Deja vu... Expertly rendered by TechnoPrizm.
Overview
Welcome to the first major update of 2020! We've been working hard to simultaneously add new content, improve the existing experience of the campaign, and strengthen the core tech for you to enjoy in this and future SLZ titles! Today we bring you:
- New Content
- Save spots
- Brawl mode
- Improved climbing stability
- Improved hand responsiveness to quick actions
- Sandbox Gachapons
- Blankbox, performance light sandbox
- Adjustments and fixes
Save Spots
Savespots can now be found throughout each level. They will save any items in your player inventory as well save-able items placed in the savespot bins. To save your game, hold both triggers while grabbing the save point handles and wait for the save bar to fill up. The next time you start the game, the continue button in the main menu will bring you back to this spot. NOTE: If you complete a level, that counts as a savespot.
NEW Brawl Mode
Customized brawl battle in arena mode. Choose types and quantities of enemy waves to fight with and against in the end-game arena. We don't want to spoil too much, so have at it.
NEW Sandbox items to find
Additional gachapons can be found hidden throughout the game. When capsules are reclaimed, you can unlock a variety of fun objects to spawn. Try building some giant foam castles.
NEW Sandbox + sandbox machines
The Museum Basement sandbox has seen some changes and will continue to see adjustments in future updates. Starting with an ammo spawn machine, a health setting machine, and a few others; the Museum sandbox will continue to improve over time. Museum sandbox is now easier to find in the museum and in it's old place is a completely new sandbox: BlankBox.
The BlankBox environment provides a completely open sandbox with minimal environment pieces for maximum performance. If you want to benchmark your computer and see just how many enemies you can spawn, use the BlankBox.
Unlock Display Case
A new display case can now be found in the main menu and sandbox that displays the items you have unlocked. This will be updated with any items added to the collectible items list in future updates.
Patch Notes - Update 0.1.3
-UPDATE NOTES-
- ADDED: Save Spots
- ADDED: Save Spot information in museum
- ADDED: Collectibles Display Case!
- ADDED: Additional Reclamation Bins to some levels
- ADDED: Ammo Dispenser Machine
- ADDED: Health Machine
- ADDED: Experimental Texture res for low vram GPUs
- ADDED: Additional claimable gachapons to most levels
- ADDED: Nullrat claimable gachapon
- ADDED: Note for stuck on height select
- ADDED: Main Menu Exit
- ADDED: Custom magazine for 1911
- ADDED: New melee weapon, Pickaxe
- ADDED: New melee weapon, Katar
- ADDED SANDBOX: BlankBox for high performance fun
- ADJUSTED: Ladder rung colliders
- ADJUSTED: Climbing
- ADJUSTED: Minor text adjustments
- ADJUSTED: Complex crate
- ADJUSTED: Ammo display in main menu shows total
- ADJUSTED: Main Menu UI
- ADJUSTED: Gachapon glow
- ADJUSTED: Nerfed 9mm damage (affects Eder22, all MP5 variants, UZI)
- ADJUSTED: 1911 bullets changed from 9mm to .45 (still uses light ammo)
- ADJUSTED: Various checkpoint locations
- ADJUSTED: Savespot text
- FIXED: Crate in tower
- FIXED: Vivewand forever haptics
- FIXED: Several Static objects
- FIXED: Barrels no longer spawn weapons outside of the Arena level
- FIXED: Text Errors
- FIXED: Additional minor bugs
- PRIMARY BUILD CHANGES -
- add pick up the place to OST
- add monomat theme to OST
- OST changed from DLC to Soundtrack
We're going to be doing more frequent videos in between updates. What would you like to see / hear about?