Overview
Today we have a completely new Arena with Update 1.5: Zombie Warehouse. This new level provides a variety of challenges with five modes, multiple difficulty options, experimental enemy AI, a new defensive physics tool, difficulty options, and various weapon loadouts. Additionally we have included further improvements to the player character physics and performance, improving core systems even more.
- Zombie Warehouse Arena
- Multiple Challenge Modes for the Zombie Warehouse to complete
- Player Physics / Locomotion Optimizations
- New Physics Tool - The Boardgun
- New Achievements
- New Music
- Adjustments, Bug Fixes, Performance increases
Zombie Warehouse Arena
hint: Find and unlock in the main menu environment
- Five Challenge Modes: There are Five different challenge modes available in the Zombie Warehouse arena for a variety of fun combat experiences, along with multiple difficulty levels to add increased intensity to each mode.
- Boardgun Defense: To aid in the defensive focused Zombie Warehouse challenges, we are introducing the Boardgun physics tool. Build basic wooden fortifications, get creative.
- Experimental Enemy AI: Expanded enemy AI provides some experimental new mechanics allowing them to climb, drop off ledges, jump through windows, and ride ziplines in the environment to reach you.
- Experimental Health: Tied directly to challenge difficulty level, experimental health features range from slowed healing to the more difficult no health recovery; requiring players to kill enemies for health pickups.
The Boardgun
- The new physics tool called the Boardgun allows you to create destructible planks of wood from two points like a roll of tape. Get creative by connecting two points together, create defensive structures or board up areas, bypass obstacles, etc.
- Unlock the Boardgun for use throughout the rest of the game and other sandboxes by earning the Zombie Warehouse achievements and opening the hidden reclamation bin.
Character Improvements
- Jump rework: Leg lift is now matched to jump apex by calculating time of flight from launch velocity.
- Foot ball contracts and expands to clear the lip and stomp the landing.
- Mantling improvement: Legs now automatically lift when body weight is supported by hands and hands are extended down. Stick input still overrides the leg height.
- Tighter controls: One frame of input latency eliminated, body slots positions corrected to not lag when moving at high speed.
- Hand Pop-through: Hands will now "pop through" an environment piece if they become lodged on the other side and are not holding any objects (Example: if your hand becomes stuck on the other side of a shut door, they will now pop back through if you are not holding anything on the other side of the door when tugged).
Additional Update Information
- Unlock weapons arena: Some unlockable weapons were previously missing from the Fantasy Arena are now available for the various modes.
- Destructible shelves: Shelving that could fall over and trap players on accident are now destructible to prevent this.
- Experimental muzzle flash lighting: An option in the menu to enable muzzle flashes to cast real time light.
- Main menu: Main menu has been slightly reorganized to place all unlockable levels and sandboxes on the module board.
Patch Notes - Update 1.5
- NEW - Zombie Warehouse Arena
- NEW - Boardgun tool
- NEW - Music
- NEW - Achievements
- CHARACTER - Jumping reworked
- CHARACTER - Performance improvements
- CHARACTER - Input latency reduced by 1 frame
- CHARACTER - Body slots position updated pre-hover query
- CHARACTER - Hand pop-through environment
- CHARACTER - Automatic leg lift
- UPDATED - Unlocked weapons in Fantasy Arena
- UPDATED - Destructible Shelves
- UPDATED - Experimental Muzzle flash lighting
- UPDATED - Various scene collider fixes
- UPDATED - Various scene performance
- UPDATED - Main Menu boards
- UPDATED - Preparations for future updates
Have fun, we'll see you next time!