If you’ve seen our Roadmap, you’ll know that a new airport is set to release this year, so strap in because you can now anticipate its arrival!
And the best part? It will be soon! Because someone told us that this little gift to the community might come early and arrive next week!
Think you know what it’s going to be? Check out the screenshot and leave your best guess in the comments!
![](https://www.eprison.de/pics/games/https://clan.akamai.steamstatic.com/images/42514724/c7de643bb9a2d58b45e687f197c1f736c4572c24.png)
Of course this week also comes with some patches: We've developed new movement logic for the airplanes! We've reworked the entire system to add more dynamics to the game, letting you simultaneously handle multiple departures and arrivals. Additionally, planes will now check if specific paths to the runways or gates are available. If so, they'll be cleared to taxi. If the ground becomes too busy, or if there are delays in player operations, landings will be delayed.
![](https://www.eprison.de/pics/games/https://clan.akamai.steamstatic.com/images/42514724/f9f0cc0f714a6e4142134b5b548da7b864f28070.gif)
We've added Roaming Planes to all airports as well. Now, you'll see planes performing operations in the background. They'll arrive and depart while you serve the dedicated machines.
![](https://www.eprison.de/pics/games/https://clan.akamai.steamstatic.com/images/42514724/b92d1520bdd020ace6afa8800961073ba9fcc658.png)
If you want to read the full patch notes, you can find them here.
Now, let’s get back to work, ground handlers! Multiple operations are waiting!