Book of Travels
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Über das Spiel
Braided Shore is a vast and intricate world, but meetings with other players are few and far between so your chance encounters will be something special. Choose to collaborate together or to survive alone, either way, you’ll be part of the birth of an exciting new online community, one where many stories will be told.
But take note: This is a game for wayfinders and wanderers and it won’t plan out your route. Instead it will trust you to to play in your own style and to shape your own journey. Whichever way you choose to travel, you’ll soon be adding your own chapters to the Book of Travels.
Systemanforderungen
- CPU: Intel Core 2 Duo 2.4 GHz, AMD Athlon X2 2.8 GHz or better
- GFX: NVIDIA Geforce GTX 660, ATI Radeon HD 2xxx
- RAM: 4 GB RAM
- Software: Windows 7
- HD: 2 GB verfügbarer Speicherplatz
- DX: Version 9.0
- INET: Breitband-Internetverbindung
- MISC: VRAM 2 GB
- LANG: Englisch
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2209 Std. insgesamt
Verfasst: 07.05.22 08:33
There are some things to be improvid, like the size of text and some features. Also, the game is to be expanded in more regions. But the current world is nice to explore anyway. Check out my guide on steam: Tips and notes for beginners (no real spoilers) for this game. Might help to pass the reluctance to try.
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19985 Std. insgesamt
Verfasst: 19.04.22 01:20
Now don't let all that idyllic talk fool you, there are still plenty of MMORPG trappings to be found here. Random loot tables, equipment optimization, even the earliest hints of an epic quest. Book of Travels finds a balance between these two elements though by keeping the focus on simple tasks like looking for Physical boosting gear to help overturn a stone or Mechanical boosting gear to help a child with math homework. There are even a plethora of the game's skills and spells aimed solely at roleplaying. Some will surely become more 'useful' as the game becomes more fleshed out in the future, but I have a hard time finding a gameplay application for causing the ground around my feet to burst into flowers, that's for me alone.
Book of Travels is still very much an Early Access game. As of the time of this writing, it is terribly buggy, quite small, and more than a little bit empty. But I can still recommended it wholeheartedly, because even if it doesn't grow past this point - and it surely will - it is already enough to foster the feeling of peace and wonder it so clearly hopes to achieve.
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1058 Std. insgesamt
Verfasst: 11.04.22 08:48
- HEY
- HEY
- ????❓
- ➡️❓
- ????????????❓
- ????
- ❤️
...and then you spend 3 hours travelling together.
[spoiler]Thank you Vos, it was amazing! I'm Sik Sho, see you soon![/spoiler]
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1401 Std. insgesamt
Verfasst: 31.03.22 17:09
Tons of bug, roughly 30~ hours of content (depend if you wish to 100%), and I loved each minute of it. The art and direction of the game is gorgeous and full of really good idea, and that old quest system who is making you get lost is perfect !
The dev are taking the right direction in fixing every bug first (especially fighting, it's good but a buggy mess), clean the first part of the game and the core gameplay, then slowly add everything else. With even more content this will simply be a masterpiece. I'm truly watching the progress of this game with great interest ! Don't give up !
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2206 Std. insgesamt
Verfasst: 30.03.22 22:32
The combat can be tedious at times, frustrating at others but also wholly rewarding once understood, practiced, and mastered. There are many facets to playing, of course you can play without combat in a vast majority of places, but some of the more expensive items come from stronger enemies.
Might and Delight have done an impressive job with community communication, fixing various bugs, and making the experience more solid for all players.
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28003 Std. insgesamt
Verfasst: 20.03.22 22:14
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331 Std. insgesamt
Verfasst: 18.03.22 11:25
I think there's a lot of hype here, but when you peel back that layer the actual game hiding underneath is mediocre.
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3049 Std. insgesamt
Verfasst: 17.03.22 05:02
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951 Std. insgesamt
Verfasst: 15.03.22 03:20
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1108 Std. insgesamt
Verfasst: 17.01.22 22:50
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1397 Std. insgesamt
Verfasst: 11.01.22 05:49
Take a good hard look at the trailer, watch some gameplay on youtube, and maybe check out the subreddit, you'll know pretty sure whether or not this game appeals to you -- and if it does that doesn't necessarily mean you'll like it anyway. It does not hold your hand, there's no quest markers, no quest log, no journal, nothing. You need to talk to people and write down (in the real world or in another program) what they tell you, even the useless random stuff might be valuable after you've talked to someone else so write whatever you can. No one is going to explain anything to you, you'll need to figure out which towns have a market for what, you'll need to figure out which NPC's spawn on a Tuesday morning and which ones spawn on a Friday night, and you'll even need to figure out where to go and who to speak to and how to learn how to read -- something that at the time of writing has only been accomplished by 8% of players.
This game is early access and it shows signs of that (lots of little bugs and server issues, especially in MP). If you can look past that kind of stuff and the gameplay appeals to you, then you might become one of the 1% of players who have reached level 5 or 0.1% who have reached level 10. This game is not perfect by a mile, but it has character and a special quirky charm that I'm into. And if nothing else, it's ludicrously nice to look at.
