This release introduces three new rooms, two new questlines, and a variety of other updates and bug fixes.
In Crossings there are two new rooms: the top floor of the Teahouse and the top floor of the Smith’s house on the eastern side of the town square.
In The Jade Urn, there is one new room that can be found along the western edge of the level.
A group of children playing a certain game have moved into the upper part of the Kasa Cistern. An opportunity for an enterprising Khelim to win a prize perhaps?
The Kasa Cistern holds much more than just the refuse of the city above. Those dwelling in the sewers sometimes get their hands on artifacts that the shore above thought long lost to time.
Updates
- Added the Bug catching and Talzyre questlines
- Added new item icons
- Added ambience sounds to new rooms
- NPC ghosts now have proper ghost materials
- Endeavours unlocking will now be player bound (you can still do them together with other players if you interact at the same time)
- Sefra Shrines & Haunted Gravestones are now player bound. There is a one-time use with 30 minutes cooldown
- Random endeavours (i.e. lockboxes, tangled plants, mechanical parts etc.) will now start their despawn when any player engages with a 30 minute despawn timer
- Visual changes to gambling Sefra in Little Slip. New animation and materials
- Created a post profile for 4k monitors
- Changed Passage rules slightly
- Implemented new food props
- Added five new edible bugs
Fixes
- Fixed targeting issues when using skills/knots on NPCs and players
- Fixed issue of camera zooming out when entering rooms
- Fixed an error caused by a blacksmith sound
- Fixed a bug where the hud wouldn’t show up properly if the hud was toggled while using a skill
- Fixed issues of player icons appearing on unknown maps and disappearing from the regular maps
- Fixed issues of writing in the journal/notes that would make hotkeys react to the player
- Fixed issue of teleporting to wrong entrance when transitioning to another level
- Fixed overall endeavour instability issues
- Fixed some Passage UI issues
- Fixed issue of map pin not saving if open when exiting the atlas
- Fixed issue where skills were not saving time equipped correctly; these skills should no longer lose a level on log out
- Typo fixes