General questions
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The embargo for non-sponsored content creators drops at 4am PDT / 7am EDT / 11am GMT / 12 noon CET / 8pm JST on March 20, 2024.
Digital Deluxe edition: € 69.99 / $ 69.99
Collector’s edition: € 199.99 / $ 199.99
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Technical questions
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Requires a 64-bit processor and operating system
OS: Windows 10
CPU: Ryzen 3 3100 / Core i3-8300
GPU: GeForce GTX 1050 Ti / Radeon RX 570
RAM: 8GB
DirectX: 12
Storage: SSD with 70GB available space
Recommended System Requirements:
Requires a 64-bit processor and operating system
OS: Win 10
Processor: Ryzen 7 3700X / Core i5-12400
Memory: 16 GB RAM
Graphics: GeForce RTX 2060 / Radeon RX 5700 XT
DirectX: 12.0
Storage: SSD with 70GB available space
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Content questions
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“Edward started out a private detective with a magnificent moustache and gradually became more of an action hero in the later games. Like with most of our elements we went back to the original and had him pegged as a sort of scholarly detective. This was great, as we knew we didn’t want an action hero for our game, but when paired up with Emily he seemed a little uninteresting. Emily was this tormented character with a family connection to our story catalyst Jeremy Hartwood, so she came more naturally. The question then was, who was Edward to her. Turns out she hires him to help her. And she certainly wouldn’t hire just anybody. He had to be at least a little capable. To avoid the action type he fell into the reluctant hero slot and suddenly we had gone all this way to kind of wind up with a classic noir detective. I think with as little we actually knew about Edward in the original game, I feel like our Edward is pretty close. Except for his majestic moustache, of course.”
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