This is how you get access to the beta branch (USE AT YOUR OWN RISK):
Right-Click on Avorion in your Steam list, Properties -> Betas -> Select branch 'Beta Branch - Newest Changes & Experimental Features'.
Gameplay
- Added a new Xsotan enemy that dashes[/*]
- Improved Auto Research[/*][list]
- 3 items are now fed to station AI (instead of 5)[/*]
- Auto Research can now respect the type of items[/*]
- Mothership is always prioritized[/*]
- After mothership is repaired, nearby allied ships are repaired[/*]
- "Repair Target" now has the fighters stay at the target after repairing it fully[/*]
- Fighters now return and land once target is destroyed, instead of circling the mothership[/*]
Steam Achievements & Mods
- t is now possible to optionally enable Steam Achievements while mods are active[/*]
Maintenance Command
- Restock Command has been renamed to Maintenance Command[/*]
- Maintenance can now send a ship to repair the ship, hire crew, buy torpedoes and buy fighters[/*]
- Maintenance is the only command that can be started without functional crew or when the ship is severely damaged[/*]
- Maintenance command can now fill torpedo shafts when buying torpedoes, not just storage[/*]
UI
- Object Detector highlights now flash to be easily distinguishable from normal reticles[/*]
- Object Detector no longer highlights docked objects[/*]
- Cargo that is important for missions now has a special icon in Cargo Bay UI[/*]
- Added a milestone for the secret stick ship boss[/*]
- Speech bubbles of the player ship are now shown below the ship, not above it[/*]
- Marking items in inventory as trash now has settings for type & DPS of items[/*]
- Setting for sorting mission items to the top in the inventory is now remembered[/*]
Into The Rift - Gameplay
- Added icons to rift monoliths for better orientation[/*]
- Added icons to critical mission objects for better orientation[/*]
- Improved clarity of all rift missions[/*][list]
- Added icons to mark finished monoliths[/*]
- Rescue of a lost Expedition: The shelter asteroid can now be interacted with[/*]
- Applied Xenology: Added visualizations on where probes can be placed[/*]
- Applied Xenology: Added a button to quickly deploy a probe[/*]
- Applied Xenology: Improved spawning of enemies when placing a probe[/*]
- Xsotan Core Extraction: All monoliths now have larvae[/*]
- Recovery Missions: Added icons to found wreckages for better orientation[/*]
- Acid Fog, Radiation and Xsotan Breeders no longer affect or are affected by fighters[/*]
Into The Rift - UI
- Added current ship mass to rift mission mass constraint tooltip[/*]
- Improved phrasing for mass limit to clarify destruction of the ship[/*]
- Dialogs with objects that need batteries now explicitly state that there are batteries nearby[/*]
- Flashing indicator for batteries no longer turns off after some time[/*]
- Batteries no longer flash while docked[/*]
- Weapon chamber switch indicator stops flashing once activated[/*]
- Battery stash indicator flashes after first interaction to make it easier to find again[/*]
- Battery stash indicator stops flashing after opening[/*]
Into The Rift - Modding
- xposed several files of the Into The Rift DLC for modding[/*]
Performance
- mproved performance when adding torpedoes while the Torpedoes UI is open[/*]
Bugfixes
- Fixed several issues when objects were deleted[/*]
- Fixed an issue where mine/salvage orders weren't stopped properly while fighters were still deployed[/*]
- Fixed an issue where AI ships tried to mine/salvage while weapons were disabled[/*]
- Fixed an issue where some auto pilot buttons were missing while sitting in the ship[/*]
- Fixed some issues where mine/salvage command didn't work and/or gave unhelpful errors[/*]
- Fixed an issue where the location of the Xsotan Swarm Event Boss wasn't sent to players that had logged in during the event[/*]
- Fixed an issue where sparks for beam hits were created when paused[/*]
- Fixed an issue where Acid Fog in Rifts had a higher level than predicted by the mission board[/*]
- Fixed an issue where NPCs attacked marker buoys[/*]
- Fixed notifications overlaying the cursor while selecting a command on the galaxy map[/*]
- Fixed an issue where workforce in crew tab looked janky[/*]
- Fixed an issue where auto research tried to combine invalid items[/*]
- Fixed a possible crash when key bindings file was corrupted[/*]
- [UBR] Fixed an issue where Lasers from the turret factory could be configured to have 0 dps[/*]
- [UBR] Fixed an issue where repair beams could be blocked by impenetrable shields[/*]
- [UBR] Fixed an issue where DPS of weapons with battery charge was calculated incorrectly[/*]
- [UBR] Fixed an issue where the cargo volume wasn't updated correctly when using the Supply operation[/*]
- Fixed several crashes[/*]
- Fixed several spelling issues[/*]