More auto-nav modes, fewer auto-nav bugs. Still no sound.
The auto-nav UI rework seems to be working well enough, so of course I've started to change it. Two more buttons are now present.
TURN TO DIRECTION makes the ship's nose point in the direction of the camera. It's a small thing, but can be useful on occasion.
JUMP TO OBJECT is more complex. It can only be used if the ship's jump drive is operational and charged, and if you have selected something. When activated, it brings the ship to local stop, and then locks in a jump to the object's current position. But if the object is moving (relative to the local frame of reference) then the jump will take you a certain distance in front of it - currently, about a minute's worth, depending on your ship.
Aside from the two new auto-nav modes, I've also gone bug-hunting in the navigation code, and can now report that the auto-nav is flying drunkenly much less often.
That's all for now, fly safe
The dev