Attention Soldiers,
We updated the Steam and Xbox versions of Arma Reforger.
Visit our Dev Hub to read about Known Issues.
You can help us to further improve the game by posting your feedback on the Feedback Tracker.
1.1.0.42 Changelog
General
- Added: Official server capacity changed from 32 to 48 (Conflict and Game Master)
- Fixed: Combat Ops Save and Load not working properly
- Fixed: Combat Ops Task Attack could not be completed in certain situations
- Fixed: Rank limitation was applied to user action in a scenario where players can't level up their rank
- Fixed: Common crash related to HTTP connection
- Fixed: Crash when looting items of a dead character that the Garbage System removes
- Fixed: Crash when trying to call EquipmentStorageSlot::CanAttachItem with a null entity
- Fixed: Crash in script after certain VME's
- Fixed: Disabled physics collisions on missile projectiles, helps with RPGs ricocheting when they shouldn't
- Fixed: Garbage System performance by only doing a nearby player search when relevant
- Fixed: Secondary fire warheads were not being deleted properly
- Fixed: Server was sending incorrect addon load order to the backend
- Fixed: Various localization issues
Modding
- Added: BaseMoveComponent - Temporary attribute CollisionEnabled to enable physics collision of projectiles, such as throwables
- Added: ArmaReforger.gproj - None layer preset to debug behavior of physics without collisions
- Added: Weapons - CollisionEnabled set in GrenadeMoveComponent of Grenade_Base.et
- Added: Weapons - Projectile layer defined in ShellMoveComponent of Ammo_MortarShell_Base.et
- Added: ScenarioFramework - Action to restore default state of the layer allowing for looped workflows