The first post-release update is coming out today! The patch focuses on the most critical issues you've reported so far since day one, such as game-breaking softlocks, crashes, and so on. Additionally, there are some quality-of-life improvements made with custom level creation in mind. Not quite the Workshop integration we're after yet, but there's more to come soon!
Version: 1.0.3-RELEASE-140-gaacc44a3
Patch notes/changelog:
General:
- Fix: linking to glibc 2.2.5 on Linux (instead of glibc 2.27)
- Fix: the prehensile tentacle is no longer able to keep grabbing switches through walls
- Fix: the prehensile tentacle is now unable to keep grabbing objects while traversing through background doors
- Fix: more windowy windows
- Fix: KO translation for "Deposit biomass"
- Fix: crash caused by some controls being bound to "None"
- Enhancement: power nodes cannot be grabbed while they are inactive/charging
Level Design:
- Fix: First Flashback Sequence softlock
- Fix: Frontier - Highlands minor geometry bug
- Fix: missing ladder pieces added in Bunker
- Fix Leviathan Reef Base - Bridge Arachnoptysis puzzle skip*
- Fix: Leviathan Reef Base - Bridge Parasitism puzzle softlock*
- Fix: Relith Science HQ Parasitism puzzle softlock*
- Fix: a rare bug that prevented backtracking through Botanical Gardens*
- Enhancement: a smoother introduction to rivets in Nuclear Power Plant*
- Enhancement: power nodes remain inactive before obtaining the Photokinesis skill*
Custom Level Creation:
- Enhancement: it's now possible to load a level on startup with the following command line argument: carrion -level level_name
- Enhancement: the "editor" mode (edit_level level_name) hot-reloads the level upon detecting any change in the level/script file
- Enhancement: the console hotkey can be rebound in the config file
- Enhancement: the .png version of the "tiles" texture is shipped alongside the game
*old saves might remain unaffected