About half of the patch is pure bugfixing; a nice one being the fix for the pause button which was not working when you press space bar. There is a super rare Unity bug in all Unity VR games that can randomly occur where the game will start paused. Those unlucky enough to experience this rare issue were stuck because the usual fix of just unpausing the game with space bar was not working, so this patch will be a relief for anyone who encounters that.
Other than that there is a few new things such as new tutorials, console commands, and couple of small QOL things; NPCs armors now make sound when they move around or attack - this will hopefully make it less annoying when you are attacked from behind with no way to know. Now you can hear enemy who sneak up and surround you.
Lastly, there are a bunch of performance improvements and SDK additions.
Cheers!
Full Changelog
Version 1.0.3.576
Enhancements
- [Added] Armor tutorial
- [Added] Spell wheel tutorial
- [Added] Armor SFX - NPCs armors now make sound when they move and attack
- [Added] Support for Pico Trackers & New tracker calibration page on the main menu
- [Added] Comfort movement vignette
- [Added] Default hmd bindings for steamvr for index and vive cosmos
- [Added] Console command to make player invincible
- [Added] Console command to load a spell on the players hand
- [Added] Console command to take panoramic screenshots
Fixes
- [Fix] Added sound effect on arena crystal break
- [Fix] Added weapon rack position to bone
- [Fix] Can now click and hold on various UI buttons to increment values
- [Fix] Carpets not having collisions, things could fall through them
- [Fix] Eye lashes not being transparent
- [Fix] meteors not breaking when thrown against breakables
- [Fix] molten arc persisting on enemy weapons under very specific circumstances
- [Fix] thunder-sapping lightning not applying modifiers immediately
- [Fix] Shop keeper subtitle not changing language
- [Fix] Twin flame and swarm detonation event not unregistering correctly (fix flamewall stacking more and more effect each we reload level)
- [Fix] arcwire blocking TK
- [Fix] canvas on worldmap board being hidden by the mesh
- [Fix] creatures thinking they werent on the ground when going down stairs
- [Fix] handles being setup incorrectly on crates and broken crate parts
- [Fix] issue with spell wheel effects going missing when spammed open/close
- [Fix] placement of subtitles covering barons face
- [Fix] some death animations causing npcs to teleport to the side
- [Fix] some dynamic objects not being lit properly in dungeons
- [Fix] tribal shield not doing damage
- [Fix] twin flame fire line spawning instantly
- [Fix] LitMoss fixed detail maps not looking correct.
- [Fix] Navigation issues in home and arena and stairs in various scenes
- [Fix] Player hand stretching
- [Fix] Player hands will now snap back to the tracking origins if they are unnaturally far from the player.
- [Fix] Prevent merge when not casting spells
- [Fix] Prevent persistent items from being despawned by the level cleaner, fixes falchion and barons hat being despawned
- [Fix] UI sub menus toggle height according to the text lines count
- [Fix] Various mesh gap issues fixed across scenes/dungeons
- [Fix] Various translations and localisation UI components
- [Fix] Add delay to heatwave for when instant casting is enabled
Performance
- [Performance] Performance improvements for the mod manager
- [Performance] Atlased various icons
- [Performance] Change menu prefabs to use sprites to reduce draw calls
- [Performance] Culling improvements in tower
- [Performance] Optimized many meshes
- [Performance] change mirror to thunderbehaviour. Cache shader properties. Avoid checks in update when not active
- [Performance] dont play hinge creak noise when its barely moving
- [Performance] dont try updating finger poses when they are at the target weight
SDK
- [SDK] Added exclude type on container saver
- [SDK] Clean up animation data fields and remove unused melee animation datas
- [SDK] Fix cast left/cast right now calling cast side method to actually trigger spells
- [SDK] Fix item tool method issues, fix mod option linker not invoking value invokers, add TK enable/disable to player mana linker
- [SDK] Fixed protomap, compile issues, added ocean example
- [SDK] Fixed protomirror
- [SDK] Make note textgroupId and textId public
- [SDK] Move materialenumdrawerextended to the sdk so sdk shaders have drop downs
- [SDK] Prevent removal of License.txt in future SDK builds, include License.txt in project to copy if cleared
- [SDK] Put normalize + mix to mono macro in SDK/Examples/Characters/Facial Animation folder
- [SDK] Reserialize all animation JSONs
- [SDK] Strip _SOFTPARTICLES_ON on android globally as they need depth and thats not supported on android
- [SDK] Unstrip ModManager code which allowed JSONs in mod folders to load in SDK Catalog Editor
- [SDK] Added new events for DamagerEventLinker
- [SDK] Added owned parameter to spawn item command
- [SDK] Prevent exceptions and warnings if ItemModuleWardrobe effect ID is null or empty
- [Updated] Meta SDK from v68 to v69
- [Updated] PICO SDK to 3.0.0