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2020 Std. insgesamt
Verfasst: 08.01.22 19:27
Given the punishing nature of the game I have found the bugs to be too frustrating to be willing to continue playing and I would recommend waiting for a more finished product.
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274 Std. insgesamt
Verfasst: 05.01.22 17:31
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1553 Std. insgesamt
Verfasst: 31.12.21 06:20
Book of Travels is a calm, slow-paced RPG set in a beautiful hand painted world that gives off Indo-European vibes. You will travel across rocky hills, large open grasslands, and dense forests. There are cities and towns with a large variety of NPC's to talk to and trade with along the way (you may even come across a few who want you to help them with some things). The world is dynamic with weather that can suddenly change and a real-world synced day and night cycle.
Of course there are the dangerous sort out there, but you are not forced to wade through hordes of enemies trying to surround you as you pass through certain areas. Combat can be an entirely optional part of the game. Early on you don't really have any means to fight or defend yourself so its best to just walk the world looking for what you can find to barter and trade your way into good enough gear to wack a few rogues.
Now while its an MMO, B.o.T. doesn't have dozens of players running around in every location. The few hours I've put into the game I've only seen maybe six other players, usually in towns. There may be times when you need support of other players to do actions that require more trait points than you can muster up. However, I haven't been able to get any of the players I see to respond to me. The lack of actual dialogue and use of symbols for conversation instead can lead to not understand your intentions or just ignore you. The core gameplay doesn't require you to work with a party, but I feel there would be a more enjoyable experience if you try to seek out someone who wants to team up with a stranger.
Ultimately if you just want a slow and uncrowded game where you feel like a drifter just doing the best they can to survive each day, then find the nearest path and head out on your journey into Book of Travels.
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1320 Std. insgesamt
Verfasst: 30.12.21 18:20
AN EXCLUSIVE TMMO
Calmness, harmony, slow-paced adventure of your own - this is what Book of Travels is about.
Welcome to Braided Shore, a place where everyone decides for himself on what are his goals, how to achieve them and what for, because the game won't do it for you, that's mostly why it is considered exclusive.
WHO WILL YOU BE?
The game offers a huge variety of tools to create your character, you can choose its form, eye color, voice, traits etc. so it will definitely be unique. Most of options in character editor are meant for creating not your appearance but your inner world and I find it good because it matters much more.
Now for pros & cons...
PROS
+Calm and meditative gameplay
+Beautiful hand-painted graphics
+Nicely made experience system (you can gain it by speaking with NPC's, travelling, completing endeavours, etc.)
+Conversating with other players is only available via the special pack of emotes, there is no any in-game chat so no swearing or rudeness are present
+There is an opportunity to tie knots and brew teas instead of magic and alchemy, that's pretty interesting
+Each server can only carry up to 7 players so every player meeting will be rememberable.
CONS
-Bugs, they are present and easily noticeable (that's temporary because devs are working on it)
And... that's it, I've found no more cons (for myself, at least)
CONCLUSION
As you can see, this review isn't detailed much, i didn't want to drag it out because, trust me, it's better for you to experience everything this game offers by your own.
If you read this review till here, maybe someday we will meet in game and share a kettle of tea together ❤️
Thank you for your time, safe travels!
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1083 Std. insgesamt
Verfasst: 28.12.21 19:22
Do buy this game if you like going to the museum and finding one beautiful painting to stare at for an hour, you'll find so much to look at and appreciate, it'll be great. Anyone else, pass by.
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7211 Std. insgesamt
Verfasst: 26.12.21 06:27
And I mean it. It's an amazing experience. The art is just gorgeous. The world is incredibly unique (magic based on tying knots and brewing teas? Count me in!). Character creation is meaningful an extremely charming, making you really think about who you're playing as. The coop mechanic is pleasantly simple with cute pictures you can use to communicate.
Most importantly the amount of possible adventures feels endless. In my travels I've learned a seemingly useless skill that just allows my character to whistle, found a meadow with enchanted sheep, gambled with a demigod in an actual card mini-game, talked to a bird that gave me helpful advice after I bribed it with a cookie, was mugged by a bandit and was emotionally scarred by the experience (manifested as a debuff), found a way in a secret location, where a group of scientists were trying to find a dragon-shaped spirit and in the end was cursed by a vengeful ghost of a pirate captain for my inquisitiveness.
Some people say that there is not enough content, however I've played for almost 40 hours already and I didn't even explore all the locations yet (remind you that the current map is only about 1/5 of the promised future content). The game can feel small at the first glance, however there are a ton of secrets to find. Plus there is a day/night cycle and some encounters are available only during a particular time of the day. Rare events like the tea auction are held only on specific dates during the week. Also a lot of the interactions depend on your skill set. For example, to talk to ghost NPCs you need a particular spell that allows you to see the supernatural.
The best part for me is that the devs indeed never hold your hand and allow you to travel and discover on your own terms. Imagine Morrowind mixed with Witcher 3. There will never be a huge red arrow on your map guiding you to an NPC, however if you talk to characters and read descriptions you will definitely get you all the clues you need to progress.
