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Back again to kick off the week with a new Deadline Update!
Big changes for the overworld areas and some improvements to the Office and Cave Dungeons... Shroud/Fog of War has been brought to the overworld areas, and this definitely increases tension, difficulty and makes for more tactical encounters outside of dungeons. You'll also find that exploring the Caves in the Parks Hub is more difficult with the Infested crawling out from the crevices around the walls of the caves.
Enjoy!
- Added Fog of War to the overworld sections of the game
- The map for dungeons now only shows explored areas
- Fog of War now reveals more when a soldier leans from full cover
- Fixed issue where sometimes ammo pickups would stick around on the map when switching dungeon floors.
- Revamped enemy spawns in dungeons
- Added more roaming enemies to the Park
- Some layout changes to dungeons
- Fixed toggling advance time using tab when it should have used the space bar.
- Fixed some objects “sparkling” on Mac and Linux
- Fixed loot crates in the office that may spawn facing the wall
- Lowered the chance for critical shots for LMGs, SMGs, and Assault Rifles
- Added cooldown to the Provoke tactic
- Zoomed in the minimap on dungeons so it doesn’t give away as much of the layout
- Fixed issue with human enemy animations where they might look weird when crouching
- Fixed issue where a soldier with Out With a Bang might explode in the safehouse
- Added roaming enemies and balanced existing in the docks
- Balanced enemies in the residential district
- Added a tactics heavy human focused floor in Jupiter Enterprises (Office)
- Added a finale battle at the top of Jupiter Enterprises
- Added in Infested in Caves that crawl out of the holes on the side of the cave walls
- Set more accurate "Par Times" in all of the encounters across the campaign
Thanks for all of the feedback and updated reviews! It fuels the team forward. The game is still growing and improving. Keep it coming!
:ammofist: :cult: :ammofist:
-Randy