This is the final complementary update to this Le Mans dev cycle, wrapping up all art development of the track with the remaining trackside objects. It also wraps up all V1.5.X physics developments and introduces another batch of AI developments which should again bring another notable improvement in their ability to race each other as well as the player.
Save for some force majeure issue or a minor hotfix over the weekend this should be our last public update to AMS2 for at least a couple of months as we switch focus to new longer term developments.
V1.5.5.5 CHANGELOG
GENERAL
- Implemented local blue flag for track flag panels in live play
- Fixed safety car being loaded in events with flag rules disabled
- Fixed FCY options being enabled when flag rules are disabled; Added warning to user if their flag rules setting change would introduce a scheduled FCY
- Trackside vehicle beacon lights will now flick on when there is a full course yellow
- Fixed issue with the 'Get closer to your lead' timer wouldn't work for the race leader during full course yellow; Display the remaining time allowed to catch the car ahead during full course yellow sooner
- Fixed engine always being stopped during pit stops
- Changed Max Visible Vehicles algorithm to use lap distance distance and weight towards other vehicles in the pits when viewed vehicle is in the pits and vice versa
UI & HUD
- Added missing translations for Scheduled Full Course Yellow setting and correct hide it when disabled by rules setting
- Added event preset for Endurance Brasil 2023
PHYSICS
- Minor tire tread adjustments to Caddilac DPi, P1 (both gens), P2, P3, P4, GTE, GT3 (both gens), GT Open, Porsche Cup, F-Trainers (both), GT Classics, Copa Classics, Lancer Cup, F-Inter, F-Ultimate Gen1, Group A, Group C, BMW Procar, Stock Opala 1986, Stock Omega 1999, Caterhams (Supersport, Superlight & 620R), Hypercars, Supercars
- Revised FFB for F-Ultimate (both gens), F-Reiza, P1 (both gens), P2, P3, P4, Stock Car Brasil 2019-2023, BMW M1 Procar, GT Classics, Group A, Aussie Racing Camaro
- Minor aero adjustments to LD variants of Group C & GT1 cars (lower drag & slightly more drag lift leading to more accurate top speeds and overall performance)
- Adjusted effects of drafting for both player and AI ( generally draft is more powerful than before)
- Adjusted dirty air effects to compensate increased overall draft effects (overall still more perceptible turbulence than before)
AI
- Added track-specific logic to narrowing AI corridors
- AI corridor narrowing is now disabled for AI immediately behind player & for AI going through lapped traffic
- Adjusted dirty air effects to compensate increased overall draft effects (overall still more perceptible turbulence than before)
- Reduced effect of water saturation on AI grip levels
- Reduced AI simplified peak slip angles for all modern slicks
- Slightly increased AI pull urgent out rate & speed thresholds while running off the ideal racing line
- Revised all AI tires to reduce front / rear grip split (for cars with larger rear tires) to reduce high speed understeer issues & general AI advantages in traction (especially rain)
- Further AI brake usage adjustments to LMDh, P1 (both gens), GTE, BMW Procar
- AI calibration pass for BMW Procar, F-Trainers (both), GTE, Hypercars, P1 (both gens), P3, P4
- Daytona: Disabled AI speed boost at the bus stop chicane which could occasionally contribute to AI losing control there
- Barcelona 1991: Recalculated corridors (ahould fix AI drivers stopping on track when retiring)
TRACKS
- Le Mans: Added seasonal meshes roadsigns; Adjusted arrow signs; general mapping/blending corrections; Added remaining buildings & TSOs; Adjusted static objects; Further LOD tuning; Further trackside camera adjustments
- Added 3D trees to Monza (all versions)
- Added track flag panels to Jerez & Cascais
- Fontana: Reverted trackside cameras adjusted for Gil de Ferran tribute back to modern cameras