The value of the gold bag in the dungeon treasure room chest is now reduced, but in contrast the value of the actual loot you find is increased, and more of it is added to the end of dungeon chest. That means a player who just races through the dungeon and doesn't bother searching for any extra loot will come out of the dungeon with around the same gold value as 1.0.5. But any player who actually searches for additional loot will now walk away from the shop with more gold. The idea here was to reward the players who search for hidden loot by offering a much more juicy incentive to do so.
This will hopefully make the shop experience a little nicer so that you don't have to take out a second mortgage just to buy that rusty dagger anymore. This was the first attempt at rebalancing by the game design team and hopefully it will be good right out of the gate, but the guys are going to monitor how players feel about these values and then determine if further tweaks are necessary.
UPDATE 1.0.6 CHANGELOG
CHANGES / QOL
- [Feature] Improved paper note text resolution
- [Change] Rebalanced the loot from dungeons. Players should come out with more money than before when selling loot at the shop
FIXES
- [Fix] Duplication bug when leaving items on the weapon rack then completing an arena fight in Crystal Hunt
- [Fix] Added missing lore pages to lore spawners, they were second pages of existing lore packs that weren't set up
- [Fix] Issue with enemy weapons not colliding with the players torso/arms/legs
- [Fix] Paper notes flickering at a distance
- [Fix] Prevent persistent items from being despawned by the level cleaner, fixes falchion and barons hat being despawned
- [Fix] Minecarts not being lit properly causing them to glow
PERFORMANCE
- [Performance] Fix memory leak with lighting data from dungeons
- [Performance] Reduced music memory usage
- [Performance] Reduced paper notes memory usage by half