Changes:
- Added the option to set Shader Pre-Loading in the Video Options Menu.
- Added the option to enable support for older HDDs by improving streaming and pre-loading, reducing potential stutters and asset loading issues on older hardware.
- Added the option to disable copyrighted music in the Text & Audio Options menu. This will allow streamers to play the game without copyright-protected audio.
Optimization:
- General VFX and lighting optimization.
Bugs fixed:
- Fixed collision issues on several assets.
- Fixed issue where the player could not exit the Infirmary in Chapter 4.
- Changed Cemetery Grapple logic to prevent the player from getting pushed into walls during grapple.
- Fixed issue with the Teetotaller trophy.
- Fixed issue where player ended up outside of the playable area when loading a save in Chapter 4.
- Fixed invisible gladstone bag in the Small Parlor in Chapter 2.
- Animation polish on the Jacob boss introduction in Arctic.
- Fixed a save issue where the player could get locked in the Derceto Reception in Chapter 4.
- Fixed save issue on the gate in French Quarters in Chapter 1 where the gate in the final courtyard remained shut after loading the game.
- Melee weapons left on the ground should now remain when loading a save.
- Fixed issue with a black screen appearing in Chapter 3 when opening the sarcophagus when transitioning from Gallatin Street to Desert Standing
- Stones.
- Fixed issue with a black screen appearing after solving the puzzle on the Attic in Chapter 4.
- Fixed issue with the locked Library door in Chapter 4.
- Fixed issue where the lowered bridge in Oil Rig in Chapter 2 wasn’t lowered after loading a save.
- Fixed sound issues when loading a save in the Conservatory.
- Fixed issue where you can trigger the final cutscene in Convent of Taroella using investigation mode.
- Fixed softlock issue in St Georges Hotel in French Quarters in Chapter 4.
- Fixed issue that teleported the player when pressing the HOME key in Desert Standing Stones in Chapter 3.
- Fixed issue where the alternative ending that requires the collected lagniappe set did not trigger.
- Fixed issue where player was stuck at the two medallion door on the Lafayette Cemetery level in Chapter 2.
- Fixed issue where the player could not interact with the three medallion door at the end of the Lafayette Cemetery level in Chapter 2.