Reworked feature: Combat
As you might be aware, we've been working hard on a complete rework of the Book of Travels combat system. Some of you have tried it out on a preview server, and as a result of your feedback (which we thank you kindly for), several adjustments have been made to enhance the experience.
- Combat has been entirely reworked with a new gameplay system, new visuals, new sound effects and new animations.
- The old system is entirely replaced, and all events featuring combat now use the new system.
- If you need some know-how in how the new system works, you can either visit our steam page for the initial reveal of the feature, or maybe find a certain Warden in Bat Saha that could teach you…
- We have not translated the existing combat skills into the new system just yet, so there is only plain sword fighting for now. Feel free to unequip these skills in the meantime, while we redesign them. We apologize for the inconvenience.
- We have temporarily disabled every non-humanoid fightable creature. This includes Kettems, Maisu and Wolves. This is due to technical reasons, but expect them to return sooner rather than later. We are working on it!
Here are changes we've made since the new combat made it's debut in preview:
- Completely new Combat UI.
- New Visual Effects.
- Additional sound effects.
- Additional animations.
- Added Duels.
- Added an interactive tutorial, given by the Duelist Warden in Bat Saha.
- Added around 10 new Combat events.
- Added a new music track that plays during Duels.
- Streamlined joining process.
- Easier to participate in multiplayer battles.
- Fainting in a multiplayer battle does not remove you from the battle. If your standing allies secure victory, they can help you back up and you won't lose a life petal.
- Added loot from combat encounters.
- Tied fainting and death functionality to combat.
(The following in particular were very much based on your feedback)
- You will be able to see your allies' and enemies' stats while in combat
- Targeting is easier to do, and easier to visually follow
- Health has been reworked to synchronize better with other combat features
- The defense skill is longer in duration
- More feedback when making actions in combat
Note:
The revamped combat feature is still a work in progress. It’s been tested internally but we may discover new issues as it goes out to our players. We’re ready to revert these changes if they prove to impact the experience in a negative way.
Other Changes
- Added new events relating to the sudden disappearance of the Kettems and Maisu.
- New room: "Stairwell" accessible via West Wind Shores.
- Added the Head Apprentice event to West Wind Shores stairwell along with a new ring...
- Added various new rings to the game.
Fixes
- Fixed a bug that caused NPC's to sometimes say the wrong lines.
- Fixed a Resna exploit with the Recreated masterpiece brew
- Fixed broken link to the game page.
- Fixed a bug that caused traveling shopkeepers to sometimes wander away in the middle of trading.
- Various typo fixes for items/poems/skill cards.
- Fixed a bug that caused intro pages to appear after a delay after starting a new character.
- Fixed the order of trade interactions with the Kasa postmaster when delivering the Weekly missive.
- Fixed a bug that caused NPCs to not hand out rewards when they should.
- Fixed various bugs that caused fishing graphics and sound to not play properly.
https://store.steampowered.com/app/1152340/Book_of_Travels/
Want more info?
Visit the Book of Travels website
Visit the Might and Delight website
Visit the Might and Delight Merch Store
Visit the Book of Travels Lore Page
Join our Discord server