Bright Memory: Infinite Mod Workshop support is currently in the works.
Secluded Orchid, a tech demo made with Unreal Engine 5, is available now! While there are no plans of a Bright Memory: Infinite remake made with Unreal Engine 5, FYQD Studio plans on utilizing Unreal Engine 5 in their upcoming works. Please look forward to what they have in store and stay tuned!
Tech Demo: Secluded Orchid
https://www.youtube.com/watch?v=5kJljpC5sHE
Secluded Orchid was made by pure coincidence while I was out of the house one day. The 3D scenes took roughly 2 hours and 5000 8K photos, which were then used to make high quality 3D models and were eventually imported into Unreal Engine 5, it took a total of 15 days to make the arm model, control, cutscene animation and UI design.
This is the first time we have ever used a motion capture system in our projects. The motions used in the demo took about 20 minutes to prepare so the quality is still a little rough around the edges. At the time we were using an inertial sensor motion capture system which has improved efficiency compared to manual keyframe animation. However, it falls a little short in accuracy compared to optical motion capture systems so we are looking into working with those in the future.
This is the first time we have ever used a motion capture system in our projects. The motions used in the demo took about 20 minutes to prepare so the quality is still a little rough around the edges. At the time we were using an inertial sensor motion capture system which has improved efficiency compared to manual keyframe animation. However, it falls a little short in accuracy compared to optical motion capture systems so we are looking into working with those in the future.