. Any backtracking I had to do came with the very real risk of getting lost and running loops, frustratedly attempting to figure out where I had to head next.
The progression is usually pretty linear in many areas, and if you're better at video games than I am, this probably won't be a real issue for you! It's really the only big complaint I have about an otherwise great experience.

Technical;
I didn't run into any issues at all running the game and getting the most out of its performance, but I can see some of the amassing particle effects, ragdolls, or animations causing problems with very low-end PCs or laptops. Didn't run into any issues with softlocking myself, but I won't rule out the possibility of it happening to someone else. Technical issues and bugs were nonexistent in my experience.
I used a mouse and keyboard to control the game and only had a few hiccups at maximum biomass where I'd leave too much of myself hanging out while going into an elevator or something similar and not actually end up moving with it, instead snapping back down to where I started - I also occasionally had trouble transitioning between areas I needed to move upwards into without the help of a pipe/vent, also at max biomass.
(Granted, it's generally more difficult to control yourself at max size than it is at smaller sizes, and I'm going to hazard a guess that it's intentional. Go figure, more meat to haul around gets harder to control.)

TL;DR
I'm of the opinion this game's very well put-together and polished, and for that it's worth the full price tag, but if you're holding out for a sale because of the game's short length, more power to you. It's a worthy grab in any case.

Carrion is a fun, satisfying game, and I'd recommend it completely - even with the negatives above in mind. It made me kind of hungry, though... crunch crunch crunch...
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66 Produkte im Account
9 Reviews
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367 Std. insgesamt
Verfasst: 05.12.20 05:38
good, but overpriced. its like 4 hours max
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428 Produkte im Account
5 Reviews
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408 Std. insgesamt
Verfasst: 27.11.20 10:18
Game is pretty fun and makes you feel like you are The Thing devouring the entire base. Only downsides is that there is no map so navigating the base can be a pain when looking for secrets and it is very short game time, took about 6 hours to get 100% in one go.
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214 Produkte im Account
4 Reviews
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760 Std. insgesamt
Verfasst: 25.11.20 19:02
Reverse horror is a SEVERELY underutilized genera, and Carrion scratches the itch for such games flawlessly, the movement, the controls, the music, its all wonderfully polished in a way to make you FEEL like a horrible screeching abomination, the only real complaint I have about the game is that there isn't enough of it, which i'm sure the community will remedy if given enough time.
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680 Produkte im Account
3 Reviews
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267 Std. insgesamt
Verfasst: 16.10.20 20:59
Hella short, but every minute is a fun one
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152 Produkte im Account
5 Reviews
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410 Std. insgesamt
Verfasst: 16.10.20 00:45
Worth $20? Nah. Not a long enough game. But that's the only gripe. I never thought I would like a puzzle platformer this much, but the screams and slithering are PERFECT. Nom nom humans.
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58 Produkte im Account
19 Reviews
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313 Std. insgesamt
Verfasst: 12.10.20 00:08
Great game. way too expensive for how much game you get. This game took me five hours to play. I had a ton of fun, but unless they update it with more stuff or add a dlc, im giving it a thumbs down.
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369 Produkte im Account
9 Reviews
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393 Std. insgesamt
Verfasst: 10.10.20 16:42
+ Game mechanics and controls are great
+ Creatures abilities are awesome
+ Puzzles are well designed
+ Amazing visuals with fluid sprite animations
+ Overall atmosphere and soundtrack is superb

Some places need revisiting after creatures certain abilities are activated so there is backtracking and because there is no map, it might be confusing and disorienting for some players.

- Lacks content, falls a bit short
- Needs more different enemy types and harder encounters / puzzles
- Drones as enemies are generally boring and overused in games
- Turns repetitive in longer sessions
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1063 Produkte im Account
12 Reviews
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379 Std. insgesamt
Verfasst: 03.10.20 19:14
It's The Thing meets a Metroidvania.

It's a bit on the short side, but I equate it to how long the length of Portal 1 was. It doesn't outstay it's welcome. The presentation and atmosphere is dripping though.

I hope to see more from these devs.
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21 Produkte im Account
3 Reviews
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9 Std. insgesamt
Verfasst: 03.10.20 07:25
a good game with fun gameplay and gorgeous Sprites and fluid animations but for $28.95 au it just isn't worth it it's too short and doesn't have enough content for the price tag I completed it in four hours (my hour tracker is bugged for some reason). For this reason, i don't recommend it it just feels more like a demo than a full-price game.
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7091 Produkte im Account
171 Reviews
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327 Std. insgesamt
Verfasst: 26.09.20 00:54
It's hypnotizing to watch Carrion's lead creature crawl and skulk around its environment. Tentacles clasp at every available surface as the mass lurches forward like a tidal wave of carnage. Sections of its body compress and stretch like a horror-themed Looney Tune. The way it strikes out at humans and drones seems alien even as it's controlled by a player. The whole vibe is enjoyably upsetting, a truly singular journey that no player will soon forget.

