This is how you get access to the beta branch (USE AT YOUR OWN RISK):
Right-Click on Avorion in your Steam list, Properties -> Betas -> Select branch 'Beta Branch - Newest Changes & Experimental Features'.
Behemoth Events
"The behemoths are coming! These legendary ships will now attack helpless sectors - unless someone stops them."- [beta only] The DLC will be enabled for anyone playing on the beta branch[/*]
- Added a new series of events where large behemoth ships attack sectors in the galaxy[/*]
- Added new, special subsystems with unique properties dropped by these bosses[/*]
- Behemoths are very strong and will ruthlessly attack random sectors in different quadrants of the galaxy[/*]
- When they're not defeated in time, they will destroy & salvage entire sectors[/*]
- Behemoths do not attack sectors with player-owned stations[/*]
- Behemoths can be enabled/disabled at will, but will be always disabled when the DLC is not installed[/*]
- You don't need the DLC installed to play on a multiplayer server which has the DLC enabled[/*]
New World Bosses
"We're introducing many new bosses that you'll encounter while exploring the galaxy. These bosses are tough to fight and will drop some fine loot. Additionally, they'll have their own unique back stories that players can discover. Or ignore. You can do what you want. I'm not your boss. I'm just text."- Added new bosses that will appear on the map[/*]
- Each boss has a unique arena they can be fought in[/*]
- Each boss has a unique background story for players to find[/*]
- Dev Note: Hidden mass sectors that were scouted by captains, but not yet visited by you, may have incorrect scouting information on the Galaxy Map[/*]
Escort AI
"We've taken some steps to improve the escort AI behavior, especially when ships follow other ships through hyperspace."- Added a new dotted range indicator for the jump range of all escorting ships[/*][list]
- The minimum jump range of all ships escorting the selected ship (or you) will be shown[/*]
- ie. when Ship A is being escorted by B (range 4) and C (range 6), a dotted line with range 4 will be displayed on the map[/*]
- Works for escort chains, too (A escorting B escorting C)[/*]
Remote Ship Management
"Managing ships has received a big improvement: You can now remote-manage ships, that are in the same sector as you. No more switching ships to dump some cargo or assign another captain! Sadly, due to technical limitations, we can't add this feature for ships that are outside of your current sector. We would have added it if we could!"- You can now manage ships that are in the same sector as you, as if you were sitting in them[/*]
- Pressing 'I' now opens the management window for the selected ship (if you have the rights to manage it)[/*]
- Added an interaction option to manage another ship[/*]
Fleet Tab
"The fleet overview has received some important quality of life changes. You can now filter, search, or remote-manage ships easily."- Added searching to the fleet window[/*]
- Added a compact view to the fleet window[/*]
- Added a checkbox to sort crafts in the same sector to the top[/*]
- Added a context menu when right-clicking in the Fleet Tab (similar to Galaxy Map):[/*][list]
- Select[/*]
- Manage[/*]
- Switch to craft[/*]
- Switch to sector[/*]
- Show On Map[/*]
- Added controls hint for right mouse button context menu[/*]
Additional UI improvements
- Added a 'Manage' option to the GalaxyMap context menu to manage a ship in your sector[/*]
- Initial ships are now named "Inspiration-X.xml" to avoid confusion over their purpose[/*]
- Added a "Streamer Mode" setting for improved privacy[/*][list]
- Hides paths containing possibly private information[/*]
- e.g. no "Return" button when no fighters are out[/*]
Performance
- Improved performance on galaxy map when lots of sectors have been explored and are marked on the map[/*]
- Improved overall performance in Rifts[/*]
- Improved overall script performance[/*]
Multiplayer & Security
- Fixed an issue where it was possible to overload a server with too much traffic[/*][list]
- Implemented detection of suspicious network traffic patterns and dropping of such players[/*]
Misc
- pdated Credits[/*]
Bugfixes
- Fixed a bug where ships could get duplicated during hyperspace jumps[/*]
- Fixed an exploit where resource depot could be abused for infinite resources[/*]
- Fixed an issue where some captains with special combinations of traits could procure or sell infinite goods in constant time[/*]
- Fixed an issue where docked objects removed the "empty space" hyperspace bonus[/*]
- Fixed a bug in the encyclopedia, where Scrap Metal had the same text as scrap materials besides beeing a normal trading good[/*]
- Fixed an issue where escorting ships could shoot torpedoes at their protegee[/*]
- Fixed an issue were inactive gate activators would automatically undock a battery but then weren't able to dock that battery before it leaves docking distance[/*][list]
- Inactive gate activator will now first check if it can dock the battery it undocked in previous update step independent of distance[/*]
- Family mission 4 will now reset to phase were identity thief is given instead[/*]
- Mission item is now marked as such[/*]
- This was possible if dialog partner was destroyed by autofire turrets which led to the phase not being set correctly[/*]