Welcome to the first Bloody Hell Hotel Update! Before you sink your fangs into the meat of this update (classes), we'd like to go over commonly asked questions:
- Can I contribute? Yes. We invite the BHH community to contribute ideas and provide feedback. Ideas get sorted into categories and organized in a spreadsheet by our community managers, so we can refer to them at various stages of development. If your idea ends up being used in the game, you'll be featured in the credit roll and given a copy of the game when it launches. Three members have already done so. One of the ideas that was brought up happens to be the main focus of this update: the addition of Vampire Classes. If you're interested in getting involved, you can share your ideas on our Discord.
- Is there a release window? We know many of you can't wait to play the game & we're grateful to see so much enthusiasm. We also wanted to be upfront with you as to where we are in the development cycle (pre-Alpha). The quality bar for this project is as high as it gets - and quality takes time. We're committed to skipping Early Access and delivering a highly polished game on day 1. Therefore, we ask you to stay patient and possibly come along on this journey with us. There's a lot of exciting stuff coming up: regular updates, early previews, sneak peeks, AMA's with key team members, etc. This kind of game requires a lot of tweaking to get right and we won't compromise on quality to meet a self-imposed deadline.
- When can I see actual gameplay? We're aware that many of you want to see unedited & unaltered gameplay, just to get a better understanding of how the game plays. While Bloody Hell Hotel has been in development for nearly 19 months, it is simply too early to make an extended gameplay showcase. The game is much bigger than what the trailer shows. Some systems are either unfinished or not implemented yet, while others are subject to change. Multiple areas are missing. There's no UI yet, and hundreds of 3d assets are still being modeled and textured by our talented art team (led by an art director known for her work for Disney, Dreamworks, and Universal Studios). We're going to release unalerted & unedited gameplay footage with the developer's commentary when we feel it's ready. We also might have an open beta or a demo when the time comes (still TBD). Until then, we'll be posting regular updates on the development progress and sharing behind-the-scenes.
- Is there going to be VR Support? We've received many requests for VR support. There was no plan for it originally, but it quickly became clear to us that Bloody Hell Hotel would translate very well into a VR experience. We're putting it on our post-launch "to-do" list. VR support will be outsourced to a different studio that has a lot of experience in this area.
- Is there going to be Full Controller Support? We've received numerous requests for full controller support for the PC launch. We're now ready to confirm that there will be full controller support for PC on day 1.
The idea to introduce classes to BHH comes from our Discord community (the credit goes to @samplefrd3 specifically). We loved the idea, and so did the community. The game is no longer about one particular character. We're now taking an RPG-like approach: you'll be able to create your own character, choose one of the 6 classes, select gender, come up with a name for your Vampire, etc. In addition to visually distinct set of arms, each class will have their own unique skill tree. Most importantly, each class will offer a completely unique way of playing the game.
While we're still hard at work on implementing this big design change, we're excited to announce the 6 classes you'll be able to choose from:
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Swift and adept, Darkstriders make their home in the shadows. These skulking vampires are masters of deception, manipulation, and subterfuge. Their dexterous forms make them feel comfortable in combat but also right at home in the kitchen, where they might be cooking the guests' their first – and possibly last – meal.
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No one is quite sure what era or region Nekrocasters hail from – their origin remains a mystery. A relic from some unknown time, these mystical vampires are capable of supernatural powers unseen by modern eyes. The Nekrocaster’s terrifying form is devoid of humanity, and while it leaves them physically feeble and decrepit, their powerful magic carries them in combat and hotel management impeccably.
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No vampire is as captivating as the Bloodcharmer. It's unclear how they do it, but Bloodcharmers have been known to persuade their victims to willingly donate some of their blood. Be it their natural charisma or some kind of dark magic, something about them just makes guests more generous. And those who bear witness to the Bloodcharmer's horrifying deeds? They continue their lives completely unphased as if entranced by a master hypnotist.
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Named for their forceful feedings, Neckbreakers embrace the strength given to them by their vampiric blood. Those that give in to the animalistic power are capable of great physical feats, which makes them powerful warriors and perfect for blue-collar work like mining, forging, and smithing. Their natural strength is a great boon, but it leaves them with little interest in technology or chit-chatting with guests.
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Capable of surviving the light of day, the Youngblood still remembers the taste of roasted pork and good wine. Clinging to clouded memories of their humanity, Youngbloods recall many human efficiencies, such as farming, technology, and small talk. Vampires of high society may turn up their noses at such frivolity, but even they long for the warmth of the sun's embrace.
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Respected far and wide, the Primortal are vampire royalty, dating back further than any other vampire clan. Because of their high status within the Vampiric Council, the Primortal are granted special privileges. They could sit back and enjoy the easy life, but the aristocratic bloodline is not afraid to get their hands (and fangs) dirty. These powerful and cunning vampires know how to run castles – a hotel should be no problem.
You may have noticed the mention of the Vampiric Council - we'll explain its significance and how it affects gameplay in future updates.
Here's how we recorded music for the trailer with a 60-piece symphony orchestra. The soundtrack for the entire game will be recorded with the same orchestra and mixed by the recording engineer known for his work on such films as Inception, Pirates of the Caribbean, and The Dark Knight Rises.
https://www.youtube.com/watch?v=QKEfJaeOsGI