Want to know more? My full review has been published over at ScreenRant
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21 Produkte im Account
2 Reviews
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295 Std. insgesamt
Verfasst: 19.09.20 17:20
Carrion was one of those purchases that had me excited to play even before purchasing it. The chance to finally play the monster in a horror game was something that had me on the edge of my seat in excitement. At the start of my play through I played very stealthily, nurturing the monster, letting it feed and grow. As the play through progressed and my monster became stronger, I began to seek out humans. Looking through every room, consuming every bit of my kills. Near the end of the play through I was a mass of destruction. No creature or machine retained their lives. I was fast, and I was merciless. At the conclusion of the game, I realized I had played something much more than a game. It was a magnificent piece of story telling and drama. I came for the idea, and stayed for the story. Carrion was an exceptional game. I recommend it 100%.
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244 Produkte im Account
4 Reviews
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956 Std. insgesamt
Verfasst: 19.09.20 01:40
the game was fun the whole time i played it the only issue is that i still wanted more at the end.
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393 Produkte im Account
8 Reviews
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42 Std. insgesamt
Verfasst: 10.09.20 16:01
I was so hyped for this game. The concept of getting to play as John Carpenter's The Thing just sounded amazing. When it first got released, I grabbed it immediately.

Within minutes, I was unimpressed. There's barely any variety. The biggest challenge is trying to figure out where you're supposed to go next. The humans' AI makes them seem like they want to be eaten. Ripping apart another human with a slightly different skin to the last one you ate becomes boring after you've watched it happen the first 20 times or so.

It's an amazing concept, there's just not enough of an actual game to go with it, especially for the price tag. I'd only recommend this game if you just like the idea of being an unkillable horror movie monster who just kills everyone the same 2 or 3 ways again and again.
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312 Produkte im Account
3 Reviews
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446 Std. insgesamt
Verfasst: 09.09.20 21:34
Very repetitive and plays more like a puzzle game than a monster game. Expect to spend most of your time playing lost in the rooms which all look the same.
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72 Produkte im Account
1 Reviews
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472 Std. insgesamt
Verfasst: 07.09.20 00:08
It's a fun game to play, but for the price it's way too short
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201 Produkte im Account
31 Reviews
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318 Std. insgesamt
Verfasst: 13.08.20 17:15
Let me start by saying that I was incredibly hyped for Carrion the moment I saw the first trailer, I had very high expectations for it, if you've never heard of it before you might have a better time with this game than me.

This game does many things very well, the spritework is very enjoyable to look at, controlling the monster feels great and is exactly the kind of power-fantasy I was hoping for, the sound design is exceptional and helps tie the whole experience together, its main mechanics, although not revolutionary in any way, are extremely polished for an indie title.
My main gripe with Carrion is that it is simply too short for its pricetag and has next to no replayability value, I was able to 100% the game in just 5 hours (and I'm a very slow player). Another problem I have with the game is that the gameplay doesn't really go anywhere (you do gain new abilities as you progress but they are rarely used to solve puzzles in interesting ways and mostly serve to unlock paths to new areas of the game) which is a shame. It also doesn't help that most side content leads to upgrades that just give you more health or energy and don't really change the gameplay whatsoever.

TL;DR game lacks content and doesn't take its core concepts far enough, buy it on sale or don't buy it
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933 Produkte im Account
97 Reviews
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409 Std. insgesamt
Verfasst: 08.08.20 10:31
Rip and tear as the monster.

Intro


Carrion is a reverse-horror game that lets you play as an amorphous mass of flesh, tentacles, teeth and claws, rampaging through a military complex. Made by the creators of Butcher, it retains the brutal violence in a pixelated metallic world. However, Carrion is not simply gory fun, it is also a unique way to control a character.

The Alien Thing


If you are a fan of the classic horror movie The Thing (1982) by John Carpenter, chances are that you will want to play Carrion. This time, YOU are the alien monster, using vents to your advantage and possessing humans, or maybe you prefer to grab them with your tentacles and shake them like a rag doll until you rip their spine out of their skulls, as the walls get painted red. Juicy.

Barebones Story


Except for a few mysterious flashback scenes, do not expect much in terms of story development, which is a bit of a shame but understandable. Instead, you simply explore the different areas of a base in order to collect your powers that were contained, and evolve your form to remove obstacles that were blocking your way to new parts of the complex. Sounds like a Metroidvania!