Is this game for everyone? Probably no. It's a slow and meditative journey with no experience farming points and almost no fast travel. Don't treat it as a typical RPG that you can binge in a weekend or two. If you come in expecting constant fighting, grinding and useless skippable flavor-text, you definitely will be confused and disappointed.
I also want to address the bug issue. Are there bugs? Yes, I've encountered plenty of minor issues (as you can expect in an Early Access project). However none of the bugs were game-breaking or even that annoying. I really hope that the team will be able to polish the game before its release. But I don't think that it's not enjoyable in its current state.
I don't know what more to add. I just can't recommend it enough. Support the team, buy the game and start your own personal journey through this charming fantasy land.
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195 Std. insgesamt
Verfasst: 15.12.21 19:17
Here is our video review.
https://youtu.be/jUZZNo0zAxc
If you enjoyed my review join our steam group.Mature Minded Gamers | [/tr]
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3109 Std. insgesamt
Verfasst: 13.12.21 06:15
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353 Std. insgesamt
Verfasst: 12.12.21 08:32
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332 Std. insgesamt
Verfasst: 10.12.21 17:20
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229 Std. insgesamt
Verfasst: 10.12.21 14:21
Enjoyed the character creation, graphics and movement, rest, traits and skills concepts. Enjoyed meandering around looking for clickies. The positive and negative traits you could choose from are awesome. There are a great many good ideas in this game.
I quickly realized that I must have chosen a bad character setup because I found an incredible lot of clickies that I could not open for not having the stats required. I felt surrounded by my own ineptitude, in a world made for some other concept of a wanderer. Having to trade only (no currency) at merchants presents a challenge for multiple reasons, primarily having to manage the trade goods you keep or swap out, given inventory restrictions. You're presented a mystical world of untold wonders, but you the reality is that you run into walls at every turn, physically and conceptually. You are useless, and your path forward is nothing but a grey cloud of vague far-away notions.
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2133 Std. insgesamt
Verfasst: 09.12.21 00:23
EDIT: Fishing might've been my best decision. Talk about cash cow and easy food access. World is so rich with NPC's offering both useful and (frankly) useless information. My note book is packed with flavor that I thought mattered, and quests that I'm so glad I wrote down. It's hard to have nothing to do, between building up my gear, searching for knot spell components, or trying to hunt down a specialty merchant for something I've saved up for.
Cannot wait for the future of this game. As overwhelming as this small map seemed in the early access, I have now visited most over-world places, and eagerly await future locations. As a piece of advice, save up for the knot to transform into a deer. Makes my trading routes so much easier with the faster travel. Plus who doesn't want to run around a bustling market as a deer?
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239 Std. insgesamt
Verfasst: 06.12.21 07:11
I've never seen a game this pretty, every frame is like a painting. They could take 10 years developing this and I would still keep throwing money at it. The artstyle is unique and the score is amazing, this studio's game is like a breath of fresh air.
If they ever come out with an art book I will literally cry pls god
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2662 Std. insgesamt
Verfasst: 26.11.21 02:21
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6113 Std. insgesamt
Verfasst: 04.11.21 22:27
The first problem is that for a game that looks like it should run cool on your PC, the CPU often hits 95 degrees while in towns or when you're around boats and trains. It only drops down to 65 - 75 degrees when you are in the wild between towns or exploring.
The second and biggest problem this game currently has is it's extreme latency. Often when you approach things to interact with them you will find that it won't work until the game registers that you are in the spot that you see yourself in on the screen (which can take up to 5 minutes of waiting). You can find out where the game thinks you really are by placing a fire or shelter down and wherever the fire/shelter spawns is where your character really is. This latency causes problems in almost every aspect of the game but possibly the worst effected mechanic is combat. In combat you are almost always initially frozen from latency while the enemy attempts to mug you. Usually resulting in your death when the game finally registers all of the hits you just took.
If the devs can fix those 2 major issues I really believe this game will take off in player population and become something great that can last as well as grow beyond the planned 2 years of development. I will change this review if those problems ever get fixed.
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145 Std. insgesamt
Verfasst: 03.11.21 08:02
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2834 Std. insgesamt
Verfasst: 31.10.21 20:39
I just can't get enough of it, If you are the kind of person who hoards all the loot they see in a game like me you might enjoy it as much as I do.
I also enjoy the casual parties you can get going with randos with the limited chat (you only have symbols) & how the game rewards you greatly for forming one since you can encounter random challeges on locations based on your stats
Be ware tough the bugs I mention are there & you will encounter them, desync, dissapearing items, etc
The game never holds your hand, It just sets you free on a big map to interact with its culture & its people, If you get frustrated by not having a clear goal this might not be the game for you, but again, I can't get enough of it
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Release:11.10.2021
Genre:
Massively Multiplayer Online
Entwickler:
Might and Delight
Vertrieb:keine Infos
Engine:keine Infos
Kopierschutz:keine Infos
Franchise:keine Infos
Einzelspieler
Mehrspieler
Koop
Kein Prisoner hat oder wartet auf das Spiel