Attention Soldiers,
We updated the Steam and Xbox versions of Arma Reforger.
Visit our Dev Hub to read about Known Issues.
You can help us to further improve the game by posting your feedback on the Feedback Tracker.
1.2.0.124 Changelog
General
- Added: Holding movement input after exiting a vehicle now stops the character from performing the close door action, speeding the process up
- Added: Teleporting character now adjusts replicated position on server
- Changed: Character server replication system now holds position instead of velocity
- Changed: Disallowed weapon reload through inventory unless the weapon is equipped
- Changed: Disabled AI switching from gunner position to driver seat until retreat behavior is available to fix AI doing nothing after switching seats
- Tweaked: Various vehicle door animations
- Tweaked: Dead/injured characters stuck inside the vehicle during remove casualty action
- Fixed: Several problems with killing player while getting in/out
- Fixed: Car light was disabled when player left driver seat
- Fixed: Player got stuck if they opened the front doors from the back compartment and vice versa
- Fixed: Switching seat in quick succession made character stuck
- Fixed: Open/close door action was not available from inside of some vehicles
- Fixed: Restore removing of CanFinishVehicleAction event in the Begin of vehicle actions
- Fixed: Open/Close door user action was not available from outside
- Fixed: Map - It was impossible to draw lines to the point that had a marker on it
- Fixed: Map - It was impossible to pan and zoom in or out while drawing the line
- Fixed: Map - It was impossible to cancel drawing of a line - now it can be done with RMB or X on Xbox gamepad
- Fixed: Map - When using gamepad, any input would focus random deletion button for drawn line and make it impossible to draw a new line without deleting some other line
- Fixed: Map - When using gamepad, user was unable to use the cursor to select which line was meant to be deleted
- Fixed: Map - When player would hover over the toolbar, then the crosshair that points to cursor position, it would disappear until map was opened again
- Fixed: Map - Cursor would become invisible when using gamepad
- Fixed: Map - Map toolbar would never lose focus
- Fixed: Drawing on top of some markers would open their respective menus
- Fixed: Drawn lines on the map would scale improperly when zooming in or out
Stability
- Fixed: Possible crash when generating terrain icons for Terrain Editor tool due to missing texture format detection
- Fixed: Multiple possible crashes when entering vehicles
- Fixed: Server crash when opening door on a vehicle with hierarchy changes
- Fixed: Crash related to Character Controller
- Fixed: Crash caused by deleted consumable calling SetAlternativeModel
- Fixed: Possible crash after streaming in a vehicle with occupant.
- Fixed: Crash when loading a vehicle while character is doing a Get Out action
- Fixed: VME in SCR_Flashlightcomponent
- Fixed: VME when truck was set on fire
- Fixed: VME in callsign manager
- Fixed: LoiterType NONE error
- Fixed: Crash when opening ProcAnimEditor
- Fixed: VME in SCR_AIGroupPerception.AddOrUpdateGunshot if PerceivableComponent was not found
- Fixed: VME when detaching UGL grenade
Playable Content
- Fixed: Losing a base would sometimes not affect the victory countdown
- Fixed: Displaying correct base name in Conflict
Modding
- Added: Reporting script compilation error when someone attempts to mark static variable as a replicated property
- Fixed: Added additional anim events Event_Vehicle_CanFinishAction to the OpenDoorOut animations
- Changed: Dependent mods info in workshop UI changed to show only downloaded mods
- Changed: Default SpawnDecalEffect lifetime is changed from infinite to 10 minutes
- Changed: Snapshot initialized as wrapper around external buffer can now be reallocated and become owner of new buffer, removing write size limitations - except running out of memory
- Changed: Lifted 4 KiB size limit of single RPC argument.
- Changed: Second argument of RplNode.SetParent() renamed to unusedAndDeprecated to indicate that it should not be used and will be removed in the future
- Changed: Switched from error to warning to make transition easier
- Fixed: Integer overflow when parsing size of addons
- Fixed: Displaying of dependencies to download size properly fallbacks to dependency reference
- Removed: Removed unnecessary vtable pointer from SnapSerializer
- Removed: Removed tests checking snapshot write failures when wrapped buffer is not large enough
- Removed: References of roadnetwork file
Audio
- Changed: Footscape sound at end of get out anim exchanged for regular footstep sound
- Fixed: Wrong sound event name for doors in Ural
- Fixed: Detonator animation and sound played while placing charges
- Fixed: Open door finish SFX
- Fixed: Missing seat creak SFX when getting out of co-driver seat
- Fixed: Weapon handgrab sound does not play when switching gadgets