Mapvania


Carrion adopts the progression system of a Metroidvania, but with some considerable caveats. There is no in-game map, and the layout is not like one giant area but instead one hub interconnected to different points of the levels. The problem is that you are being teleported from one place to another, in areas that look very similar, and it is easy to get lost. Although the game is short, I paused in the middle for the duration of one day; when I came back, I didn’t remember where I was or where I was going, and spent way too much time randomly navigating the areas. Another problem is that the choice to make a Metroidvania out of this game is hardly justified, as the only reason to revisit previous areas is for one extra hidden booster per level rather than entire new sections. This was a waste of time on two grounds: First, most of these hidden boosters require late-game powers, so I always left them for later and then once I had completed the game I had to track down each level to find their container and nothing else. Secondly, since these secrets require late-game powers, they can only be acquired at a time when there is no use for them anymore. In short, Carrion’s Metroidvania aspect is by far its worst issue: no map, confusing layout, unnecessary secrets, almost nothing new to rediscover. As it stands, being linear would have been an improvement. At least, backtracking wasn’t a frequent occurrence paired with map issues (yes, I am looking at you Hollow Knight).

It Lives


Evolving the monster is accompanied with more healthpoints, but Carrion does something particularly interesting and original. Depending on the number of healthpoints, the monster switches between three forms with each its own unique powers. With the tankiest form it is easier to take risks, but the blob is so large on the screen that it is also easy to catch bullets. Conversely, the skinniest form is better at sneaking, and since the player can die so quickly, there is a ranged attack to compensate and allow for a more careful playstyle, eliminating threats from a distance with a net made of gross white secretions. And that ranged attack can be used to activate levers from a distance, meaning that it can be necessary to go back to this lower lifeform to access new areas. As a result, being injured does not feel punishing, as each stage of evolution has its own uses. However, I felt like the second form, able to ram, wasn’t as interesting as the other two, and I only used it for the artificial motive of obstacles to push. Another neat system is the possibility to drop a package of flesh and lose healthpoints to switch to a lower lifeform, before later eating the package... or people... to put on some weight again.

Evolution


These three forms not only have different attacks, but they are also complementary to solve puzzles, as the game is ripe with them. Sadly, most of the puzzles consist in activating switches, which feels very dated in an otherwise very novel game. There are also other more interesting puzzles, such as using invisibility to sneak past lasers or using a reinforced skin to carry explosives and survive, but overall there is simply too much pushing obstacles and turning switches on and off to unlock doors.

Parasyte


The possession ability is earned relatively quickly and allows to control live humans... or their corpses, like a sick master of puppets. This can be used to impersonate humans during fights and use their tools of destruction against themselves, or to solve puzzles by unlocking switches that were unreachable through natural means. More could have been done in terms of interactive scenes and horror, but it was well done as it is, and great fun to use.

Creepy Crawler


The real star of Carrion’s show was the feel of moving around. The monster does not have legs, instead it is a mass of flesh supported by tentacles. And yet, despite the otherworldly physicality of the beast, the controls are surprisingly intuitive and responsive. It is as if the game is so good at guessing what the player wants to do, and the result is so smooth, that there is no friction to remind us of the considerable effort that the developers achieved with the navigational abilities. If you play this on a computer, although a gamepad is fine, I recommend the mouse a lot more. It is an absolute joy to control. And as the monster grows, you can organically feel the drag of your body and compensate without realizing; the result is simply amazing and shows how a 2D game can still feel fresh and novel in 2020. Left-mouse feels like dragging a lightning-quick creature in that direction as tentacles sprout from the amorphous flesh and cling to walls like a nightmarish Spider-man, ignoring convential platforms and sticking to the ceiling, while right-mouse grows tentacles to grab and interact with objects or people, responding perfectly to each of your moves. It is a thing of beauty.

Short as a Gremlin


Carrion is a short game that can be completed in four hours, add to that one or two more hours either if you get lost or if you want to complete the game at 100%. While I personally prefer short experiences before games overstay their welcome, some players might want to know this information before a purchase, especially as Carrion is priced slightly higher than many other indie games at 20 € / $20. To be honest, albeit short it must have been a headache to ensure that all puzzles could be solved when players walk around in different forms, while avoiding that they get themselves trapped with no way out due to the lack of a specific ability. And I wouldn’t have wanted to see another hour of turning switches to watch doors open or close. To me, four hours was a perfect length for what Carrion proposes.

Verdict


Carrion is a vicious reverse horror game that is also an absolute joy to control, showing that 2D “platformers” can still be innovative and feel fresh several decades after their introduction. However, you won’t simply find here a quick burst of tentacled violence, there are also many puzzles to wet your appetite in-between massacres. While some are interesting, at times it becomes tiring to pull switch after switch to open the next door and the next, especially considering that the Metroidvania component of the game is its weakest element. There are excellent original ingredients in here, that I would have liked to see... more fleshed-out. Nonetheless, Carrion feels amazing and it is a treat for science-fiction horror lovers.

More reviews at https://saveorquit.com/author/8rgk/ and https://www.youtube.com/c/8rgkgaming
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Verfasst: 29.07.20 01:54
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Rating auf Steam Sehr positiv
94.46% 9597 563
Release:23.07.2020 Genre: Action-Adventure Entwickler: Phobia Game Studio Vertrieb: Devolver Digital Engine:keine Infos Kopierschutz:keine Infos Franchise:keine Infos
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